
Outlanders is a town-building strategy game, populated by hard-working, charming folk in search of a simpler life. Some just want to survive off the land, others want to create amazing things.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to the Outlands! A faraway place where work is hard but rewarding, where people dream big but stay grounded, where friends become family, and settlements become cities.
It’s up to you to use the extensive catalog of tools and buildings at your disposal to guide them towards their goals.

Outlanders are individuals. Simple folk with hopes, dreams, and desires.
You cannot control them directly. Instead, you place buildings, manage resources and declare the number of work spots in each building, then watch the Outlanders themselves decide who takes which job, which house they inhabit, and which building to build.
You can nudge them in the right direction by prioritizing certain tasks, or by passing Decrees™, which bend the rules of the game to allow things like longer work hours and tighter resource consumption. But beware… these often come at the expense of your follower’s happiness, so use them wisely.

Unlike other games of its style, Outlanders’ campaign offers a string of increasingly complex mission-based levels, each with its own specific goals and story, where new buildings and mechanics are unlocked organically throughout.
You will follow the story of a cast of lovable, eccentric, and (mostly) well-intentioned town leaders, as they pursue their dreams and whims, while their paths slowly start to intertwine in surprising, often humorous, sometimes heart-warming ways.

When challenges get too hard and the Outlanders start getting too picky, you can take a detour to the Sandbox mode, where creativity is the new leader in town.
You can play with the full catalog of buildings and mechanics right off the bat and customize the maps and rules as you please.
Create themed towns, make up your own goals, or challenge yourself. You can create the experience of your choice, the only limit here is your imagination.

There are no wars in the Outlands. No raids, no combat, no armed conflict of any kind. All the Outlanders coexist in harmony. It’s the choices you make that will lead you to either victory or failure.

The many biomes and landscapes of the Outlands are rendered in a crisp and vibrant graphical style, dense with atmosphere and details that linger with you long after you put the game down.
It all comes to life through rich sound design, full of authentic soundscapes unique to each biome, and underscored by an uplifting music soundtrack that brings the magic out of everyday labor in the Outlands.

People have been visiting the Outlands for a while now, and have come together on Discord to form a very friendly and helpful community.
Join our server and find helpful guides and tips, share your theories on the world of Outlanders and its many mysteries, participate in community challenges, or share a nice chat with friendly people.

The journey of Outlanders is only just beginning. As new leaders keep coming from far away to share their stories, and new ways of playing and sharing your experiences appear on the horizon, the ever-shifting landscape of possibilities gets more and more exciting.
Everybody’s coming to the Outlands!
Will you join them?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
나쁘지 않음 DLC까지 다 플레이하기엔 피곤함.
牛逼 这就和哈基米触发舔毛代码一个性质 饥饿也要生孩子 然后食物不够 然后饿死劳动力 没有充足的劳动力获取食物 剩下的劳动力继续生孩子 食物不够 人口饿死 幸好同时饿死的不仅有劳动力 更有儿童 这在令人无奈之余多了一份理解 至少没出现光死劳动力的bug 真实性给到夯
Been real interested in playing a no-combat colony builder and tried the demo. Loved it and bought the game. I love the challenges as they are not exactly puzzle feeling like actual puzzle games, which I hate and crash out quickly on (lol), and have yet to make me take more than 7-8 tries to succeed. I do wish the angle could change like in the game Foundation and also allowed you to move buildings without having to completely rebuild them, but otherwise I give it 5/5.
Visualmente atractivo y muy entretenido
スマホのアップルアーケードでガチはまりして探してみたらsteamあるじゃないですかってなって買っちゃいました。のんびりしているようで頭を使わなくてはいけない感じがすごくいい! アーケードのほうでは2も配信されているのでsteamでリリースされるのを期待しています!
I wish there was a "meh" review option. Its a cute game, it has somewhat competent mechanics. But its a puzzle game, and a very slow one. With how repetitive and slow it is, I couldn't stomach any more, it is repeating the same slow actions over and over again in each mission.
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オススメのシュミレーションゲームです。 スマホのサブスクでやっていましたが、PCでもできると知り、DLCも含めて即買いしました ゲーム容量も軽くメモリを圧迫しないのでPCには優しい。それで没頭できるのでコスパ大 ひとつひとつの建築物に人々が作業する動きがありじっくり観察も楽しい BGMも効果音もいいし、飲み物飲む音がかわいい メインとサブのミッションをクリアすれば実績取得できるのでコンプリートやすいほうだと思います ・・・ただ、ミッション失敗すると、いちからやり直しになるので、難易度キビシイところもあります。(やりごたえがあるということで)
S
The coziest
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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