
Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 654 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
one of the best horror games i've ever played in my life
No esperaba que la continuacion de outlast fuera asi y no lo digo como algo malo porque le da un giro a la historia muy interesante, me gusta mucho como desarrolla todo lo antes visto en outlast uno para esta entrega, mejora muchos aspectos del original y es muy entretenido jugarlo
[h1] "А У НАС В ДЕРЕВНЕ ЛЮДЕЙ ♥♥♥♥ И ЖРУТ" [/h1] [h3]Полный провал по сравнению с первой частью.[/h3] Весь геймплей превратился в бесконечные догонялки, где гг [b]♥♥♥♥♥♥ куколд + инвалид[/b]. Вместо страха игра вызывает только дикое раздражение от беспомощности гг перед ссаными бомжами. Было немного страшно разве что от бабки, которая бегает быстрее тебя (особенно в моменте, где надо тележку двигать). А так в основном страдаешь не от ужаса, а от духоты. [h3]Сюжет[/h3] Либо я даун и ♥♥♥♥♥ не понял, либо сюжет - абсолютно невнятная каша из сект и школьных флешбэков, которая в финале ничего не объясняет. [list] [*] [b]Из плюсов:[/b] только графон и расчленёнка. [/list] [b] 3.5/10[/b]
Este con diferencia me dio mucho más miedo que el anterior, las zonas del colegio son de lo peor, este juego es más gore y perturbador que su antecesor. Ahora, la historia siento yo que es una fumada tremenda, con muchos guionazos muy convenientes y dejó muy de la lado el lore principal, la verdad es que el final me decepcionó, hubiera estado increíble que nos hubiéramos topado al miembros de Murkoff al final o incluso a Waylon del DLC del uno rescatando al prota y que se sume en su campaña en contra de esta empresa, pero bueno, juéguenlo para que vean ustedes mismos. Al menos cumple y la ambientación está muy bien lograda.
F тир
我玩的第一部完全意义上的恐怖游戏,也是最令我满意的恐怖游戏,游戏的氛围感非常棒,压迫与追逐都很有沉浸感,剧情是双线叙事与插叙,各种隐喻值得好好思考,除去种种恐怖,故事本身其实是一个纯粹的悲剧,没有人得到救赎,记者脑中的美好结局不过是精神失常的幻觉。但绝望中仍留有希望,无论是那个虚假的婴儿,或是最终抹去一切的白光,都有一种新的开始的象征。总之,这是一款好游戏,值得好好玩一玩。 但是破地图是真的烂,经常找不到路无法推进。
Volt tesitanárom megvette 20 euróért, én meg 2-ért. Balfasz XDDDDDD
хорошая графика, много скринов себе на референсы закинул школьная и церковная локации, наверное, самое красивое тут, с леса и шахт я в ужасе (в хорошем смысле, оч пугают эти локации) история тут по сути интересная, но после половины сюжетки уже начинает очень душнить, и по итогу я всю игру ждал лишь момента когда спасу Линн страшно особо тут не было, скорее, непонятно, а учитывая что это аутласт - не особо прикольно больше всего мне понравились фрагменты с школой + сама концовка, идеально показано в целом игра хорошая, но наличие бесполезных функций в виде бинтов мне до сих пор не понятно 7,6/10
[h1][b][i]Outlast 2 - [u]9.2[/u][/i][/b][/h1] [b]Сюжет:[/b] 8/10 [b]Визуальное оформление:[/b] 10/10 [b]Саунд-дизайн:[/b] 10/10 [b]Геймплей:[/b] 9/10 [b]Продолжительность:[/b] 9/10 [hr][/hr] https://store.steampowered.com/app/414700/
[list] [*]Gameplay: 5.5/10 [*]Story: 4/10 [*]Replayability: 6/10 [/list] [b] Difficulty level: Hard Time to finish: 7.1 hrs [/b] I can not say if I recommend "Outlast 2" or not. If you are a fan of the horror genre, this will be something you would enjoy, but it is not exactly an excellent game. The problem with the "Outlast" franchise, for me, has been relying too much on darkness. Most of the places are extremely dark, and without your camera's night vision, you will miss almost all of the map's scenery. It will help with the surprises and jump scares, but also weakens the atmosphere by constantly not showing anything. Sometimes, even jump scares lose their weight because you can't see what is actually happening. Having a limited amount of night vision that is charged with batteries also means you usually want to leave each area as fast as possible, so, again, you will miss the horror elements of the map. The story also lacks a lot. There is just too much ambiguity and uncertainty in "Outlast 2" that you almost stop caring about the storyline. You don't feel much about the characters. You don't know what exactly is happening around you. And most of the story details are in written documents that are left all over the map, but one might not consider collecting them all, because it's a horror game with a limited amount of resources for exploring the map, so you don't have much fun exploring the environments. After a while, areas become smaller and follow straight lines. So, you don't need much hiding or planning to get away from the enemies. You just see the correct path out of darkness, hold spirit and get to the next zone. Not much of puzzle solving, finding the correct path or any mental challenges, just fast reaction. Unfortunately, this happens too much that at some point you don't feel exactly scared anymore, and it feels like a chase scene with a gory skin bundle in a very dark environment with weird noises.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Polish, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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