
An experimental clicker base building game. Craft, gather & manage resources, build your base and buy more islands to exploit and expand!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 31 → 1.29/day in the week after.
About




Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.1Kreviews | 93% | — | $1.5M |
| $14.99 | 50ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100%ish and added to my favs
Finished this game in a week, vacation moment let me put in 37 hours and it was AMAZING. If you liked Foraged you will LOVE this game. Also it can probably run on it a potato with a cellulose powered GPU and a homemade CPU made of tin foil and a battery, so you should be fine.
This game is fire, until you decide to get all achievements..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 45.6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese +9 more
| $14.99 |
| 31ratings |
| 68% |
| — |
| not modelled |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegaso, los ultimos logros son pajeros (aprox 40 horas mas) pero faciles
el auto guardado no sirve y no te guarda nada perdi todo mi progreso de la tarde
muy chulo pero facilitaria mas la automatizacion de los hornos
outpath is an interesting game. it's essentially forager with a first person perspective and Titanfall like movement, but plays like an idle game. unlike forager however there is no combat or dungeons to be found in this game, at most you get a cave that has no enemies or secrets to be found in it. some items in the game are strait up useless such as the magic tools and potions. through my entire 100% play-through i never used the magic tools, and only used the potions twice. first as a test, and second for the achievement. the fact magic tools take credits to use is an instant turnoff for me, i would have much preferred manna to manage with builds, potions, and gear then just eating up my currency. upgrades in this game are absurdly simple with very little side-grades to be found. it's a pretty linear path to the end giving this game little to no replay-ability. every play-through will be the exact same thing just with a different orientation of the islands. you expand them with credits and buy more islands with items that you craft. the amount of credits and items needed are always the same. it's the same order of islands every time as well, and there is no variation of the biomes of each island. there is very rudimentary automation that is clunky and not thought out very well, you have five basic builds and their upgrades that do all the automation. you have a build that mines resources with minor variations, another that kills creatures, one that picks items up off the ground, one that clicks certain builds, and the last being an item generator with it's variations to get different items. you also have these things called suppliers that take items from the builds that pick up items to put in crafting stations. i hate them... they make an already clunky system feel even worse so i rarely used them. there should have been an upgrade item that allows the ability to make the builds that pick up items be able to preform the function of the suppliers in my opinion. i assume the clunky automation was to subvert the very obvious padding of game time with the crafting times. sure there are upgrades that shorten the crafting times and gear that allows you to click builds to significantly speed up crafting times, but even with those 50% of your time in this game is waiting for things to craft, or come in via the miners and the mob killers. most of my playtime on this game is letting it run idle while i did other things. i could also go into the very simple base building as well but i don't see a reason to. with the clunky automation systems, the idle like gameplay, items that are redundant/have no use, and crafting times padding out game time makes this game feel bloated, and lazily put together. if this game was 4-6 bucks that would be more palatable, but 15? i could get many other games with far more meaty content to sink my teeth into with far more active playtime. my opinion is save your money until this goes on sale, and keep your expectations low...
gutes spiel leider depleted die stamina zu schnell wech selbst wenn mann was isst ist sie instand wech und wenn mann was isst darf mann 59 sek warten bis mann essen zu sich nehmen kann und selbst da gibt das gebratene essen so gu wie gar nix mehr wieder her
hiiii
net
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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