
OutRage: Fight Fest is a hilarious 16-player beat-em-up party brawler! In short, chaotic sessions, you’ll fight through Battle Royale, Free for All and Team-based game modes. Do damage, build rage and become the best fighter in the arena!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game had a lot of potential. It could most definitely use some improvements to the combat mechanics, maybe a block and parry. Most of all it needs a lobby. We should be able to play on teams with our friends. Even if I host a custom game and make it public it’s random selected. If I could run teams or duos with a friend I could bypass the combat mechanics.
Parece divertido pero no puedo añadir otro jugador local, sí o sí hay que jugarlo online y ni siquiera puedo cooperar con mi novia en la misma pc.
Игра по началу только обучение предложило, я захотел тут же выйти из игры, но вышел в меню, и тут открылась многопользовательский режим, я сначала не понял что делать в первом бою, а во втором бое я набрал больше всех очков в своей команде и мы победили, игра меня заинтересовала, я даже не ожидал что так понравится, суть в том, что надо гасить типчиков из другой команде, ну это один режим, а есть другие, надо коробки таскать, и не давать противнику это делать, тут я не очень разобрался, потому что это был как раз тот первый бой, в котором мы проиграли, потому что у меня экран то чёрно белый стоит, что бы глаза не болели, поэтому я не понимал в игре, какая команда наша, а пока поставил цветное изображение, мы уже и проиграли, я думаю моя команда запомнила этот момент, и может разозлилась на челика, которые не тащил, ну они должны понять, что у этого челика чёрно белый экран стоял, войдите в положение, будьте людьми
Nah
Отличный динамичный файтинг, по скидке на подарок 57 рублей.
It's a $10 party game, and delivers enough fun for that price. That said, I hope the devs don't leave it as just a $10 party game, this thing can be a lot more fun if they introduce more fighting mechanics. Currently the brawling is very basic, even with the small amount of combos. The combos do seem to have their uses, but you can't capitalize on them. Like, there's one where you can uppercut the enemy into the air, and then...well, you can't do anything else until they land and recover. You can't chain into a frankensteiner or backbreaker or something, there's just dead time, waiting for them to recover to keep fighting. There are no counters, or finishing moves, or different attacks based on positioning, or much incentive to do anything but mash buttons. Throwing opponents through a brick wall is cool though, makes the Grab Combo fun to use. Supposedly, if someone picks you up, you can mash whatever button to kickout, but it's absolutely impossible to do it in time. You can mash it lightning fast as soon as you get picked up, but the opponent will throw you before you even get halfway. I can't tell if that's on purpose on maybe just lag. The art style is something you either love or hate. Personally it reminds me too much of Steve Dillion's gross artwork, where all the characters look like grinning d*uchebags. The lobby is full of bots instead of other people because of low player count, but at least the bots don't cheat lol. The devs confirmed the bots have different levels of aggression/playstyle, but their levels don't mean anything. I think currently I'm the Ultramega Champion of the World, buy the game and challenge me if you dare!
Loads of fun!
such a fun simple beat em up that anyone can hop on and enjoy
i love it
Brilliant game - Power Stone on crack.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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