
You’re Sophie, a young blind girl who sees through her teddy bear’s eyes. Escape your captors and uncover the evil history of the dark mansion you desperately seek to escape in this unique, atmospheric horror puzzle/adventure game.
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About
You’re Sophie, a young blind girl who sees through her teddy bear’s eyes. Escape your captors and uncover the evil history of the dark mansion you desperately seek to escape in this unique, atmospheric horror puzzle/adventure game.
Follow Sophie and Teddy through the dark mansion and make use of the unique second-person perspective to avoid dangers and see your way forward!
Explore the mansion and piece together the chilling story buried within the walls. Unravel its tragic past and uncover the events that turned it into a place of nightmares. Not all is as it seems, and your senses may betray you.
Sneak, hide and solve your way through the mansion! Your captors are relentless and danger lurks around every corner—one misplaced step, a creaking floorboard, or unexpected bump could spell capture… and an uncertain fate.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Общая оценка: смешанная. примерно 3 из 5. Сама идея интересная, а вот исполнение подкачало. Есть пара интересных загадок (и одна в дополнении), но в большинстве своём каждая комната это: передвинь ящик, залезь, возьми медведя, выйди в дырку или возьми ключ, затем повтори. Геймплей максимально репетативный, каждая локация похожа на предыдущую. К середине игры ты чувствуешь, что игре уже пора было закончиться несколько раз - но она просто не хочет. Играть ради сюжета - не стоит (Его толком и нет, очень простая история) Играть ради паззлов - тоже нет (Они все одинаковые, а часть ещё и не интуитивно понятные) Из хорошего - сцены погони в целом хороши (Кроме самой последней). Это НЕ похоже на Little Nightmares, скорее более дешёвый клон Among the Sleep.
[i]Out of Sight[/i] offers a unique and novel concept: as a blind girl you experience the world through a teddy bear's eyes. Carry the teddy bear in your arms and the game plays out in first-person; set the bear down on a blanket and it becomes a fixed camera, letting you observe the character from a second-person perspective. The game plays out as a series of room-based puzzles, each one presenting a slightly trickier challenge than the last, solved using whatever props and environmental tools are at hand. It never gets too difficult as there's good pacing in how mechanics are introduced, and plenty of visual cues to keep you oriented. Where [i]Out of Sight[/i] shines is its atmosphere. The mansion is eerie and uncomfortable, steeped in a creeping dread. There's a constant push and pull with tension, yet it never feels particularly stressful. It's almost more adventurous, in a weird, twisted way. The core loop does become a bit repetitive after a while and the core mechanics follow a rather simple formula, [spoiler]even though there is some chase scenes scattered throughout[/spoiler], which is exactly why I appreciate the game's length. It's a short enough that the game never grows dull, and one should comfortably see it through in a single sitting. Even though I didn't. [spoiler]If I have one criticism, it's that I left the game still having questions. I continuously tried to pay attention to the children's whispers, and I felt clues were left around for me to interpret, like the paintings. Alas, I'm left wondering.[/spoiler] "[spoiler]We need to try Teddy. I have to walk up to her.[/spoiler]" is such a brave line.
real good me like
I liked the game. It's scary, there's stuff to collect, no explanations for anything, far to may spider webs for my liking, too much dust in the air and in some of the chase scenes you just don't know what to do, so do everything while "dying" while trying. It is all very confusing. Still I had fun? Mother say I had fun, so... I guess I had fun?
Gioco sublime! Più si va avanti più la storia è intrigante e, naturalmente, la difficoltà aumenta portandoti a dover ragionare su ogni mossa e tempistica in modo accurato. Ambientazione bellissima e intrigante, lore da brividi, finale che sono stato 3 minuti a bocca aperta... anche i titoli di coda sono fatti bene. Gioco più che consigliato! Rimarrà per sempre nel mio cuore
I actually liked this game...in the beginning. But when you are constantly stuck in the same room and there seems to be no escape, it gets rather tedious trying the same room over and over again (the Butler's Quarters I cannot seem to get out). I've even gone so far to watch the walk-thrus and even they get me no where. It's really frustrating. I will probably wind up uninstalling the game and trying a reinstall. If that doesn't work, I give up!
Game bem maneiro, ótimos puzzles, história bem legal, parabéns aos desenvolvedores.
I love.
It was so intense
On the shorter side but. was great for the $10 and would recommend it to anyone, even at full price for the base game and DLC. I enjoyed the story and the puzzles had a fair bit of variation to keep things interesting. The voice acting was great as well from the small cast. Not necessarily a scary game, however the ambiance and music as a whole kept tension high, with some jump scares along the way. The games core mechanic is unique and enjoyable, there is a little friction every once in a while but overall great concept and great game. The game also looks great and uses lighting incredibly well as a bonus, play in cinematic if possible. In conclusion it's short, sweet, and worth every penny.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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