
Survive on a remote Island, where a mysterious Outbreak awakens bloodthirsty monsters at night. Craft, build and defend your base in the brutal world of Outbreak Island, an open-world sandbox survival horror game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SECRETS OF THE MYSTERIOUS ISLAND
A cryptic message from your missing father leads you to a remote island shrouded in dark secrets. Once the site of secret experiments, the island is now haunted each night by a strange, mystical beam that reactivates abandoned electronics and awakens monstrous creatures. What really happened here? And what part did your father play in it all? The answers may be closer than you think…
SURVIVE AT ANY COST
Explore a vast and perilous island, scavenging for food, fuel, medicine, and ammunition. Be ready to fight for your life against aggressive zombies and equally dangerous survivors. Build, fortify, and defend your shelter, craft weapons, and prepare to face each night fully armed.
THE FARM — YOUR NEW HOME
Once abandoned, your father's old farm has become your refuge and workshop. Restore and upgrade it, grow supplies to weather the island’s hardships. Turn it into a cozy, reliable home — a safe haven from the dangers beyond its fences.
YOUR VEHICLE — YOUR GREATEST ALLY
Your car is the cornerstone of survival and the key to exploring the island. Haul resources, building materials, and loot; deliver logs to the sawmill and bring supplies back to the farm. Upgrade and customize it to enhance power, durability, and looks. Just don’t forget to refuel — or you might find yourself stranded when you need it most.
WHEN NIGHT FALLS…
As the sun sets, the island transforms. A mysterious night-time beam reactivates old machinery — giving you the chance to refuel at deserted stations, smelt scrap, or access previously sealed bunkers. But beware: with the machines come the island’s mutated creatures, awakened and ready to tear apart anything in their path.
HUMANITY’S LAST HOPE
Uncover the dark truths of Outbreak Island — and perhaps you’ll become the last hope to save humanity from a looming catastrophe.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 78% | — | $565K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a classical style survival game inspired by those when they were flooded in the mid 2010s. Its actually a fun different take on it though, Allot of similar stuff to like Mist and Survive The Nights, but the focus is on your vehicle and fixing a set base instead of meh building mechanics, The negatives arnt bad considering the similar games Ive played over the years. The biggest is the loot table needs a hair more balance. Some what youd think is common stuff is rare as possible, There are a few glitches/bugs ive ran into graphically but only happen when the beam activates (Not sure if its just me or my hardware and settings?). Another especially after fully upgrading the farm, i think dev should add a vehicle bench to garage you can build and also a basic craft bench to home basement so you dont have to run back and forth. Also run into a bug (for me) where the garden stand cant convert plants to seeds and appears as a standard craft bench. Overall its a great game that brings nostalgia from a decade ago and works well with a different take whilst both being simpler yet harder in some aspects, It needs some work BUT its one dude or a couple doing pretty good with what they have so far and they havnt screwed it like Mists developer. If you want an old style from the golden age survival game, this is a great entry a decade later. It needs ironing, but thats most these and the dev is doing great at it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish, Ukrainian, Spanish - Spain +3 more
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still has a ways to go. Not enough zombies. No telling how to get to mission underground ??? I do like it so fat but it is begging for work.
Hello, I'd like to leave a review because I think this game already shows a lot of potential for its current stage of development. That said, there's still quite a bit of work to be done. Let's start with the negatives: - Movement feels very clunky and sometimes unnecessarily slow, especially when driving the pickup truck. - Weapons feel rather flat. They lack impact, and there's barely any sense of recoil. - The survival aspect feels conflicted. On one hand, your character needs food and water. On the other hand, both are found almost everywhere. There's currently very little incentive to grow your own food because it's simply not necessary. - The island feels far too empty. You can hunt wildlife, but you'll often spend half a day just trying to find any animals. - The current skill tree—or rather, perk list—is very basic. I'd love to see it expanded significantly in future updates. - Some world objects are floating (for example, in the abandoned harbor). Debris hovers several centimeters above the ground, and one utility pole is literally being "supported" by a wooden crate while the one next to it is placed correctly. - Driving from rough terrain onto paved roads can sometimes cause the pickup to collide with the road itself, damaging the vehicle. Seems like someone made the suspension a little too stiff. ;) - The pickup's wheels don't rotate at the correct speed. It's only a visual issue, but it should still be fixed. - The flashlight is almost useless at night. Horror atmosphere is great—but if I can't actually see what's trying to kill me, it stops being scary and starts being frustrating. - Speaking of horror: the creature designs are excellent, but their AI still needs work. Enemies sometimes get stuck because they try to walk through obstacles instead of around them. Target priorities also don't seem to update. At one point I was chased around a military base for five minutes by a Sentry Bot while that same bot was being chased by a monster that seemed far more interested in smashing the bot's head than attacking me. - Lockpick chests currently don't feel worth it. The loot rarely justifies the resources required to craft lockpicks. - While the locations themselves are well designed, many parts of the island look as if they've been abandoned for ten years. There is too much debris, some flooded areas make little sense from a story perspective, and overall it often feels more like a nuclear bomb went off than a failed scientific experiment. Now for the issue that bothered me the most: - There's a workshop used for crafting and renovating the farm, but it contains only a single storage chest. Meanwhile, the farmhouse eventually offers what feels like twenty wardrobes and dressers for storage. Since crafting doesn't pull materials from nearby containers, you're eventually forced to store resources inside the house. If you're standing at the workbench only to realize the wire you need is stored upstairs, all the way at the end of the hallway, it quickly becomes tedious. - My suggestion would be either to place storage near the relevant crafting stations or allow crafting to use materials from nearby containers. Otherwise, this system will eventually become a bottleneck for both motivation and replayability. - The game tells you that the crafting station near the planters allows you to turn unused fruits and vegetables into seeds. Unfortunately, this doesn't actually work right now. It's not a huge issue because food is already abundant, but it's still worth mentioning. - I like the idea of enemies being teleported into the world, but it's not much fun when you're busy looting a chest and two enemies suddenly spawn right beside you while you're stuck waiting for the chest-opening animation to finish. Now for the positives: + Being able to freely explore the island on foot, by car, or on horseback is fantastic. It gives players options instead of forcing them to walk everywhere (I know, in the case of the Arctic Base there is currently only the option to explore and travel by foot). + The atmosphere is one of the game's strongest points. When the beam activates and the storm rolls in, it looks incredible. Lightning illuminating the entire island for a split second creates some genuinely memorable moments. + The weapon selection is still limited, but the models themselves look great. + I really like how quests are handled through notes you find while exploring. It feels much more immersive than having the character magically know what to do. + Renovating the farm is a refreshing alternative to the usual "build your own base" gameplay that often ends with another square house and triangular roof. + The day/night cycle isn't just cosmetic—it actually affects gameplay, since some locations are only fully accessible or worth exploring at night. + The locations themselves are already well designed. There's definitely room for improvement, but the foundation is solid. + Weapon and vehicle upgrades are still fairly limited, but they show promise for future expansion. The mysterious story reminds me a lot of Generation Zero and keeps me interested in uncovering more clues about what really happened. + I appreciate that many locations are easy to reach. For example, I was able to climb down to the abandoned railway tunnel instead of having to take a huge detour. + Fog and darkness create an excellent sense of tension and contribute greatly to the horror-survival atmosphere. + Having different crafting stations spread across the island felt unusual at first, but I actually ended up liking the progression, especially since renovating the farm eventually unlocks more crafting options at home. + Visually, the game already looks very good. + The crafting system also makes sense. More advanced recipes require materials that feel logical and well balanced. Final Thoughts At its current stage, I'd recommend waiting for a more polished version before jumping in. That said, it genuinely feels like the developer is actively improving the game, and that's exactly why I believe it has a lot of potential. Tho, I recommend the game to be followed.
cool game, but really needs a coop function.
While this game does have a lot of work left to finish polishing it up. It's a fun game with a great storyline. Also if I'm not mistaken, it's being built by one person so, cut them some slack. To the dev, keep up the good work. And I know you didn't ask for the advice but from one dev to another, prioritize bugs over features. A car with an awesome radio is worthless if the engine blows 1/2-way to the grocery store. Meaning, you can have all the "amazing" features in the world but if the mechanics are broken or the game crashes, people will rapidly get pissed off and walk away. I'd rather play something ugly but functional than beautiful and buggy as hell.
If you like survival games with some spookiness thrown in, you'll probably enjoy this one -- unless you don't understand what "early access" and "solo developer" means. It's not perfect because it's not done yet, but it's got a lot going for it. The creatures look and animate great, finding loot is satisfying, and upgrading your weapons, house, and truck are fun. Yes, there are some systems that need polish. Yes, there are some bugs. If you accept that early access means the game is in active development (and the dev does very frequent updates), you'll have a great time. Recommended.
Still in early access, so the map is unfinished and some parts are a little simplistic/empty but in general it's a really nice game. If you're a fan of games such as STALKER, State of Decay, or Generation Zero, you'll probably enjoy this.
For what is currently available this is pretty impressive . It is obvious from the moment you log in that this is very early access so of course it needs quite a bit of work yet but it is certainly going in the right direction .
MAN I wanna get into this game but I just can't do it. The intro cinematic is a series of really poorly generated AI images that take you out of it almost immediately. I know it's a small dev, so ambient pictures being AI would be fine. Having them front and center as the plot intro to your game starts you off with the worst impression of the experience before you. The ambient paintings are AI as well, however you pay special attention to it when you see them right after the Facebook boomer meme initial montage. I do find this to be slightly less excusable given that this game has HypeTrain Digital as a publisher. I am unsure as to why they aren't helping to clear that up. They also blatantly lie about it in the AI disclosure, it's a bad look. The tutorial section is a series of game stoppages while a menu appears explaining how something works. Even if that thing is as simple as "Your truck can hold things", which you'd have discovered for yourself well before you ever got inside the truck, These appear even when the tutorial message is not immediately relevant to what you are doing. It flows horribly. There are already basic quests in the game, I'm unsure as to why the tutorial isn't naturally built into these quests instead The truck is your primary mode of transport, it defaults to first person, but you cannot look backwards in first person to reverse your truck. V puts you into third person so this isn't much of an issue, but it is a strange omission. R is also the dedicated "Unstuck" button while in the truck, so this whole affair clearly needs a lot of work. This game does have a really interesting mechanic of the electricity only working at night time, which is a simple yet refreshing change of logical expectation for a game like this. Enemy spawns and enemy strength is increased at night, creating an interesting dynamic of going out or crafting at night rather than gassing up a generator during the day FOV is locked to a cap of 95, I play on ultrawide resolution so I unfortunately get motion sickness while playing. Unlikely to be an issue for many, but I have a big aah monitor and a sensitive stomach. Sue me. Super weird gripe, I know, but your 6 shooter revolver holds 7 bullets, I'm a gun nut IRL so illogical mechanics like that always take me out of it. I almost feel as though they bought an asset pack and used a 1911 preset for a Colt Python model Is there a good game in here? I am unsure. It failed to hook me. It feels discombobulated, very much like an asset dump that hasn't had that human touch added to ensure a fluid player experience. I don't recommend it here and now. There is a whiff of a good game here, but that game is purely theoretical. Wait until this title sinks or swims.
to many glichs garden shed that you CAN'T remake so you cant produce food which is one of the main parts of survial in this game....DEAD STOP!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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