
Evergate is a haunting 2D puzzle-platformer set in a stunning hand-drawn vision of the Afterlife with an original score recorded by a live orchestra. Navigate 85 challenging stages and unleash the extraordinary powers of the genre-defining 'Soulflame' to help a lost soul reincarnate on earth!
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"Welcome back to the Afterlife, Ki. Let's get you to the Evergate, and back to Earth"

When a lost soul named "Ki" awakens in the afterlife, her path back to earth is blocked by the ‘Evergate’. To return home, Ki must decipher her mysterious connection to kindred spirit as she navigates through memories of a time once past.
Navigate through each new memory via 85 challenging stages. Harness the ‘Soulflame’ mechanic, unlock new abilities and find your own creative ways to reach each end gate.

This ancient power of the Afterlife allows Ki to slow down time, take aim and fire a beam of energy at white surfaces known as "The Source".

Use your Soulflame to smash through the mysterious crystals scattered throughout each memory. Unleash their power to soar to new heights, reach the unreachable and safely navigate perilous environments. Hit multiple crystals at once to combined their energies and find new creative ways to reach the end gate.

Rise to the challenge and collect "Essences" by reaching all the areas within each memory. Use them to unlock ancient artefacts and boost Ki's attributes. Move faster, jump higher and harness even greater powers!

Gorgeous hand-drawn visuals and an elegantly orchestrated soundtrack - recorded by a live orchestra - immerse players in the Afterlife and bring dreams, nightmares and spirits alive in stunning detail.

Stone Lantern Games is a Boston-based studio comprised of 4 MIT graduates. Like a gamer choosing a character class, each engineer on the team specializes in one of four proficiencies: Visual Effects, Art, Music, or Narrative.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Evergate combines precise platforming with clever puzzle mechanics centered around its Soulflame ability. Levels gradually introduce new ideas, keeping the gameplay fresh without becoming overwhelming. The beautiful visuals and emotional soundtrack create a relaxing atmosphere even during more challenging sections. A polished indie puzzle-platformer that's both thoughtful and rewarding.
Evergate, developed by Stone Lantern Games and published by PQube, is a beautifully melancholic puzzle-platformer that blends spiritual storytelling with precise, skill-based gameplay. Set in a dreamlike vision of the afterlife, the player takes on the role of Ki, a small soul traversing through ethereal worlds to rediscover memories of her past life and earn the right to reincarnate. What begins as a simple journey of light and movement gradually unfolds into a deeply emotional tale, carried by hand-drawn artistry, a haunting orchestral score, and a series of ingenious mechanics centered around the Soulflame—a unique gameplay system that defines the entirety of Evergate’s identity. The world of Evergate immediately captivates through its visual and auditory elegance. Every frame looks like a painting brought to life, rendered in delicate lines, soft colors, and glowing effects that evoke both warmth and sorrow. The hand-drawn aesthetic, combined with seamless transitions between levels, gives the impression of wandering through a living watercolor storybook. Its art direction thrives on contrast: light and shadow, memory and oblivion, serenity and despair. Each realm Ki visits carries a distinct tone, from serene celestial gardens to cold, ruined landscapes that reflect emotional echoes of her forgotten past. Accompanying this imagery is a deeply moving orchestral soundtrack performed by a live ensemble, layering the experience with melodic melancholy. The music is neither background noise nor simple accompaniment—it’s a driving emotional force that breathes life into every success, failure, and quiet moment of reflection. At the core of Evergate’s design lies the Soulflame, a mechanic that transforms traditional platforming into a series of intricate puzzles built on timing, precision, and spatial awareness. The player can slow down time and aim a beam of light at special crystals scattered across each level. Depending on the type of crystal struck, different effects occur: some create new platforms, others propel Ki forward, and some shatter obstacles or manipulate the environment in complex ways. As the levels progress, new crystal types are introduced, expanding the range of possible solutions and steadily raising the difficulty. Every level is a self-contained challenge that requires players to experiment and think several steps ahead. The best puzzles often demand mastery of multiple crystal effects at once, forcing careful rhythm and hand-eye coordination to chain movements together fluidly. Evergate’s puzzle design encourages experimentation, but it is also highly demanding. Success often depends on near-perfect precision; a single misfire of the Soulflame or mistimed jump can undo an entire sequence. Restarting becomes second nature, and many players will find themselves repeating levels dozens of times before achieving the desired result. For some, this difficulty curve provides a sense of accomplishment and meditative flow, much like mastering a musical instrument through repetition. For others, the lack of forgiveness can feel frustrating, as the game rarely offers leniency or optional difficulty modifiers. Yet, the precision that Evergate demands is part of its soul—its rhythm is deliberate and challenging, mirroring Ki’s struggle for redemption and spiritual clarity. To add further depth, the game rewards players with “essences” for completing optional objectives such as finishing within a time limit, collecting all crystals, or exploring hidden routes. These essences can unlock “artifacts” that grant Ki unique abilities, like improved jump control or slower descent, providing light customization and incentive to revisit earlier levels. This system gives Evergate a quiet sense of replayability, inviting players to refine their skills and uncover the many subtleties hidden beneath its serene presentation. Every small improvement, every refined movement, feels like progress toward both mastery and emotional understanding. Narratively, Evergate adopts a restrained and poetic approach. The story unfolds through brief glimpses and memories rather than long stretches of dialogue or exposition. Ki’s past is revealed in fragments—hints of a life once lived, of connections lost and rediscovered. The narrative’s minimalism invites interpretation; it’s less about telling a clear-cut story and more about evoking a mood of remembrance and transcendence. While some may find this ambiguity too abstract, others will appreciate its reflective tone and symbolic imagery. Evergate’s emotional power often emerges not from words but from the interplay between music, environment, and player action, transforming gameplay moments into emotional revelations. While many comparisons have been made between Evergate and titles like Ori and the Blind Forest, Stone Lantern Games’ creation stands apart through its focus on deliberate puzzle-solving over fast-paced platforming. It’s a quieter, more contemplative experience—less about momentum and spectacle, and more about precision and patience. Its difficulty, however, can be polarizing. The reliance on accuracy and repetition can test players’ endurance, occasionally interrupting the otherwise soothing atmosphere. Yet, for those who embrace its challenge, Evergate becomes a journey of focus and self-discipline, as beautiful as it is exacting. Evergate is not an especially long game, but it leaves a lasting impression far beyond its runtime. Its combination of painterly visuals, masterful soundtrack, and deeply mechanical design offers a singularly intimate experience that rewards perseverance and introspection. Every success feels earned, every failure part of a greater learning rhythm, and every world conquered another step toward self-understanding. It’s a game that demands attention and care, and in return, it offers a sense of transcendence rarely seen in modern platformers. Stone Lantern Games has created not just a puzzle-platformer, but a delicate spiritual odyssey that lingers in memory long after the final light fades. Rating: 9/10
Evergate is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a mediocre 2D retro platformer, one of many thousands of 2D retro platformers infesting Steam. This is probably one of the better ones, but there's no prizes for being the tallest midget. This one has you control some "soulflame" thing to do puzzle platforming to try get someone reincarnated or something... whatever. Is it fun? Nope. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. It's worth noting the game wasn't particularly popular and could be noted down as a failure, SteamDB shows there's only a peak of 20 players playing this concurrently, that only happened once, now basically nobody is playing it. No surprises there... your gaming rig is not a Nintendo Switch. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Evergate has the almost comically optimistic (if it wasn't so sad) price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "Europa Universalis IV", "Disco Elysium" or "Project Zomboid". Quality, professionally made games like those are frequently on sale cheaper than this.
оч приятный платформер с интересными механиками, и как я люблю есть дофига способов пройти не как было задумано
Unique gameplay, a very fun cute little puzzle platformer.
3块钱的游戏,是个屁都要夸它放的响
4/5 star
Простой и в то же время интересный платформер. Багов не заметил
Великолепный платформер с трогательной историей, поданной через визуал Очень жаль, что крайне мало людей видели эту игру 10/10
Absolute cinema 10/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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