
Beat your inner demons without attacking them, in this extremely difficult platformer about how grief changes one's perception of the world. It is an expression of the developer's experience with cancer and heartbreak.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
希望开发人员能战胜病魔并快乐下去。 来自一个体验者的微不足道的祈祷。
Great little platformer that is challenging but never annoying. 10.99 does seem a tiny bit high...
Overcome is not at terrible game but it not a very good one either. The game is difficult and offers a challenge. The Controls fill slippery but I didn't want to spend anymore time with that than I did which was maybe 30 minutes. Music was good.
This platformer is no joke! It's a great challenge, and I love the game movement dynamics. The pixel art is simple, but lovely, and the music is incredibly moving. I definitely recommend this game to any indie platform lover!
To tell the truth there isn’t a lot to say about Overcome. The game is a straight over the plate platformer. Although they definitely made it difficult. The shield is the most interesting mechanic because it gets upgrades as you play. Initially it only blocks shots, then it can reflect shots, and finally you get to use it as a parachute. You have to be careful using the shield though because getting hit will knock you back. Which can push you over an edge straight to your death. There’s one part in particular I have in mind where the platforms are tight and you need to wait for enemy pathing before you can land safely. Even then you can be knocked off easily. You see that shield icon in the lower left corner? Yeah that is meaningless. I thought there was going to be some mechanic associated but nope. It looks like it goes down when the shield gets hit but the limit is so high that you’ve already panicked and died long before it matters. Even taking multiple shots did nothing and it recharges so fast that it doesn’t matter. Really strange. The difficulty is why you would play though. If you’re looking for a pretty difficult game that isn’t random then this is it. It’s about an eighty to eighty five out of a hundred on the difficultly scale I just made up. This isn’t as difficult as those other seriously difficult games. Precise jumping and timing will be required. Even with the enemies, making sure that you engage them a specific way is important. Otherwise you won’t have time to get your shield into position. Anyway, the theme is, to quote the dev, “an expression of the developer’s experience with cancer and heartbreak.” Which makes a lot of sense as you go start off in a monotone level that moves into a fire level. It’s very passive and takes a backseat to the mechanics. It’s kind of surprising considering how they’re using it to sell the game. I mean it’s in there if you’re looking for it but if they didn’t say anything I wouldn’t have even questioned it. So there’s one big problem I had with the game, it’s that you can’t play with a controller. Full controller support sure but they made a mistake and didn’t take into account older controllers. You see keyboards are digital input, either the key is pressed or it isn’t. However, controller thumbsticks are analogue. Which is why, in some games, the main character will walk vs run depending on how much you move the stick. On my older controller the thumbstick is a bit loose and so the deadzone is larger. The area where it’s technically in the middle and not moving. For most games the controller works great which is why I was confused when Overcome was acting up. The heart would move on its own or reverse back the other way and move the shield the wrong way. It was frustrating and I really hope the developer can expand the deadzone Overall, Overcome doesn’t have any of the magic that gets me excited to play games. There’s platforming that’s really difficult because it’s pixel perfect and I can’t be perfect all the time. Is that enjoyable? Well… sometimes it can be. When overcoming that difficulty. It takes about an hour and a half to complete with four different levels. It takes that long because the checkpoints are further apart later in the game. Also I might have been pushing myself when I was sleepy so I died a lot then. I’m not recommending this. [url=https://store.steampowered.com/curator/26701155-The-Pepp-Selection] Click to see my curator for more reviews! [/url]
Man I am phone to my girlfriend.. so bored of this pause and the conversation. She just talk and talks. I think for five minutes I do not speak, I just lissten. You need to let women and girl talk. 8/8 apothecary
A very challenging game with good music and sound. Very unique in its tone and premise as well!
Short, but very fun. I never felt like I died to poor game design, it always felt like a mistake on my part which made dying a motivator to keep playing and get better instead of just alt-f4'ing. Overall, a very enjoyable game!
游戏已通关,讲讲感受 长度不长,但结合难度上感觉不错 每个挑战都不难,游戏不存在侥幸心理,只存在每个问题的巧妙应对 当一个个挑战累计起来,你会发现,最大的难题往往是自己(当然,硬核玩家这方面可能问题不大。。。 说白了,就是你稳了你就可以到下一个存档点了 游戏整体设计我还蛮喜欢的,有感情共鸣,体会与病魔反反复复的对抗 如果39你嫌贵的话,那还是推荐打折购买吧
A short, pleasant, challenging platform experience with a theme that will leave you thinking over what you just finished.
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