
The nightmare continues for Lydia and her fellow survivors. Experience true horror in this co-op survival horror roguelike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38reviews | 45% | — | $13.1K |
| $19.99 | 186ratings | 49% | — | not modelled | |
Engagement
Reviews
Sadly, I can't really recommend this game over the vast majority of its contemporaries. There are simply way too many better classic style survival horror games. There is something quite interesting and creative about the idea behind this game though, and I think it's important to point out how unique the set up here is. This is the only survival horror game I have ever seen that has a hub world with levels locked behind collectables found in the game. Honestly, it's genuinely really fascinating to see a game with fixed camera angles and tank controls building off of the game structure of Mario 64 and if it were executed better I think there could very well be something here. Alas, despite intriguing design choices, the package as a whole just feels awful. The co-op in theory would be the biggest draw but it in fact makes it even harder to properly get into because you now have to convince 2 players to struggle through the following gripes, and many more: - poorly conceived menus (which both players control simultaneously - inventory included which just feels like a joke and frequently caused the second player controller to mess up after closing the menu) - extremely sloppy level designs littered with obnoxious traps that can kill you in a moments notice resulting in restarting from the hub area without regaining any used items and usually having broken weapons. - Completely vacuous story (not that that's why I checked this game out, I had low expectations but the game sort of just drops you into this weird over-world with grim reaper looking guys hanging around and you go find a level to die in). Maybe the developer was going for a souls-like approach to the story here, as you can chat with the reaper guys and there's the odd mention of the protagonist not knowing what's going on here and there, but there's simply no intrigue and absolutely nothing established to entice the player into moving forward, especially when the game play is as under-cooked as it is. I could pick this thing apart a lot more, but I think you get the idea. I had a bit of fun playing it with a friend, but not for the right reasons and it was short lived. I absolutely love classic style survival horror, so I am willing to give any game like this a fair chance. There is no shortage of phenomenal fixed camera survival horror games coming out right now, so unless you are obsessive like me and feel like you need to try all of them no matter what the quality, then I suggest you skip this one and instead visit my curator page and find something that's actually fun to play within the genre: https://store.steampowered.com/curator/45050657/
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 82ratings |
| 50% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 38 reviews with recorded playtime.
If you like the early Res Evil series, 1 & 2 etc rough type games you will like this one, it is not as polished, but it does give that 2000 era type of atmosphere, graphic wise it is good giving an eerie look to the game, combat ok nothing special, buy it on sale not worth the £11.39 price tag it as in April 2026. I played it first in 2021, and now in 2026, nothing seems to have changed, it is worth a couple of hours of your time, but sadly not a classic.
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Outbreak: Endless Nightmares twists the series’ survival horror gameplay by adding elements of roguelike gameplay. You’ll need to explore, hunt for supplies, uncover clues, and fight your way through each anomaly – each consisting of semi-procedurally generated instances where both the environment, and the undead, are out to kill you! Battle bad zombie-like guys in this Roguelike Survival Horror game. Outbreak Endless Nightmare is a different take on survival horror, with procedurally generated levels and roguelike gameplay. Outbreak Endless Nightmares controls are difficult. This type of game will not be for everyone, but those who love classic impossible-to-play survival roguelike games will find some replay value here.
conocés la palabra humo , poroonga , caca , basura o tu hermana en tanga ? bueno todo eso es estye jeugo multiplicado por mil . fisicas muy chotas , controles muy pedorrros y sida mucho sida muchsiimo sida y todo lo que dije multiplcialo por un millón y te quedás corto.
As a fan of both procedural generation in games and several of the previous games in the series I am sad to say that this is the first game in the series that I give a negative rating. The controls are just really REALLY bad in this one for some reason. The author of the game has included a lot of different movement and camera options in this game and I think that might have something to do with it. It's commendable that they want to appease fans of all the different survival horror control styles but in the end none of them feel good. The over the shoulder and first person views has the aiming feel really weird and choppy while the classic cinematic camera with tank controls feel really weird because the camera angles just aren't placed that well. Even in the hub world which I assume isn't randomly generated the camera angles hide many items from view. A smaller goal with larger focus put onto it would have greatly benefited it in this respect. There's some other downgrades from previous titles too like I remember headshots being implemented in one or two of the latter entries, but that's gone now it seems. I'll give the game another chance and update the review if the controls are ever fixed but for now, the game is just kind of a pain.
Only if you like this sort of thing : - It has no story, no campaign. - But a series of scenaries replayed again and again with little variations. Roguelite/Roguelike, procedural. Definitely not my cup of tea. Instead, I thoroughly loved the campaigns of these other games: - Outbreak The Nightmare Chronicles. Fixed camera angles, don't usually like that, but game was so fine, in no time I was moving smoothly. - Outbreak Contagious Memories. Choose with a key at any time, 1st person, 3rd person or fixed camera angles, that's a thougthful choice for you. -- Disclosure and spoilers: 69 y.o. too slow gamer, I use C.E. Health initial, 220 4 bytes. Can replace with 9,999,999 or whatever suits you. Ammo 4 bytes, 99,999 or whatever. Addresses must be found in one room as they change when you exit one, but modified values persist in the rest of the area.
Reminds me so much of the old Resident Evil games. A fun horror throw back. Would recommend!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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