
Dive into a surreal ocean abyss in an atmospheric puzzle-adventure. Explore dangerous waters, possess sea creatures and solve environmental puzzles to discover what lies deep below the surface…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Traditional Chinese, Italian, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As someone who loves a good atmospheric game and has played my fair share of walking simulators, I did not enjoy this game. Everything you do feels slow, the puzzles were extremely simple yet frustrating, and I'd argue over 50% of the game is zoom-out cutscenes or swimming from A to B. To put this in perspective, I played and enjoyed The Longing multiple times. I also don't need a game hold my hand and explain the story to me, but this game made no sense. It felt like they had a collection of cool art pieces they haphazardly built a game around. As an achievement hunter, having a deathless achievement in a game that is basically just a cutscene was a horrible decision. It's not fun or challenging, it's just annoying. There are many places throughout the game (the last boss being the worst one) where you can die mostly due to bad luck. After an hour of sitting through unskippable zoom-outs and slowing swimming places, the last thing I want to do it play it over again because I was three pixels too close to an explosion. Overall, I would not recommend this game. $15 for 3.5 hours of boring content (probably closer to 2 for non-achievement hunters) is not worth experiencing the cool atmosphere the game contains. Watch someone else play it and you'll get the same value.
从商店展示来讲,游戏风格十分明显,题材选择往超现实海洋虚空上面靠,但是游戏本质就是个解密游戏,跟黑暗恐怖仅仅只沾一点点的边——深海中的“黑”。开头提供的信息也很少,除了像僵尸一样的解密过关,我不知道自己要干什么下去···逐渐枯燥无味。 https://steamcommunity.com/sharedfiles/filedetails/?id=3731260935 操作性一般般,过关卡,就是A→B,中间需要C,无论是物品还是怪物之间的配合,通过C到B。就这画面来说,我觉得做成一个短片当全动态影像类游戏更好,把故事讲清楚,岂不美哉? [spoiler][h3] 不推荐购买,等史低-90%,或者[b]喜欢孤独,不那么在意故事内容,仅仅想找个黑暗解密+顺带+超现实、海洋的玩家游玩:)[/b] [/h3][/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3731261554
Weird and creepy little underwater puzzle horror game where you are a diver with the ability to possess fish and use their abilities to progress the various obstacles. Excellent eerie atmosphere with black and white graphics, huge mechanical structures, giant aquatic lifeforms and a unsettling score.
Art: 10/10 Gameplay: 4/10 Story: 2/10 I wouldn't [i]not[/i] recommend playing this game, but it's definitely not for everyone. It's best appreciated if you view it through the lens of an art piece, rather than a video game. Gameplay-wise, there's nothing particularly special here. It feels similar to something you might find on Cool Math Games. There's some fun mechanics to explore, but none of the puzzles are particularly challenging. The art is absolutely gorgeous. There's so many details, even in background layers you hardly see. I can't possibly imagine a way to improve the visuals on this game. The story is frustratingly vague and open ended. I was never confused about [i]what[/i] to do, but I never knew [i]why[/i] I was doing it. The visuals and setting all point to some huge mystery at the center of everything, but without actually revealing any details about it. The ending didn't clear anything up at all either, and I kept waiting for a post-credits scene or something (there wasn't one). I did enjoy the game, but I don't think I'll play it again. I'm also glad I got it on sale, because I think I'd be a lot more disappointed if I'd paid full price. 3/5 stars, I guess.
за 54 рубля неплохая игрулька на пару вечеров, если не во что поиграть или хотите что-нибудь короткое. в целом я понял, что мне не очень-то нравятся игры с бессловесным нарративом, потому что вот вроде хочет она что-то сказать, но мне как-то пофиг становится, если честно. красиво, но т.к. тут играем за водолаза, друзья могут неправильно понять. не играйте в это в тюрьме.
La primera vez que conocí a SILT fue en la playstore y pensaba comprarlo para mi celular hasta que vi que estaba en steam y aquí lo jugué (lo atrape en descuento). Me llamo la atención por su vibra tipo limbo e inside y su arte visual. Habían unos puzzles que si me parecieron en algún punto tediosos porque necesitaban un poco más de exploración y se me olvidaba que con el otro joystick tenía que usarlo para tener una mejor visión del escenario. Me generaba un poco de ansiedad el que hubiera escenarios muy grandes pero se que es apropósito JAJAJAAJAJA y me estresaba mucho que el buzo no nadara con mayor velocidad más de la que te permiten (que sigue siendo muy poca), también detecte unos cuantos bugs. No se si recomendaría el juego, le doy un "SI" porque quiero que la empresa crezca y puedan traernos mejores juegos además que sé que habrá gente que le guste más este juego que a mi. Pienso que SILT me habría gustado más si hubieran puesto un poco de colores pero en gama oscura (no solo blanco y negro) tipo en tonos azules y que la historia fuera algo más extensa.
Its similar to LIMBO, in playstyle, theme and colour. I like the underwater and possession elements. The detail in the artstyle is something i do enjoy and it adds to the creepy feel of enemies etc.
Interesting story and not hard, but after the first playthrough I don't find any reason to play it again.
手绘风格很赞,有点黑暗但不恐怖,操作蛮特别的,名字改成上身更形象哈哈哈
За такое маленькое количество времени встретил непозволительно много багов, и это далеко не последняя проблема. Также могу вспомнить о слишком сливающихся предметах, например таких, как верёвки или зубья. Ну и напоследок — это сам сюжет, попробовать понять его — это как искать иглу в стоге сена, полная лоботомия.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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