
OutRage: Fight Fest is a hilarious 16-player beat-em-up party brawler! In short, chaotic sessions, you’ll fight through Battle Royale, Free for All and Team-based game modes. Do damage, build rage and become the best fighter in the arena!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Modern Fusion Frenzy. The game is good & most certainly fun with friends. It takes the Party concept of Fusion Frenzy, while combining the cartoonish combat of Rumbleverse, and finishing it off with the growth concept of Crackdown lmao. When I say the growth concept, in this game, the more fighting you do, the bigger you get. The bigger you get, the more you can lift (other players included if they're the same size or smaller). Pros: + Easy to pick up & understand + 16 Players + Fun Combat + Cheap + Multiple Game Modes (Both for pubs & Customs) + Satisfying to land hits Cons: - Given that it's new & very early, the player base is low, reasonably so. So unless you run into some real players here and there, you'll mostly be having fun against bots or friends in customs. - Hit boxes are a lil iffy (but not too iffy to the point of leaving a negative review lol) Overall: If you all like games like Party Animals, Gang Beasts, etc, and want another game to mindlessly beat each other up in, then I can very much so suggest this game. If you're turned off by the idea that there aren't that many players playing this game yet, then either way for the game to get more popular, play with friends, or perhaps help populate the game by giving it a try:)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brilliant game - Power Stone on crack.
Parece divertido pero no puedo añadir otro jugador local, sí o sí hay que jugarlo online y ni siquiera puedo cooperar con mi novia en la misma pc.
Nah
This game had a lot of potential. It could most definitely use some improvements to the combat mechanics, maybe a block and parry. Most of all it needs a lobby. We should be able to play on teams with our friends. Even if I host a custom game and make it public it’s random selected. If I could run teams or duos with a friend I could bypass the combat mechanics.
希望改成之前下架的游戏摔跤城大乱斗一样3d的,还增加组队模式 现在和朋友玩不能组队太难受了 I hope to change it to the game Wrestling City Smash Bros. 3D that was removed from the shelves before, and also add a team mode It's too uncomfortable to play with friends now and not be able to team up
OutRage: Fight Fest is a wild and chaotic multiplayer brawler developed by Hardball Games Ltd. and published by Silver Lining Interactive. At its core, it embraces the kind of physics-driven mayhem that thrives in party settings, throwing up to sixteen players into arenas where fists fly, scenery shatters, and practically anything within reach can be used as a weapon. The premise is easy to grasp—jump in, scrap with everyone else, and try to be the last one standing—but the execution leans into unpredictability, making each match feel like a blend of competition and comedy. It’s the kind of game that is instantly watchable, making it a natural fit for streamers and groups of friends who enjoy quick-fire multiplayer chaos. The gameplay loop is deliberately straightforward, designed to be accessible to anyone regardless of prior experience with fighting games. Basic attacks, heavy strikes, grabs, and throws form the foundation, but the defining mechanic is the rage meter. As characters deal and receive damage, they build up rage, which not only boosts their strength but also causes them to grow in size, making them both more threatening and more conspicuous targets. Because the combat is driven by physics rather than rigid hitboxes, no two encounters ever play out quite the same way. This leads to moments that are equal parts exhilarating and ridiculous—like sending an enemy soaring across the arena with a perfectly timed throw or accidentally launching yourself off a ledge in the middle of a brawl. The arenas themselves do a lot of heavy lifting in terms of keeping matches exciting. Rather than serving as static backdrops, they are littered with hazards, breakable objects, and vertical layouts that constantly push players into tense skirmishes. Traps can be turned into weapons with a bit of cunning, and improvising with whatever the environment provides often leads to some of the game’s funniest and most memorable moments. The design encourages opportunism—knowing when to fight directly, when to throw someone into a danger zone, and when to slip away to let opponents exhaust each other. While the variety of maps is still modest, each one feels purpose-built for maximum chaos. Where the game thrives in short bursts of fun, it does show its limits during longer play sessions. The move set is intentionally minimal, and while mastering throws, grabs, and the timing of rage transformations provides some depth, there isn’t a complex meta to sustain competitive play. Repetition becomes more noticeable after extended sessions, and players looking for nuanced systems akin to traditional fighting games may find the experience too shallow. OutRage is best understood not as a finely tuned fighter but as a party brawler designed for laughs and unpredictable outcomes, and in that context, it succeeds in keeping things lively. The presentation complements the gameplay well. Characters are exaggerated and cartoonish, animations lean into slapstick ragdoll effects, and the sound design emphasizes impact with exaggerated thuds, crashes, and cheers. These touches highlight the game’s comedic tone, reminding players that the goal is to embrace the chaos rather than take the combat too seriously. Technically, it runs smoothly on a wide range of systems, and while the reliance on physics does occasionally produce odd glitches or camera hiccups, these moments often add to the game’s comedic charm rather than detract from it. Community response has been generally positive, with players praising the sheer fun of sixteen-player melees and the immediate accessibility of the combat. Criticism tends to focus on the limited depth, relatively small pool of arenas, and the need for more post-launch content to keep things fresh. The developers have already made it clear that updates and new content are planned, which gives hope that the game will grow into a more varied package over time. For now, it’s an energetic foundation that delivers exactly what it promises: short, memorable bursts of multiplayer brawling that shine brightest in social settings. Ultimately, OutRage: Fight Fest is less about precision and mastery and more about spectacle and shared chaos. It’s the kind of game that creates highlight-reel moments you want to show your friends, full of hilarious physics and unexpected victories. While it won’t satisfy players seeking deep mechanics or long-term competitive progression, it stands out as a perfect party game—easy to learn, hard to take seriously, and consistently entertaining in the right company. For anyone who enjoys multiplayer brawlers with a heavy dose of slapstick, it offers plenty of reasons to jump in and throw down. Rating: 8/10
The AI bots kicked my a** in training,so i’m basically bad, But i liked the game though.
Kalabalık oynanınca güzel bir orta şeker mücadele oyunu olur gibi duruyor. Takım ve yarışma stilleri güzel ama çok fazla bişey beklemeyin rekabet oyunu gibi. Pataküte bir oyun yani al tut fırlat at dalaş gibi.
Это весело. Попробуйте.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $266K | 7.2K | 84% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $23.6M | 79.1K | 80% | $19.99 | |
| $21.6K | 70 | 97% | $11.99 | |
| $75.6K | 242 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 60 | 68% | $14.99 | |
| $15.9K | 64 | 92% | $11.99 | |
| $15.9K | 306 | 83% | $2.99 | |
| $15.9K | 131 | 84% | $5.99 | |
| $15.9K | 71 | 61% | $9.99 | |
| $15.9K | 190 | 91% | $6.99 |