
The nightmare continues for Lydia and her fellow survivors. Experience true horror in this co-op survival horror roguelike.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Sadly, I can't really recommend this game over the vast majority of its contemporaries. There are simply way too many better classic style survival horror games. There is something quite interesting and creative about the idea behind this game though, and I think it's important to point out how unique the set up here is. This is the only survival horror game I have ever seen that has a hub world with levels locked behind collectables found in the game. Honestly, it's genuinely really fascinating to see a game with fixed camera angles and tank controls building off of the game structure of Mario 64 and if it were executed better I think there could very well be something here. Alas, despite intriguing design choices, the package as a whole just feels awful. The co-op in theory would be the biggest draw but it in fact makes it even harder to properly get into because you now have to convince 2 players to struggle through the following gripes, and many more: - poorly conceived menus (which both players control simultaneously - inventory included which just feels like a joke and frequently caused the second player controller to mess up after closing the menu) - extremely sloppy level designs littered with obnoxious traps that can kill you in a moments notice resulting in restarting from the hub area without regaining any used items and usually having broken weapons. - Completely vacuous story (not that that's why I checked this game out, I had low expectations but the game sort of just drops you into this weird over-world with grim reaper looking guys hanging around and you go find a level to die in). Maybe the developer was going for a souls-like approach to the story here, as you can chat with the reaper guys and there's the odd mention of the protagonist not knowing what's going on here and there, but there's simply no intrigue and absolutely nothing established to entice the player into moving forward, especially when the game play is as under-cooked as it is. I could pick this thing apart a lot more, but I think you get the idea. I had a bit of fun playing it with a friend, but not for the right reasons and it was short lived. I absolutely love classic style survival horror, so I am willing to give any game like this a fair chance. There is no shortage of phenomenal fixed camera survival horror games coming out right now, so unless you are obsessive like me and feel like you need to try all of them no matter what the quality, then I suggest you skip this one and instead visit my curator page and find something that's actually fun to play within the genre: https://store.steampowered.com/curator/45050657/
Outbreak: Endless Nightmares twists the series’ survival horror gameplay by adding elements of roguelike gameplay. You’ll need to explore, hunt for supplies, uncover clues, and fight your way through each anomaly – each consisting of semi-procedurally generated instances where both the environment, and the undead, are out to kill you! Battle bad zombie-like guys in this Roguelike Survival Horror game. Outbreak Endless Nightmare is a different take on survival horror, with procedurally generated levels and roguelike gameplay. Outbreak Endless Nightmares controls are difficult. This type of game will not be for everyone, but those who love classic impossible-to-play survival roguelike games will find some replay value here.
Tried it a long time ago and I didn't like it, I regretted buying it a lot and it's really a shame I didn't refund it. I'd recommend Nightmare of Decay instead if you really want an indie first person resident evil game. My biggest issue with the game was that I hated the controls, they were very clunky to the point it was very annoying. Just for context I finished Resident Evil 1, 2 and played a some of the fourth one without any issue but there the controls were really pissing me off with how janky they were. Letting the player play in first person is useless if you can only use tank controls and having to change your view non stop to see everything in a room is really annoying. It just doesn't feel good to play to the point I don't even want to try it again even after all that time.
conocés la palabra humo , poroonga , caca , basura o tu hermana en tanga ? bueno todo eso es estye jeugo multiplicado por mil . fisicas muy chotas , controles muy pedorrros y sida mucho sida muchsiimo sida y todo lo que dije multiplcialo por un millón y te quedás corto.
Only if you like this sort of thing : - It has no story, no campaign. - But a series of scenaries replayed again and again with little variations. Roguelite/Roguelike, procedural. Definitely not my cup of tea. Instead, I thoroughly loved the campaigns of these other games: - Outbreak The Nightmare Chronicles. Fixed camera angles, don't usually like that, but game was so fine, in no time I was moving smoothly. - Outbreak Contagious Memories. Choose with a key at any time, 1st person, 3rd person or fixed camera angles, that's a thougthful choice for you. -- Disclosure and spoilers: 69 y.o. too slow gamer, I use C.E. Health initial, 220 4 bytes. Can replace with 9,999,999 or whatever suits you. Ammo 4 bytes, 99,999 or whatever. Addresses must be found in one room as they change when you exit one, but modified values persist in the rest of the area.
- So fun to play, rating 94/100
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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