
This is a refreshing Chinese chess game with realistic graphics and a detailed audio tutorial that will keep you entertained, even as a novice. A variety of well-designed challenges will test your tactics. Sit back and relax, as you transform into a master of strategy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不推荐。理由不仅仅是游戏质量,更重要的是这个游戏开发人的行为极其不当,严重恶心使用者,缺乏人的道德和职业礼仪。 一 / 此开发人恶心与恶意操作 不久前我在 棋弈无限 给出评价后 (另一个账号),这个开发人(studio amateur 相关账号)试图加我为好友,且意图不明,甚至对评价进行恶意举报。这种行为严重违背此软件评价系统“真实反馈”的初衷,也让使用者感到极度反感和恶心。评价本应是玩家表达真实体验的方式,却被这个开发人用作恶心和干扰工具,这是不可接受的。 二 / 五子棋规则严重不公平 游戏 (一起五子棋)中的五子棋模式只允许黑子先手、白子固定后手,没有提供公平模式或可选方案。 先手本身在五子棋中具有显著优势,这让偏好白棋或追求公平对局的使用者体验非常差,无法享受游戏。这不仅是规则设计问题,也显示出这个开发人对使用者体验的忽视。 三 / 文化标注严重误导 一起五子棋游戏的地点将源自中国唐朝的绚屋文化命名为“和室”,这是对原文化来源的明显偷窃。 这种做法并非翻译问题,而是这个开发人在文化标注上采取了极其居心叵测和丑陋无耻的行为:表面打着“中国棋类/文化”的名义,但实际上极其隐晦地偏向日本立场,“掩盖”了这些文化实际上属于我们中国的事实。 “和室”只是冰山一角——日本名义上“‘学习’ (偷窃)中国文化”,实则是在偷窃(表面打着“学习”旗号)中国文化。 这是这个开发人极其隐晦的在帮日本偷窃中国文化。 这个开发人极其隐晦的在做着这种文化偷窃,让不了解文化和这个事情的玩家误以为这个地点的原文化属于日本 (因为名字 (和室) 如此明确,且不是每一个人都对文化非常了解),从而破坏文化、现实真实性以及人的道德,也让真正了解文化和事实的使用者感到反感和恶心。 我完全不在乎这个毫无职业道德、无礼至极、令人极度反感的开发人的想法,也不会去回复其评论。 有种你再去恶意举报使用者(玩家)试试! 这个毫无职业道德、行为极其恶劣,且试图骚扰或恶意干扰使用者的开发人的任何行为都无法改变事实。 我毫不掩饰态度——你想扰乱大家?我们不在乎,使用者照样会把真相摆在天下使用者的面前。有种你再恶意举报试试! 结论 在这个开发人尊重使用者、确保文化标注做出正确和符合事实的标注(中室、中国唐朝之绚室或中国唐朝之和室)、遵守事实和拥有人最普通的礼义廉耻、并对此软件的规则与公平性遵守之前,不建议购买或支持它的任何东西。
啊,象棋,感觉是一款正在衰落的智力游戏。 第一次知道象棋是在姐姐的小学的语文课本上,老师让她回家学象棋的基本走法,我的父亲就在旁边“马走日、象飞田”如此这般地讲给她听,我在旁边旁听,也就记得了走法。 游戏虽然有在线模式,但基本匹配不到人,但最亮眼的是有个“生涯模式”,也就是故事模式,我们将扮演我们自己,走进童年听过却从未进去过的少年宫学象棋,然后打比赛,一路披荆斩棘,最后成为一代宗师笑傲群雄。这何尝不是我儿时的梦想!里面有很多人物,人物也有好多真实的头像,AI的难度可以随时调,下起棋来非常有代入感。 游戏的主要亮点就是上述的故事模式,还有棋子和棋盘非常好看,不适合入门,很适合小时候有一个“棋圣梦”或者对象棋感兴趣的人,买来玩一玩故事模式然后收藏。 小学四年级时,我们班刮起来了象棋热潮,我的朋友将某很会下棋,我印象最深的是,他会当头炮重炮将,当时我都不知道走屏风马,所以我都是必输的哈哈哈。当时不会玩,象还能过河等等。后来和我的玩伴李某下象棋,他很有体育天赋,但象棋下不过我,他不喜欢下,我就硬拉着他玩哈哈哈。 后来初一刚开学,我住校了,进宿舍第一天时,住我下铺的邵某奇兄弟拿出了一盘象棋,说谁会下,天呐,他居然拿出了象棋!那时候的住宿,谁吃一桶泡面,最后一口汤都会有人预定的,大家都下的很烂,但也迅速为关系破了冰。 高中以及上了大学后,我基本没有下过实体象棋,很明显地能感觉到,象棋正在走向衰亡。 再后来就是和我父亲下,小时候他可以让我一車一马一炮一象,这样我还是下不过他。去年过年时,回老家,他心血来潮说要来下象棋,我也在这款游戏的低难度成为了“一代宗师”,局外我也看过几期“顺炮、列炮、仙人指路、士角炮、三步虎、双車错杀、铁门栓杀”等等象棋视频,我也欣然答应。他没有让我子,却连杀了我三盘。 心里虽然有些难堪,但更多的是松了口气。我天真的想:我没有赢我的父亲,他还没老,我还年轻。我在游戏里打便了棋协大师,现实里我却输给了路人父亲。但我输得心甘情愿。我好想永远像小时候那样,拼尽全力,还是无法战胜他。 希望永远可以这样。
快跑,别买!!!我不能连着3次下一样的步数,但是AI可以。比赛输一次就结束了,下次想参赛直接一年后,输了就一直在这个比赛里循环
Just Xiangqi is a focused and respectful digital interpretation of Chinese chess that places clarity, authenticity, and accessibility at the center of its design. Developed and published by Studio Amateur, the game does not attempt to reinvent Xiangqi or gamify it with unnecessary embellishments. Instead, it aims to present the traditional experience in a clean, modern format that works equally well for newcomers discovering the game for the first time and experienced players seeking a reliable, elegant platform for serious play. At its core, the game faithfully reproduces the rules, structure, and strategic identity of Xiangqi. The familiar battlefield layout, complete with the river dividing the board and the palace restrictions for generals and guards, is presented clearly and without compromise. Each piece behaves exactly as expected, preserving the unique tactical rhythms that distinguish Xiangqi from Western chess. Cannons remain a constant source of early pressure, horses demand careful positioning to avoid blocked movement, and generals are constrained in ways that force precise defensive planning. The digital format enhances readability, making complex board states easier to parse than on a physical board, especially for players still internalizing the game’s patterns. One of the strongest aspects of Just Xiangqi is its approach to teaching. Rather than assuming prior knowledge, the game includes comprehensive tutorials that explain not only how each piece moves, but also why those rules matter strategically. This instructional structure allows new players to build understanding gradually, reducing the intimidation factor that often surrounds traditional strategy games. The pacing of these lessons is deliberate, encouraging experimentation and learning through play rather than rote memorization. For a game rooted in centuries of competitive tradition, this emphasis on onboarding is both thoughtful and effective. Single-player modes are designed to support steady improvement. Adjustable AI difficulty lets players find a comfortable challenge level, whether they are practicing fundamentals or testing advanced strategies. Career and tournament-style modes provide structure and long-term goals, helping players measure progress over time rather than treating each match as an isolated experience. The AI generally plays competently, emphasizing sound positional play and tactical awareness, though seasoned Xiangqi veterans may eventually outgrow its highest difficulty settings. Visually, the game adopts a restrained and polished aesthetic. Boards and pieces are rendered with clarity and subtle detail, avoiding visual clutter while still conveying a sense of weight and tradition. Animations are smooth and unobtrusive, reinforcing the feeling of a refined tabletop experience rather than a flashy video game. The clean presentation serves a practical purpose as well, allowing players to focus entirely on strategy without distraction. Audio design is minimal, reinforcing a calm, contemplative atmosphere that suits the nature of turn-based, abstract competition. Multiplayer options add depth and longevity, allowing players to face human opponents locally or online. Competitive play highlights the game’s strengths, as Xiangqi’s sharp tactics and rapid tempo shine most when both sides are actively probing for weaknesses. Online activity can vary depending on region and time, but the inclusion of leaderboards, achievements, and ranked-style progression encourages repeated engagement. For players who treat Xiangqi as a serious competitive pursuit, these features provide motivation and a sense of community. Additional challenge modes, such as predefined mid-game or endgame scenarios, help deepen strategic understanding. These focused puzzles encourage players to think critically about specific board states, material imbalances, and tactical motifs. They function as training tools rather than mere diversions, reinforcing the game’s identity as both a learning platform and a competitive arena. This emphasis on mastery aligns well with the traditional culture of Xiangqi, where study and repetition are central to improvement. Community reception reflects the game’s niche but dedicated appeal. Players frequently praise its faithful rule implementation, clean interface, and strong tutorial support, while criticism tends to focus on areas outside the core experience, such as matchmaking population or desires for additional customization. Importantly, few complaints target the fundamentals of gameplay, which suggests that Studio Amateur succeeded in delivering what Xiangqi players value most: accuracy, clarity, and respect for the source material. Ultimately, Just Xiangqi is a confident and disciplined digital adaptation that understands its purpose. It is not trying to compete with flashy strategy games or broaden its appeal through gimmicks. Instead, it offers a refined space for learning, practicing, and enjoying one of the world’s most enduring strategy games. For anyone interested in Chinese chess—whether as a cultural curiosity or a serious competitive pursuit—it stands as a thoughtful, well-crafted, and rewarding experience. Rating: 8/10
玩法棋盘什么的都还好,花钱买的话其实也没有很大的必要,看自己的需求。最大的问题是AI的智障程度,最后剩下几个子了,必输的局,起码差距得有两千多分吧,AI一直重复将军,非常无聊。AI不能直接认输吗
ai会盯着一步棋来回走,残局时候根本没法下
画面做得挺好的,就是没有打谱,作为一个棋类软件,打谱这应该是最基础的功能吧,建议加一个自由摆谱后打谱的功能,不然我这摆谱的意义是什么?还有复盘里也不能从某个局面开始打谱,玩的太难受了。就目前的内容来说,不是很推荐。
电脑会一直来回走那几步,比如将军,你如果也来回走,判你输。这是什么傻逼规则
i didnt know exactly how stupid i was until now
画面精美,音乐舒适,环境典雅,很适合我这种偶尔下一把的象棋爱好者
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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