
You’re trapped in a city ravaged by the undead - can you make it out alive? Join Lydia in her desperate struggle to escape, either alone or with a friend in co-op, in this chilling love letter to classic 90s survival horror.
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
"Outbreak: Contagious Memories" brings back classical horror in the best (and worst) ways imaginable. It appears that the development team is a hardcore fan of classic survival horror games and it *shows* through Contagious Memories. Between the "sike, fooled you!" placement of ribbons and ammunition to the controls that can drive you crazy in high-tense situations, it's all here. The challenge of Contagious Memories is down to being honed in on the era of survival horror that it was inspired by - which can be frustration as all hell or a nostalgic trail down memory lane (though, both can occur simultaneously). As others have said: it's a love letter to an era of survival horror that wasn't really designed for everyone. Many may expect more modernized controls that feel less "clunky" but they tend to forget that it was one of the most chaotic variable to older survival horrors - getting used to a fixed camera and controls that takes some time to master. Sure, you can change the camera view but each camera is seemingly designed to imitate experiences from the genre in another lifetime. Heck, even the voice-over work is done in the most deliberately tacky way possible that reflects on the same era of inspiration. Nothing is left untouched in Contagious Memories, it's a soft-touch approach to bringing back the nightmarish, trollish experiences of survival horrors of the late 90s and early-2000s. Great game by all means and I'm impressed that this was done by a studio of one.
Good proposal, bad execution. There are not subtitles even with english text (there's no option to enable them). Needs a better optimization.
Slightly buggy? yes. weird movement both in AI and in player movements? yes. Something i thoroughly enjoyed playing through? yes. I've been playing survival horror games for years so ive seen the best of the best, and some god awful attempts at cash grabs. This has some pretty decent moments, itd be an amazing Indie game if the environment was used more to build tension. but its a short, fun experience that anyone should play if theyre wanting to scratch that cheap B-movie horror itch and not break their wallet.
+
Fun fact, this game about zombies was actually made by zombies!
hard no. It copies way too much of the bad parts. Co-op is horrifyingly bad.
Actually pretty good. At first I didn't think I could play this game because the controls and camera style come set all wrong. After much tinkering, and key binding (mainly adding the dpad for movement and switching some other keys to something I am more used too), it ends up playing just like any of the classics. If you don't like tank controls the game will probably be playable without adujsting anything but I like these games to control a certain way. This is on the Hardcore side as far as combat difficulty, I am several hours in and I have been challenged significantly. If not using fixed camera angles, you will notice a delay during movement as she begins to take a step, this would be hard to get used to, that problem is completely gone when using fixed camera and tank controls (I had to turn the setting on and off a few times but I assure you it does have proper tank controls). I believe if the game came with the controls set better out of the box, it would have gotten much better reviews. The performance and graphics are good, it looks like a video game, it does not try to look realistic and over processed like newer titles. If you do like the classics like RE code veronica I would reccomend giving it a try
I had much fun finishing this and expect to replay it in the future with gusto. - Excellent !!: 3 Views: 1st Person, 3rd Person, Fixed Angles - If you pick up anything then drop it anywhere and leave the room it will be gone when you come back. You can only safely store things in your storage by save places. - Save games are saved to the register, if you want to back up them. Careful there !!!! Windows Start, Run regedit, find "Outbreak Contagious Memories" Equipment\HKEY_USERS\S-1-5-21-1004853151-3179673780-3869244480-1002 may be different\SOFTWARE\Dead Drop Studios\ Select "Outbreak Contagious Memories", Export as "any name you like, numbered, explained, etc".reg Double click on any .reg to have all 10 savegames restored to the time you saved (BEWARE: saves made after your .reg WILL DISAPPEAR) - Didn't like the miser 8 slots inventory, yeah legacy, but times have changed. At least the storage box had at least 3 pages (confirmed) if not more. Fundamental as you can't drop weapons, save inks, or quest items. - The magnum is the best weapon, better than rifles, but wasn't counted as handgun for credits for the new game+ modifier bonuses. - If you interact with a door and a pop up says you need a keycard, *but it opens (dark inside)*, Dont Go In, you'll fall from the game. Just go on playing, get the keycard mentioned, return to that door, use the keycard, and you fade out to the room inside as intended. No biggie, easily done, game goes on perfectly. - Voice of Lydia would benefit with more emotion. Again, I really liked the game and expect to replay it in the future. Disclosure: 69 y.o. slow gamer, used C.E. all values 4 Bytes Exact.
Alright, so I think this is a pleasant game. It's obviously not quite for me, as the inventory management and bullet sponge enemies are a bit too annoying for me to play through without tossing my controller into the screen out of pure anger. It has a proper classic Resident Evil feel to it, looks good, and overall is decent outside of taking 6 shots to kill something when you shoot in the head.. And running out of inventory/storage space within the first hour :/
I just simply can't deal with the camera mechanics. for me it straight up killed the game. Makes you wonder what they were thinking-who decided to program it that way, I'll never understand that. Wish I could enjoy the game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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