
Outcast – Second Contact is the complete remake of the cult title which sparked the open world, action-adventure genre. Take off on an exploration of Adelpha, an alien world as beautiful as it is dangerous, where your heroic journey places the fate of two worlds in your hands.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Dutch, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogavel no Linux na configuração padrão do Proton
I tried to like this; I really did. Unfortunately, either I found myself so unengaged that I was nodding off during play, or every time I had to alt-tab out to find details for something not explained within the game I'd end up watching random unrelated videos on YouTube and almost forgetting I was in the middle of a game. Not sure why this was never on my radar back in the day, but maybe I know now. It's not the age of the game/remake that lets it down so much as its supremely generic nature. It feels like an open world RPG generated by AI, complete with nonsensical names and generic enemies, NPCs, creatures, and villages. It kinda felt like a Gothic clone if you removed all the charm and made the main character unfunnily snarky towards the kind, earnest NPCs. I saw some reviews praising the open world exploration, but compared to other similar games (Gothic, Risen) the world maps are so uninteresting and generic that I couldn't see the value in what is normally my favourite aspect of a game. -- THE GOOD -- - Nice aesthetic - Periodic autosave -- THE BAD -- - Can't map some important keys (like useful items, which are hard-coded to various function keys) - No way to walk; it's only jog or jog slightly faster - Related to that, there are multiple instances where you have to follow an NPC but can't walk as slowly as he does, so it's jog-wait-jog-wait - Camera zooms in too much inside buildings - Poor voice acting decisions, where lines seem to be read without the context of the other character's dialogue - Maybe because of the above, the expositional NPC conversations started to feel quite long and draggy - Some grammar issues, like the all-too-common mistaking 'debrief' for 'brief' - Music is ok, but it doesn't seem to fit the situation; sounds more like someone is playing a CD of an unrelated classical symphony in the background wherever I go - Lots of lame attempts at humour that unfortunately fall flat - Tools are given needlessly obfuscating names, possibly another misguided attempt at humour? - The lore is the worst kind of generic sci-fi/fantasy stuff - the kind of writing you'd find in parody mocking these genres - Laggy rotation on camera almost induces seasickness -- THE UGLY -- - Main character has a really annoying, grating voice, and is kind of a jerk to the NPCs trying to help him. Plus his attempts at humour don't land. - It's all just too generic to be interesting or engaging
It starts. It runs. Gameplay too outdated for me to enjoy. Costed virtually nothing so... whatever.
Egy régi klasszikus grafikailag és belső menüvel felújított változata. A hangulat a régi, csak ajánlani tudom. Egy-két apróbb bug azért akad, de az összkép pozitív marad :)
gud gaem
alltime classic!
Вот
güzel oyun eski ama oynanır
I can't believe this dreck came out in 2017. If it had come out in say 2000 to 2003 I would have believed it. Awful. Going to go gouge my eyes out, probably be more pleasurable.
Норм.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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