
Take the helm as a new Station Commander and exploit an alien star system in this stunning space-station factory automation game. Amass resources and construct starships using increasingly advanced manufacturing and expand your station in a hostile universe.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to the TAU System, Station Commander!

Build, expand and exploit every resource you can to construct a planet-spanning space-based industrial complex the likes of which the galaxy has never seen.
Construct Robot Freighters, Wormholes and even harness the awesome power of Antimatter in your quest for ever-greater industrial mastery.

Atomize asteroids, mine ores, deploy cloud-miners and more to gather raw materials ready to be processed into advanced materials, items and parts.
Set up elaborate supply-chains, automate resource-gathering and optimize your stations to fulfill your objectives as efficiently as possible.

Construct Starships to complete objectives and unlock ever-more-advanced technologies to aid you on your mission to bring this hostile alien star system to heel.
Civilian and Military vessels will need vastly different and more complex construction techniques - some more dangerous to you and your station than others.

Found multiple stations across numerous planets in order to exploit rare resources and connect them together via wormhole to create interstellar supply chains.
But beware: you are not the only force in this alien star system and you'll need to protect yourself and your station to thrive out here.

Recover mysterious alien artifacts along the way and use them to unlock powerful upgrades for your Station and Drone - letting you take the fight to anything that stands in your way.
Upgrade your weapons, add shields or afterburners to navigate hostile areas with ease, or increase your station power and production efficiency.

Join forces with up to 4 players in online PVE co-op mode and share exploration, combat and construction tasks between you.
Share tasks and to-do lists between your team to fully maximise efficiency.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Polish, Russian, Simplified Chinese, Vietnamese, German, Spanish - Spain, Portuguese - Brazil, Thai, Turkish*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bien
For the price, this game is absolutely worth it. I've already put in plenty of hours, and I definitely got my money's worth. I see a lot of people complaining about having to refill their ship with hydrogen, but honestly, I didn't find it to be an issue. In my playthrough, I built four fuel depots, and each depot has four connections, so that's 16 hydrogen tanks in total. Managing fuel became really easy after that. I had a lot of fun playing, and despite a few minor inconveniences, the gameplay kept me hooked. I'd definitely recommend it, especially if you're looking for a fun game at this price.
先说结论,EA时期还可一玩的小品,EA之后的1.0是灾难级别的后期发展,甚至看出来想继续往后发展,但是各种意义上的数值崩盘导致烂尾。这游戏就EA时候的LEVLE10还算有趣 LV11开始就是材料需求和产出物配平灾难,作者之前更新的1.1感觉是临时拉出来的。MK2的冶炼工厂和MK3的合成工厂外形基本没区别。一堆额外平替配方也是一言难尽。这游戏屎就屎在了物流各种540输出上限。到了LV11直接物流和产物配平崩掉。这游戏看似自由,其实每个星球的功能都定死了,F1起源星给你做主基地,F2供气(前期发电后期单纯供氢)和硝酸盐。F3超级合金,F4弹药制作,F5装甲板材。F6反物质。F7轨道电梯捞六个稀有产品和行星开采来给科技拉满之后其他几个星球补原料缺口。游戏画面和飞船细节非常精致,看得出来作者下了力气设计了。但是被狗屎配方和更狗屎的540物流上限卡死了,评价为喜欢玩工厂类的可以玩,第一次尝试就算了,异星戴森球直接秒杀。
I don't write many reviews but I've become quite obsessed with this game. I've played just about every factory game of the last 10 years and when I first discovered them, they had alot of replay value for me, but nowadays I don't often feel motivated to replay games once they feel "finished". That said, while I haven't finished the campaign yet, I can certainly see myself replaying this game. Now that I can understand the mechanics better, I want to repeat the campaign so I can perfect my factory designs. I read the comments and it seems like alot of people are complaining about refueling ships. Personally I don't see the problem. This is a factory game, which means everything is a logistics problem, that includes refueling ships. Cloud miners offer an infinite source of fuel and provide an infinitely expandable power supply for very little investment. Fuel depots have 2 inputs, allowing for 600 fuel per minute, aswell as being able to put additional tanks for extra storage before the fuel depots. Refueling ships isn't a problem, people just need create an infrastructure that solves the problem.
Very fun overall. however whenever you get rolling it becomes very tedious with the amount of ships that are required to be built and what goes into those. They essentially don't do much other than take up space. At least the last 6 hours or so have been trying to scale up and build the Level 12 ships which is making it a slog.
Impecable.
One of the best automation games, very addictive!
un grand oui!
Jogo muito bom pelo tempo que joguei, mas seria bom investir mais na parte de combate para ter que melhorar as defesas, maior foco em defesa que tem é só os meteoros
Nothing special about this game in terms of play. It is the niche game for relaxation and such, which is nice. I think multiplayer would be fun as well. The challenges are minimal, except the Meteor things are WAY WAY too often. I have several gripes but they are all QoL things, such as the tutorials such and lack enough information. The only other problem I have is the bouncing around to figure out what you are doing with progression once you pass into the second area, since it really isn't a lineal. Meteor shower/storms and most others settings are only on or off,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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