
Take the helm as a new Station Commander and exploit an alien star system in this stunning space-station factory automation game. Amass resources and construct starships using increasingly advanced manufacturing and expand your station in a hostile universe.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to the TAU System, Station Commander!

Build, expand and exploit every resource you can to construct a planet-spanning space-based industrial complex the likes of which the galaxy has never seen.
Construct Robot Freighters, Wormholes and even harness the awesome power of Antimatter in your quest for ever-greater industrial mastery.

Atomize asteroids, mine ores, deploy cloud-miners and more to gather raw materials ready to be processed into advanced materials, items and parts.
Set up elaborate supply-chains, automate resource-gathering and optimize your stations to fulfill your objectives as efficiently as possible.

Construct Starships to complete objectives and unlock ever-more-advanced technologies to aid you on your mission to bring this hostile alien star system to heel.
Civilian and Military vessels will need vastly different and more complex construction techniques - some more dangerous to you and your station than others.

Found multiple stations across numerous planets in order to exploit rare resources and connect them together via wormhole to create interstellar supply chains.
But beware: you are not the only force in this alien star system and you'll need to protect yourself and your station to thrive out here.

Recover mysterious alien artifacts along the way and use them to unlock powerful upgrades for your Station and Drone - letting you take the fight to anything that stands in your way.
Upgrade your weapons, add shields or afterburners to navigate hostile areas with ease, or increase your station power and production efficiency.

Join forces with up to 4 players in online PVE co-op mode and share exploration, combat and construction tasks between you.
Share tasks and to-do lists between your team to fully maximise efficiency.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Polish, Russian, Simplified Chinese, Vietnamese, German, Spanish - Spain, Portuguese - Brazil, Thai, Turkish*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After getting used to the controls the game just sucks you in.
starts out like it would turn into fun but its more annoying than anything
This is a stellar game (pun intended) that is not a cpu or gpu hog for my humble system, runs great ! The only thing I did not like is the light blue haze over everything, the Dev did say in the forums they would take it in to consideration and maybe we can get a nice clear black as space look. If you like a good factory sim where you can tweak every step of the production, this will work for you.
Outworld Station is an arcanoid factory sim. The story is simple: the system is completely screwed, and you need to get the hell away from the black hole. [b]The Short Answer: Is It Worth Buying?[/b] If you just want something running in the background so you can watch a factory work, sure—but only pick it up on a sale for now. [b]Playtime[/b] 3/10 It takes about 20 hours for absolutely everything if you just focus on completing quests instead of trying to optimize your setups. [b]Story[/b] 3/10 The system is doomed, and your only goal is to escape the hole. [b]Music[/b] 3/10 Features AI voice acting and some incredibly bizarre sound effects. [b]Graphics[/b] 4/10 Typical stylized Unity engine look. [b]Mechanics[/b] 5/10 The game features standard factory sim mechanics spread across several worlds with different resources. The building system feels strange and unusual at first, but after literally an hour, you can tell the developer has actually played other games in the genre; there are smart building alternatives and multi-choice options. It's not perfect everywhere, but it's acceptable. The game features multi-level building, but it's incredibly hard to visually read, so I just stuck to playing on a single level. The main ship movement mechanic is very cool—I actually wish we had something similar in Space Rangers 2, but no such luck. The factory grids are entirely cell-based. On the downside, managing shipping caravans is awful; you can't view them in a proper spreadsheet or table layout, meaning you have to manually click through every single one. Because of this, the docks are constantly getting clogged. The primary end-game mechanic is building useless ships, which feels very similar to resource sinks in Satisfactory. Enemies exist, and while they don't really stand out from one another, they don't really need to. There is also no proper statistics panel, or at least I just didn't like the way it was implemented. [b]Personal Take[/b] I absolutely loved controlling the ship (except for a few annoying moments during construction) thanks to the non-target control scheme. What I didn't enjoy were the upgrades, as gathering resources for them feels a bit tedious. The blueprint system is somewhat clunky, and the way you manage furnaces and similar machinery is also pretty inconvenient. [b]Overall Score:[/b] 65/100
I have played through this game twice now and thoroughly enjoyed it both times with plans to play through again. There are many paths that can be taken to get through the game and its nice to have those choices and not be forced into a single "optimal" path. For me this game was more about just the base building and enjoying the story so it was also nice to have the option to turn off enemy aggression and random events. Overall an excellent game and these folks are pretty responsive over on the discord for it so I like that too. Games like this for me are background sort of games, set them up and let them run, for someone more inclined to speed through it would not take the nearly 400 hours I have in it so far to complete it twice, so it really is just up to you, fast or slow, completionist or minimalist, however you want.
Outworld Station has some pretty interesting end-game challenges compared to other factory games, I liked the fact that there's a heavy price for an unbalanced setup - you won't just produce items at a lower rate - if you mess up certain chains of production, your stuff might literally blow up. This feature can be turned off, but I recommend keeping it on. It stops you from slapping together a haphazard factory and leaving it running for a couple of days. The game ain't perfect, several people mentioned that features like ship control serve no real purpose at the moment. Optimization is also not so great, the game struggled near the end, and on certain screens there might be a slight memory leak. Overall though it's worth the asking price in my opinion
amazing
cuốn phết
I am enjoying building space stations and slowly expanding the factory.... I mean station.
什么叫你太阳能板造得越多效率越低,还得手动调角度对准太阳? 调角度的的按键根本不是教程说的鼠标右键而是左键? 角度根本不跟着鼠标走而是持续旋转? 不想玩家用太阳能板可以不做这个建筑 这也太逆天了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tiny Town VR | $596.3K | 1.3K | 92% | $14.99 |
| FIGHT KNIGHT | $596.2K | 1.7K | 92% | $19.99 |
| BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT | $596.5K | 8.4K | 98% | $3.34 |
| 英雄群侠传II | $596.5K | 2.2K | 89% | $11.99 |
| In Silence | $596.6K | 9.4K | 75% | $3.99 |
| TRIBES 3: Rivals | $597K | 1.4K | 62% | $19.99 |