
You’re Sophie, a young blind girl who sees through her teddy bear’s eyes. Escape your captors and uncover the evil history of the dark mansion you desperately seek to escape in this unique, atmospheric horror puzzle/adventure game.
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About
You’re Sophie, a young blind girl who sees through her teddy bear’s eyes. Escape your captors and uncover the evil history of the dark mansion you desperately seek to escape in this unique, atmospheric horror puzzle/adventure game.
Follow Sophie and Teddy through the dark mansion and make use of the unique second-person perspective to avoid dangers and see your way forward!
Explore the mansion and piece together the chilling story buried within the walls. Unravel its tragic past and uncover the events that turned it into a place of nightmares. Not all is as it seems, and your senses may betray you.
Sneak, hide and solve your way through the mansion! Your captors are relentless and danger lurks around every corner—one misplaced step, a creaking floorboard, or unexpected bump could spell capture… and an uncertain fate.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏的想法非常不错,因为你基本见不到任何一个第一人称游戏是你的视角就是一个摄像头,而你可以把摄像头放置在某个地方变成第二或第三人称。第一与第二人称的设计理念其实很不错,但可惜,非常可惜的是,游戏也败在这个设计。 游戏的所有流程,注意是所有流程,你都可以拆解成两个环节或三个环节: 赶路-解密 或者 赶路-躲怪-解密 首先说明,游戏的所有画面呈现故事呈现视角呈现这些都没有任何问题,唯独交互这块是真的非常逆天,这游戏的交互逻辑有一点,就是在你放下泰迪之前,你除了右键注视完全干不了任何东西,也就是在你第一人称的时候你大部分时间就是走流程,走路,而只有当你把泰迪放到一个特定的紫色布上面时,你才能完全操控主角进行第二人称视角解密。 那我为什么说逆天呢,因为当你理解完这套逻辑,你会发现这游戏作为恐怖游戏完全没有任何能够真正让玩家紧张的地方,你看到紫色的布,欸,就说明你前面就是要解密了,甚至是周围有收集要素的话,你看到一个地方莫名其妙出现一块布,你都知道哦说周围肯定有个能收集的东西。哪怕有几段是泰迪被怪拿走后你在前面跑,那几段追逐戏我说实话也是非常无聊,因为主角不能主动跑,你第一人称第二人称的操作只有wasd和蹲是主角的技能(我知道是盲人小孩,就当我要求高吧)。且这游戏的赶路真的非常非常慢,非常非常墨迹,物品的操作逻辑我是真的觉得有点反直觉,就你必须放下泰迪才能互动的设计,导致有时你明明看着可以直接使用钥匙的地方,你必须来回跑一趟才行,而且我就纳闷了为什么一定要把泰迪放到特定的地方,有个流程是找4把钥匙,大家自己去看,去找第四把钥匙的那个场景,你们肯定能感受到,明明路就在前面,你非得多操作那么一两下,非常炸裂。 而第二人称的设计其实我说白了,就你们把泰迪这个东西去掉,就单纯换成视角切换,你会发现第二人称的设计很少有亮眼的地方(除了几段追逐戏),操作的感觉完全就是第三人称固定视角(或者说摄像机视角)的逻辑,所谓的捡起放下泰迪这个操作甚至可有可无。 总之,游戏的内容呈现没啥问题,无论是配音、画质、动画演出,作为“童话恐怖”游戏这块确实是不错的,但是玩法非常拉跨,我本以为这款游戏是那种可以将泰迪特地放到一个地方去盯着怪在哪,然后操作主角去另外的地方解密逃脱这类的,只可惜这游戏在这个玩法上面完全没有太大胆的创新,拿起泰迪、赶路、放下泰迪、解密、拿起泰迪、赶路.....除了少量固定场景躲避与追逐戏外,整体流程玩法非常非常无聊。
little nightmares but in 2nd person
I actually liked this game...in the beginning. But when you are constantly stuck in the same room and there seems to be no escape, it gets rather tedious trying the same room over and over again (the Butler's Quarters I cannot seem to get out). I've even gone so far to watch the walk-thrus and even they get me no where. It's really frustrating. I will probably wind up uninstalling the game and trying a reinstall. If that doesn't work, I give up!
real good me like
It was so intense
I love.
Game bem maneiro, ótimos puzzles, história bem legal, parabéns aos desenvolvedores.
Gioco sublime! Più si va avanti più la storia è intrigante e, naturalmente, la difficoltà aumenta portandoti a dover ragionare su ogni mossa e tempistica in modo accurato. Ambientazione bellissima e intrigante, lore da brividi, finale che sono stato 3 minuti a bocca aperta... anche i titoli di coda sono fatti bene. Gioco più che consigliato! Rimarrà per sempre nel mio cuore
꿀잼!
Cute little horror game that relies on atmosphere over jumpscares. Art style is great and the music is fantastic. The puzzles are alright but get a little bit repetetive after a while in that it's mainly "Place Teddy - Move Thing" but it's not a particularly long game. The few times you have to run though are exhilerating. Recommended for a quick little evening of spooks.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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