
Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enemy's Hit You even when you're not close to them % when you go do a drop kick you're character does 180, $h!t not fun just irritating & wall running sucks. But I do like the concept of the game though.
La historia no es su fuerte, pero el parkour y el combate son muy divertidos
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The long-awaited sequel to Watership Down – Watership Throwdown. Regarding mechanics, the kinetic-based combat and platforming are seamlessly excellent. Simple context controls make the combat encounters visually brutal, realistic(for anthropomorphic rabbits), and quite challenging when facing multiple or much stronger combatants. The weapons are brutal, and you can quickly be turned into Maltese stew. The platforming is intuitive but also challenging in places where you have to make various wall-jump/run combinations in kinetics-based parkour. Beyond mechanics: The campaigns are quite short, having completed the first two. Story presentation through bare-bones silent dialogue is done effectively. There are four campaigns: one main story, a prequel remake story from their first game, and two community stories. The world-building is complemented by the environment and music, creating the accompanying mythical atmosphere. Apart from that, the game does not feature much else; it was built to be customised, with an accessible in-game map editor and an active Steam Workshop. The game has additional built-in gamemodes which have to be enabled in the mod menu. There is an experimental, unfinished online multiplayer mode that must be loaded from Steam as a beta. I really enjoy this game. The combination of movement and combat makes for the most enthralling ninja rabbit game on the market. It could be a bit more. I wish the devs did more with the game, like finish the multiplayer, instead of going into daft legal battles with Valve. Certainly worth getting in a sale; you get Receiver free too.
fun
fun time killer
shi so good you cant stop playing
it is a good game it comes with mods and the story is good a 9.9%10
Before I started this game, I was bored non-stop. Now, I play this whenever I'm bored and I feel like I'm in my own world. I recommend this game to anyone who has social anxiety to play when you need to have some alone time. I can't wait for future updates.
10/10 just because of the way the game feels itself and the way everything feels smooth and polished. especially the AI because it actually feels like I'm fighting people that are desperately trying to kill me and end it quickly. and the amount of depth the game has put into the combat is actually really cool because sometimes if you hit an NPC on a specific part of their body they might get one shotted. the story is simple yet fun and I couldn't ask for anything more. it is a game I'll never forget.
buny kik peple gme god 👍
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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