
Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
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Hours played at review time, across 670 reviews with recorded playtime.
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Reviews
可怕
ваще страшна
Outlast 2 is one of the most terrifying games I've ever played. Instead of relying on cheap jump scares all the time, it creates constant tension that keeps you on edge from start to finish. Running and hiding while being completely defenseless makes every encounter feel intense. The atmosphere is outstanding, and the sound design alone is enough to make you nervous. The story is dark, disturbing, and leaves you thinking long after the credits roll. It's not always easy to understand on the first playthrough, but that's part of what makes it interesting. The only downside is that some chase sequences can feel frustrating if you don't know where to go. Still, that doesn't take away from the overall experience. If you're a fan of horror games that genuinely make your heart race, Outlast 2 is absolutely worth playing. 9.5/10.
♥♥♥♥♥
Аутласт 2 хуже первой части почти во всем, кроме графики, конечно. 4/10
good
ахуено
md吓飞我了,比第1代吓人还比第1代难,我没招了,但依旧精彩,恐怖游戏中的典中典没得说
Outlast 2 is a well made, solid horror title that fails to recapture the magic in bottle from the first Outlast and its DLC. While the game recaptures the disturbing imagery and creepy tone, it failed to be anywhere near as terrifying as the first game. Outlast 2 leans far more heavily into the religious imagery which served as maybe around a third or less of the first games' content. I took a comparably longer time to beat this game than the first because I took my time making my way through the levels and reading just how many notes were left behind (most of them were from the games' version of the bible). I'm not sure if it was the fact that the game was less claustrophobic, I had gotten through the first so the horror was as powerful or the game lacking something extra but it just didn't land as hard as the first Outlast. The visuals and level detail was great though, I enjoyed the story a fair bit, and I commend Red Barrels for their changes to the formula/ creative choices. When it comes to visuals there are some really great images and scenes throughout the game like the [spoiler] blood rain in the mines towards the ending [/spoiler], some very disturbing and unsettling imagery like piles of dead charred babies, and people dying from boils, and some great villain character designs; though again, they probably won't be as memorable as the first games' even if they looked more distinct. One character I was disappointed in his underuse was the cult leader Sullivan "Papa" Knoth, who only seemed to appear twice in cutscenes throughout the game, though he was hinted at being a sinister man who'd play a larger role in terrorizing us, but he almost entirely just sends his "flock" to murder you, "the outsider," instead of ever "giving chase". For the most part Outlast 2 is very polished - only a few times did I notice limbs move through level geometry or feet up up a hill while floating above the ground in an attempt to walk. One of my biggest complaints was how much of a guessing game Outlast 2 became because the character's breathing and the sound of the music (choral howling and sinister bass chords) was so loud when I was hiding that I was unable to hear enemies footsteps and determine when to leave. It made it so that sneaking was rarely possible. In terms of story I liked the crazed cult in the Arizona valley setting, and I thought the villains designs and motivations were well done, most of them were merely devout to their christian sect and firm in their conviction that they were killing in the name of god in order to prevent the birth of the antichrist, but what didn't make sense was why the heretical sect [spoiler] and their leader Val in particular, wanted to kill us if we were the father who created the anti-christ that the heretics wanted to be born. I was confused if there was a motive besides maybe insantiy or the fact that the game just needed to remain scary that they would want me dead. [/spoiler] I'm trying to say it felt forced and weaker in its rationale, but that was only really my only main gripe with the story. There was a weird little love triangle with the main guy and the women, Lynn his wife in the game who he spends most of the time trying to find, and Jessica his childhood friend and source of trauma throughout the game, both of whom attended his catholic school in his younger years. Now addressing the game design and creative choices/changes they made, they decided to have the protagonist be voiced unlike the first game and DLC, which I thought was fine. Additionally, they made it so that you only recorded with your camcorder, which you primarily used for night vision in the first game and still do in this one, when the game wanted you to record, another choice that I was fairly neutral on. What was really the greatest shift though was the "flashback"-esque sequences throughout the game where you relieve the trauma from your catholic school from when [spoiler] Jessica died or hung herself (Sometimes the interpretive vs actually reality was rather confusing) due to the sexual harassing priest who I believe is embodied by an evil tentacle tongue monster who chases you through the hallways; [/spoiler] all of this causes the main character to feel immense guilt for believing he could've done something to prevent her death. In short Outlast 2 is a well made horror game with some great visuals, character designs, scripted sequences and an on point atmosphere, that carries across pretty much the same lethal hide and go seek gameplay, yet still fails to live up to the greatness of the first game. Nonetheless I recommend it to anyone still hungry for a second helping of the disturbing nature and unarmed gameplay from the first Outlast.
好游戏,活该你赚钱
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Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Polish, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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