
A fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime.
Modeled estimate, not a reported figure. How we estimate →
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About
Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available.
Designed for players who enjoy improving, experimenting, and pushing mechanics to their limits.







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
been playing this game since its closed beta or some beta i forgot, but it was not listed in the steam store at that time. Game feels better than ever. The AI is brutal and this I love it althought i do miss the AI difficulty select option from the early days, now you just have a AI damage select
Very little to do in the game right now, but a good showcase of what's to come. I really hope this game ends up getting a campaign, and doesn't end up like "Ghost in the Shell: Stand Alone Complex - First Assault Online"
Definitely something new in the FPS genre. Sweaty but enjoyable. VERY tricky as a beginner. Runs buttery smooth. People seem willing to help in game text chat. Also the Discord community is good too. EDIT: STILL RECOMMEND. Getting a large influx of players would MASSIVELY help this game. It would allow for newb vs. newb lobbies, and a more gradual exposure to the game. The developer would have more flexibility with how to approach remaining faithful to the OG's, whilst simultaneously making it more approachable to newbs. I really don't want to turn anybody off of this game. It's ~£10 (on sale). It is definitely worth that price. With significant balancing, more players, more content, and a few other tweaks here and there, I would pay £30+ for it. Whilst I definitely recommend this game, and I really hope that it succeeds, I do understand why people give up on it; there are only a handful of players online (I believe around 15 at time of this review), and 95% of those have many hours and understand the mechanics extremely well and have found pretty ludicrous cheese builds. The result is, as a newcomer, dying repeatedly to no-idea-what. However, I have around 4 hours in this game, and I have definitely noticed an improvement in my skills in that time. I think it is definitely possible to git gud at this game, and I believe that it will be very rewarding to do so, but it is extremely daunting for newbies. There is a bot mode, but that doesn't really prepare you for the skill and knowledge of the vast majority of people who play this game. In short, the cheese-builds need balancing, and the developer needs to determine how to balance loyalty to the OG players, whilst also creating a game that is approachable for newbs, because this game is GREAT but damn it needs more players. Best of luck to the developer.
Out of Action is a REALLY good and fun FPS. Lots of build potential that may be a LITTLE confusing for a first-time player (such as myself) but it is easy to learn and even more enjoyable to play! The BIG issue is that this game SADLY has a small player base. That base though, from my experience, dedicated, active, and welcoming! Please give it a try!
Я очень надеюсь на то что парень который делает эту игру получит большую известность ведь это тот единственный проект в который я сильно хочу играть в мультиплеере но игроков в ней очень мало(или как сейчас просто нет сессий активных), даже то что есть в игре достаточно чтобы засесть в неё на десяток часов. Из введений в игру очень напрашивается хоть какая-нибудь компания на часов 5 с уровнями по типу ''Severed Steel'' или ''Echo Point Nova'' с её коопом от тех же Greylock Studio(может они бы помогли в её создании), тогда бы больше шансов что после игры в компанию люди начнут заходить в мультиплеер, на моей памяти это один из самых необычных шутеров в который я играл, советую как минимум поддержать автора в его начинаниях.
Один из лучших шутеров за последнее время, жаль что онлайн бывает только в определенные часы. Фанаты ксочки и валорантов мимо. Видел как один клоун писал про кисель в отзывах, ну чела победила механика игры, даже не удосужился привыкнуть к инерции и использовать во благо себе, КЛОВН
Knives two shot, first knife cripples your healing ability too. Swords one shot, melee hits are auto lock on too.
Игра КАЛЛ. Оптимизация калл, онлайна нет, конкурентность отсутствует. Берешь класс гост, и трахаешь все что движется. Рефанд(
Не хватает Русского языка и более управляемого мувмента. В остальном стилевый шутер с интересными механиками. Рекомендую!
get your ass annihilated 10 times in a row by a melee build 1 nanosecond after they appear in your line of sight (sometimes they dont)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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