
A rhythm adventure from a new perspective. Drive and drift to the beat on a futuristic road trip through the music, where the skyline is always in sync.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Navigate a rhythm game where perspective is your biggest enemy
Cruise through 8 global regions and over 30 unique, hand-crafted tracks
Bounce, cruise, and chill with an original album from Makeup and Vanity Set
Branching paths allow you to design your own playlist for each adventure
Perfect your scores or go for a marathon road trip to truly test your endurance
Craft amazing levels using your own music in the Track Editor
Workshop support allows you to share your creations with the world
Full controller and keyboard options to suit your play styleGenres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 130reviews | 91% | — | $37.7K |
| $19.99 | 2.6Kratings | 57% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I ♥♥♥♥♥♥♥ suck at rhythm games but i love this game because i'd do exactly this in the car rides as a kid Nostalgic as ♥♥♥♥, with a great soundtrack. I will keep coming to try to not suck at this game, but i will never beat it.
I, rather unfortunately, ruined my first time through because I left it on Hare Engine the whole time not realizing it wasn't the default, but regardless it is an absolutely outstanding game that I hope as many people play as possibly can.
Banger music, dynamic gameplay based on reading charts, as well as the VERY, VERY cool atmosphere of each lvlchart. U should give a try to this. It worth it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very unique rhythm game and very charming graphically. no issues with input lag at all and the level editor is easy to use. minor performance issues sometimes though. 9/10
I NEVER REVIEWED THIS GAME??? FORGIVE ME. THIS GAME IS PERFECT WITH NO FLAWS.
I demoed this game at PAX in 2020 and it was just as fun an experience there as it was at home. I have nothing to add that other reviews haven't already covered (banger soundtrack, unique concept, beautiful visually and buttery smooth in a gameplay sense), except that this game is very well suited to novice rhythm game aficionados like me. The way it mixes up the traditional highway seen in other games like Guitar Hero is novel, and doesn't get old throughout a run. My only gripe is that for whatever reason, I cannot get the level editor to proceed to actually editing, past entering details, such as BPM and artist deets, and loading a file for the game to use. It's a shame because it looks like great fun to make custom levels from the ones I've played, and I would have liked to be able to utilize the tools Studio Bean gives the player.
This game is hard toward the end, but it's great overall. There's a lot of content here. I really like that there is optional markers to hit in the levels. So, if you want it to be fully difficult, you can go for all of them. You can basically decide mid-run how hard you want the game to be without choosing it in a menu. It's pretty awesome. The music is great, the UI and UX are exceptional, and it runs like a dream. Some levels are just chaotically difficult.
works fine on deck
This is quite the new perspective on the rhythm game genre [spoiler] (Pun totally intended) [/spoiler] Jokes aside, Overpass is one of the most interesting rhythm games I've found this year, so much so that I literally couldn't sleep peacefully in bed without this game being in my library. The gameplay in Overpass seems weird and confusing to understand when you first look at it, but once you figure out what you're supposed to do, it really made me go "Oh my god that is really clever". In Overpass, your goal is to hit directional notes that are attached to various environmental objects. The game will also challenge you to hit these notes while they're obstructed, encouraging the player to read the object's shape, movement, and/or orientation, which becomes a handy skill for the player to utilize! There are also lamps, which can look like street lamps or hanging lights. They have no directional notes on them, and are an optional note to hit for an extra challenge and higher score. What I like about the main mode "Discovery" is that it's basically a choose your own adventure game. You're able to choose which level to take on, and at the end, you get to review the whole journey you made, and you're able to play "Discovery" again to start at the beginning again and try out other paths you haven't explored yet! Oh, and of course, Overpass has a level editor, which basically increases this game's life by 10x, and gives opportunity for the community to discover how high the game's skill ceiling can truly be! [i] and like any rhythm game I ever find, there's one rule I give to rhythm games with custom editors: [/i] If it has a custom editor, it MUST play Camellia :3 (Which surprisingly hasn't been made in the Overpass workshop yet!) Overall, I REALLY enjoyed this rhythm game. I absolutely love the concept of this game, and Studio Bean really nailed the feeling of being a kid of looking out the car window during a road trip and watching the bridges, powerlines, and street lamps fly across your view. I hope this game gets some more attention, because WOW this game was a hidden gem.
I love rhythm games, and I'd say I'm pretty good at all rhythm games I've played so far... There's one word I can use to describe how I feel about this one. Unique. The gameplay is unique in the way of world building, movement, and music. What else is unique is the fact that some levels are fun and readable. While others you get barely any time (maybe half a second or so) to react to a left/right that was in the background, which seemingly happen at random at times. I feel like some patterns wouldn't be so bad if there was just a little more telegraphing with the upcoming movements. Some levels have things leaning left to indicate left movements, or right for right movements, but when you have back to back left, rights.... It becomes very disorienting to tell what the next movement will be, especially when sometimes they are; offscreen until a second before you're supposed to hit them, behind another object to indicate a "double hit", or straight up on white background. Might I add that the inputs, on objects, are white... So when you get a level that suddenly the background turns white *how the **** are you supposed to read those without already knowing the pattern*... Someone left a review before me and said "...Can be overwhelming at times, but hey, that's part of the fun right?" No, no it is not. I beat the my first full run, and the only time I had to restart was because of the final level (Which wasn't shocking, but the erratic almost unreadable left/rights were). The only reason why I'm leaving a negative review, is because for a casual rhythm gamer this will be hell for you. But If you're a seasoned rhythm gamer and want a challenge, and think you can tell what directional input will happen next, good luck, you'll need it. TLDR: Very cool visually, very not fun mechanically later. Also the streetlights are cool.
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Players by region
Where this game's players are, estimated from review languages.
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