
A rhythm adventure from a new perspective. Drive and drift to the beat on a futuristic road trip through the music, where the skyline is always in sync.
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About

Navigate a rhythm game where perspective is your biggest enemy
Cruise through 8 global regions and over 30 unique, hand-crafted tracks
Bounce, cruise, and chill with an original album from Makeup and Vanity Set
Branching paths allow you to design your own playlist for each adventure
Perfect your scores or go for a marathon road trip to truly test your endurance
Craft amazing levels using your own music in the Track Editor
Workshop support allows you to share your creations with the world
Full controller and keyboard options to suit your play styleStats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great concept and soundtrack. If only the editor was easier to use.
This is quite the new perspective on the rhythm game genre [spoiler] (Pun totally intended) [/spoiler] Jokes aside, Overpass is one of the most interesting rhythm games I've found this year, so much so that I literally couldn't sleep peacefully in bed without this game being in my library. The gameplay in Overpass seems weird and confusing to understand when you first look at it, but once you figure out what you're supposed to do, it really made me go "Oh my god that is really clever". In Overpass, your goal is to hit directional notes that are attached to various environmental objects. The game will also challenge you to hit these notes while they're obstructed, encouraging the player to read the object's shape, movement, and/or orientation, which becomes a handy skill for the player to utilize! There are also lamps, which can look like street lamps or hanging lights. They have no directional notes on them, and are an optional note to hit for an extra challenge and higher score. What I like about the main mode "Discovery" is that it's basically a choose your own adventure game. You're able to choose which level to take on, and at the end, you get to review the whole journey you made, and you're able to play "Discovery" again to start at the beginning again and try out other paths you haven't explored yet! Oh, and of course, Overpass has a level editor, which basically increases this game's life by 10x, and gives opportunity for the community to discover how high the game's skill ceiling can truly be! [i] and like any rhythm game I ever find, there's one rule I give to rhythm games with custom editors: [/i] If it has a custom editor, it MUST play Camellia :3 (Which surprisingly hasn't been made in the Overpass workshop yet!) Overall, I REALLY enjoyed this rhythm game. I absolutely love the concept of this game, and Studio Bean really nailed the feeling of being a kid of looking out the car window during a road trip and watching the bridges, powerlines, and street lamps fly across your view. I hope this game gets some more attention, because WOW this game was a hidden gem.
I NEVER REVIEWED THIS GAME??? FORGIVE ME. THIS GAME IS PERFECT WITH NO FLAWS.
They really took looking out of a car window on a long journey into a game. Music is dope as hell. Hard mode is ball-crushingly hard, so rhythm game tweakers can get their fix here. Project Pantheon 13/275
I love rhythm games, and I'd say I'm pretty good at all rhythm games I've played so far... There's one word I can use to describe how I feel about this one. Unique. The gameplay is unique in the way of world building, movement, and music. What else is unique is the fact that some levels are fun and readable. While others you get barely any time (maybe half a second or so) to react to a left/right that was in the background, which seemingly happen at random at times. I feel like some patterns wouldn't be so bad if there was just a little more telegraphing with the upcoming movements. Some levels have things leaning left to indicate left movements, or right for right movements, but when you have back to back left, rights.... It becomes very disorienting to tell what the next movement will be, especially when sometimes they are; offscreen until a second before you're supposed to hit them, behind another object to indicate a "double hit", or straight up on white background. Might I add that the inputs, on objects, are white... So when you get a level that suddenly the background turns white *how the **** are you supposed to read those without already knowing the pattern*... Someone left a review before me and said "...Can be overwhelming at times, but hey, that's part of the fun right?" No, no it is not. I beat the my first full run, and the only time I had to restart was because of the final level (Which wasn't shocking, but the erratic almost unreadable left/rights were). The only reason why I'm leaving a negative review, is because for a casual rhythm gamer this will be hell for you. But If you're a seasoned rhythm gamer and want a challenge, and think you can tell what directional input will happen next, good luck, you'll need it. TLDR: Very cool visually, very not fun mechanically later. Also the streetlights are cool.
It's a fun game. If you can look past the performance issues, I'd say grab it. Overpass is a pretty unique rhythm game in terms of gameplay; one that can get a bit overwhelming at times. But, hey, that's part of the fun, right? The game seems to want you to play with a controller since it uses controller scheme by default, so heads up for that. The editor seems pretty intuitive - I still have yet to fully delve into it and make my own custom maps. However, from what I've played of community maps, you can do quite a bit with it. It's a shame the community is mostly inactive nowadays - I'd love to see what crazy things people would do with it nowadays. The performance issues near the final levels of the "Discovery" mode (basically the campaign) are straight up horrendous at times. Very noticeable slowdowns that affected my timing. The game also loves to bombard you with a million different objects at once, making it incredibly hard to register anything. Recommendation: go into accessibility settings and set "Object Density" to "LOW." It'll put an annoying icon on your HUD, but such is life. Overall, I do recommend the game; maybe you won't have the same issues as me. I don't see anyone else bringing the performance issues up, so maybe it's just something wack with my setup.
The hardest game ever made
Rather than a typical "highway" for notes that most rhythm games have, this game forces you to look for visual cues in the scenery to know what notes to hit (unless you have godlike reaction speed). Instead of feeling gimmicky, the developers have made this system feel incredibly natural. Overall a very neat little rhythm game with some nice visuals.
Lovely and quite underrated rhythm game, it's got such a distinct aesthetic that really sets it apart from other games of its kind. It's tough to follow at first, but as you play more, you pick up on clues in the environment that can tell you which direction to press before you even see the note. There's not a ton of content, but the way the game is structured takes advantage of that, in a way. To find songs you haven't played yet, you need to go through songs you *have* played. I often found myself enjoying them way more the second time around, since I had much more experience at that point. The game shamelessly leans into its aesthetic and benefits a ton from it. Highly recommend giving it a try if the music sounds appealing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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