
Adapt your strategy to a skill tree that changes every run, combine pieces of equipment to form powerful synergies and create a game-changing build capable of defeating the bosses that will try to stop you. In this Inventory Management Roguelike two games never feel the same!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An unlikely group has been formed with the mission of defeating a new dark force corrupting the world. Maximilian, a beloved hero coming from a noble family, Liz, a legendary thief wanted in multiple countries and The Shadow, an enigmatic being that everyone thought was the origin of the corruption.
Looting equipment will be your main task. Each piece is part of a set and equipping enough pieces of a set will unlock unique bonuses.

You will be able to acquire special skills from a tree that changes every game. Skills can offer you general utility, an increase in power or make one specific build go beyond its limits.

At the end of each region a boss will try to stop you from completing your quest. This powerful enemies have special abilities and will test your strength, so make the right choices at every step of your journey to make sure no one will stand in your way!
Genres
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The underlying idea for gameplay is fine, the graphics are fine, however there's too many small annoyances that make me not want to recommend this game. With enough changes I'd probably change the rating, but I think the dev is done with the game. If you already own the game or got it for free you will probably enjoy a few of your runs, as you will probably more easily tolerate the annoying parts of the game. + Pros. Smooth and simple gameplay. No tutorial and easy to get into. It has some interesting sets and some interesting ideas around mixing and matching the sets. The simplicity is perfect in the fact it's extremely easily to pick up and isn't very demanding on your system. A lot of friction in gaming for me is starting a game or learning mechanics, here you're instantly in the action and not too confused. - Cons Lack of UI clarity . You cannot see exactly what a set does without equipping the set. You can see a vague idea of what the set does if you go into a small sub menu. I expect to be able to see all set information easily and at all times. I expect to atleast be able to see the set effects before equipping the item while hovering over the icon. This is necessary for the round after the boss, where you get to pick between two set bonuses. This is especially important if you are looking to multi set knowing which set requires 2 or 3 pieces for the first set bonus. Sucky Controls: How can the controls suck in this game? All you do is click and move your mouse? Well that's the problem, a lot of hotkeys and queueing of actions is missing. Here's a few examples below: There is no button to move items to the blacksmith. Meaning; you have to drop and drag them over and over. This gets quite tedious especially with the first character who unlocks the ability to use the forge 5 times. This means easily 15 drag and drops per blacksmith, two blacksmiths, three worlds, that's potential of 90 times you could quickly click PER run. You want to remove all types of friction in fast random based games to keep the pace smooth and nice... Speaking of pointless friction: There is a delay to attacking after everything has been resolved and the animations are done. You think you should be able to click, but it ignores the input. I expect to be able to at minimum as soon as the idle animations and things are done to click and attack, and ideally it takes the action as soon as the last enemy has attacked before resolving things like poison. If you try to equip things between map transitions it doesn't work. You have to fully wait for it to play the animation again and load the next map. I would expect to be able to start equipping and interacting with the inventory at all times outside of combat. More Unecessary Clicking: There should be an auto open chest option. Having to constantly open chests after combat is annoying and adds to the friction points above, and creates a pointlessly sluggish experience. TL;DR Overlooting? Good idea, lacking execution.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
用进包价格1r购买的还是可以 差不多10多小时的游玩时长 游戏整体比较简单节奏比较快,但是基本没有局外成长,就是多解锁一些角色的天赋 角色也少一共就3个,3个角色的装备构筑也是共通的 总评:适合摸鱼玩一玩,不是进包价就不推荐了。
Cooles Game
32/32 Achievements... do i have to say more? :D
不能算肉鸽游戏,因为运气因素太强了,各流派强度差异很大。 开局获取的装备流派直接决定了你能走多远,结果就是为了走远点要在开局阶段频繁重开游戏。 而这个游戏总共只有三关,最后打无尽模式也是这三关堆数值。。。
just not fun. i was actually pretty excited for this one from humble bundle but now i'm just happy i didn't pay more for it. definitely wouldn't recommend at full price. it's pretty boring, very rng heavy and runs can end in seconds because you can't use your health potions fast enough because enemies hit so strongly and randomly. autoplay is pretty weird and doesn't trigger if you don't click the screen yourself first. skills don't explain themselves very well and are not balanced. even the art is not polished. overall was surprised how little i was enjoying myself. for some reason there's no story at all either! you just get dropped in and that's it.
Simple et addictif
Alright loot crawler game, but not much depth. Good for 5-10 hours, most of it spent getting to the max difficulty level + all unlocks (aka the real game). Meta builds are already reasonably obvious before that. Some interesting ideas nonetheless. Worth the look on sale.
Neat, but not much beyond that. ✔ simple build cration gameplay ✔ quick, doesn't waste your time ? there isn't that much content and so it gets becomes quite repetitive... but if you look at it as a snack instead of a main dish then it's just enough ✘ meta builds are pretty standard ✘ random skill you get and the single mythic relic you get (choose 3 in both cases) can be so extremely powerful that they make or break your runs depending on what you get
초반까지만 해도 장비 이것 저것 끼우고 시너지 맞추면서 재밌었는데, 중반부터 슬슬 질리기 시작함. 뭔가 보는 맛이 없어서 그런가...?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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