
Adapt your strategy to a skill tree that changes every run, combine pieces of equipment to form powerful synergies and create a game-changing build capable of defeating the bosses that will try to stop you. In this Inventory Management Roguelike two games never feel the same!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An unlikely group has been formed with the mission of defeating a new dark force corrupting the world. Maximilian, a beloved hero coming from a noble family, Liz, a legendary thief wanted in multiple countries and The Shadow, an enigmatic being that everyone thought was the origin of the corruption.
Looting equipment will be your main task. Each piece is part of a set and equipping enough pieces of a set will unlock unique bonuses.

You will be able to acquire special skills from a tree that changes every game. Skills can offer you general utility, an increase in power or make one specific build go beyond its limits.

At the end of each region a boss will try to stop you from completing your quest. This powerful enemies have special abilities and will test your strength, so make the right choices at every step of your journey to make sure no one will stand in your way!
Genres
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你只想放松地玩上一会,这款像素风 Roguelike 游戏值得体验。 优点:因进慈善包价格极低;难度曲线平滑易上手;开宝箱的随机性加上装备的羁绊系统,让开荒阶段始终保持激情。 缺点:前期规划对后期几乎没有影响;装备数值差距使得前期过渡方式略显公式;自动战斗机制较为简陋;玩法机制单一,导致内容深度十分有限。这四点使本就漫长的单局时间更显乏味,重复游玩的体验并不算好。
3毛钱买的key可以给好评,原价不行。 就是打怪刷装备升级,但是加了一点肉鸽元素。自动化程度不够高,你要是够高,不就领先TBH了嘛、
Mixed review. It can be fun, but it's a bit overly simple, and you are VERY dependent on getting good gear. It's a VERY, VERY luck-based roguelike. Fine for a bit, but I'd say there are better options for your money. Had a fun couple hours tho.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Залипалка
A ne pas sous estime w'Allah tous simplement magnifique. Meilleur que ff btw
it's fun
Es un buen juego para un rato. 12-15 horas de diversión para verlo todo y después ya se vuelve muy repetitivo. Yo lo compré en un bundle junto con otros juegos así que no tengo queja.
Just about perfect for the price with some general hiccups. The hiccups aren't egregious enough for me to bumb it to a negative, but definitely left a sour taste in my mouth. At 6 hours I do genuinely feel like I have experienced the bulk of the game, but do note that I haven't unlocked absolutely everything and that may be reflected here. Character kits are fun to play around with. Though I found the first character most enjoyable, I have had fun with all 3 kits. Figuring out what gear sets you want to work around for each character, paired with what skills you roll is a core part of what makes the loop enjoyable. The inventory system is a great little feature that enables you to work around planning for future parts of the run that may require completely different gear bonuses, there's a lot of adjustability in that. Some skills are great, when you get a line up that flows smoothly you feel rewarded for playing into the synergy, other times you get some nonesense and you realize the run will probably fold around the 3rd stage. I think there's merit to the reviews talking about it being too RNG heavy. Most of my runs in Overlooting do tend to ride or die by the RNG I am handed, not just in items, but in the selection of skills given to you for progression. A lot of the time this means I get to the first skill book, see what else I get offered, and if I don't find a natural synergy I end run. This wouldn't be as bad if there was some sort of mitigation but as far as I can tell there is none, more thought was put into the gear system than the skill system despite the skills being just as integral to a run. I also wish there was a little more to gear sets at times, I often feel like it's a waste to go for more than 3 bonuses in a run, spreading yourself out feels like a loss especially when some gear sets need higher investment. Often it felt more rewarding to focus on maxing out 2 sets and getting one unique piece. Even skills that reward you for wearing more sets felt counterproductive to just funnelling. A good experience, but one I wouldn't want to spend much more time in and I think that's okay. Got it through HB but would have picked it up without it for the price.
Super jeu, bonne boucle de gameplay, le rng roguelike est très bien contrôlé. Agréable à rejouer. Belle équilibre :) GG.
I like these sort of games. Simple but forces you to pay attention with random mechanics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 72% | $4.99 | |
| $474 | 4 | 75% | $4.99 | |
| $706.8K | 1.3K | 77% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 3.6K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $426.7K | 1.7K | 85% | $19.99 | |
| $426.7K | 938 | 94% | $11.99 | |
| $427K | 2.2K | 74% | $9.99 | |
| $427K | 507 | 71% | $34.99 | |
| $426.5K | 11.5K | 85% | $1.79 | |
| $426.4K | 1.6K | 92% | $9.99 |