
A fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available.
Designed for players who enjoy improving, experimenting, and pushing mechanics to their limits.







Genres
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was interested in this game ever since it was announced, but didn't buy it earlier due to the negative reviews. Having played less than 2 hours, all I can say is those negative reviews are wrong. Out of Action is a competitive FPS with a cyberpunk aesthetic. It feel a lot like FEAR Combat and I love it for that. What is added is Max Payne like manouvers that can be chained to gain more speed and some other tricks like wallrunning, or wall-hanging. It takes a bit of time to learn, but controls are responsive and intuitive. Weapons less so, at least if the only thing you have played is Call of Duty. Guns are not hitscan, bullets travel and the sight is not dead center on the screen, it points to where the muzzle is pointing. Relying on ADS will get you killed. The key to success is positioning and combining movement abilities with accuracy and recoil is a thing in this game. There is a very large progression system, which is not linear and might feel overwhelming at first glance, but it's fairly eay to understand once turn-off the 'optimize everything' mindset. Not every game has to be about a meta. Maybe just unlock whatever and experiment, try things out, have some fun. Some people claim that because the playercount is low, they cannot unlock anything, because all they do is die to better players with better equipement. Well the game gives you several pre-defined classes that I feel are pretty competitive and if a 40+ dude who doesn't play FPS games at all these days can place in the middle of the board at the end of the match and unlock a few guns and abilities within the first hour of playtime, than maybe it's a skill issue. Having mentioned the player count, I'm going to say that this should not be an argument against any game. Many great games have been ruined because of steamcharts obsession. If you like it, buy it and play it. The game has dedicated servers and will have private servers soon, so there is no reliance on stupid things like matchmaking and I see people playing at any hour. Graphics are great and game runs like charm. Maps aren't cluttered and seeing other players clearly isn't a problem (anyone who says otherwise should start eating carrots). Animations are good. Guns might not have realistic relaod animations (yet), but for me this is a plus and again reminds me of FEAR. Sound on the other hand needs some tweeking. Gunfire isn't loud enough IMHO and it's hard to pinpoint where the action is. The players own footsteps seem too loud to me - it's hard to determine if someone is following you and when are louder than gunfire that's like 30 meters away, it feels off. The game doesn't really need much in terms of improvement. Maybe some maps and a gamemode, bots being able to play something else than deathmatch and some visual for guns and player models so you know what you are choosing. Considering the price, I recommend it. This is the first FPS game I've genuinly had fun with since Titanfall 1 and Rising Storm Vietnam.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has a lot of promise. Could use a bit of a UI improvement. The UI is amazing looking just not super intuitive.
Feels a little clunky, weapons are so horribly average, gameplay has nothing special going on and the game doesn't have anything going for it visually or sound wise. It's basically just 'some shooter' with no real personality.
Das Spiel ist tot, bzw. es ist noch nicht richtig in Schwung gekommen und bei den Preis wird das auch noch ewig so weiter gehen. Ich war in einen TDM mit insgesamt 3 weiteren Spielern. Ein 12er Spieler Match war noch online, dessen Server aber voll. Warum macht man solche Spiele nicht F2P, und als DLCs halt irgendein kack. Oder eine Multiplayer-Demo? Beim zweiten Versuch jetzt waren 2 weitere Spieler Online. - Mausempfindlichkeit ist einerseits zu langsam, das steht schon auf 1k und geht nicht höher. (Ich habe keine Lust wegen Spielen die das nicht gebacken bekommen, die Win-Mausempfindlichkeit hin und her zu stellen) - Aim dauert ewig, bis der im Scope ist, bis dahin ist man schon tot. das muss wie ein Wimpernschlag sein. - Der Spawn ist scheiße, man muss quasi von so einen Flugtransporter abspringen, anstatt man einfach irgendwo spawnt. Man spawnt aber auch gelegentlich einfach so. - Es gibt auch nur gefühlt 5 Waffen zur Auswahl. Mit Schwert und Pistole, 7. - Man kann nicht mal sprinten, das fehlt auch etwas. Etwas schneller könnte der schon sein. - Man hört überhaupt nicht wenn jemand hinter einen ist, geschweige denn in der nähe ist - Auch wenn man gegen KI spielt. Es ist langweilig. Es ist ein Spieler-Suchspiel. Die meißte Zeit rennt man rum und hat keine Gegner vor sich. Das schöne an dem Spiel, es war nur 1,5 GB schwer!
the single Dev on this project is doing great with showing the big devs how its done
immense potentiel, gunplay et mouvements hyper interessant et addictifs, malheureusement le nombre d'infos et de possibilitées de customisations du personnage rende le trucs absolument infame pour moi, trop d'infos, trop de compétences, trop de pourcentages et de trucs a combiné et a comprendre en meme temps d'essayer de maitriser le gameplay, c'est juste over-stimulant et ça m'a découragé d'allez plus loin... Le dev devrais simplifier le jeux, retiré le bloom au jugé et rendre le crossair fixe pcs c'est juste trop dur a prendre en main tout en essayant de comprendre comment faire un build correct, je suis hyper déçu car j'adore la DA mais c'est juste absolument injouable
this is the game, but its not beginner friendly. take time to experiment and get the feel of the game.
Such a masterpiece of an movement shooter with an insanly high skill celling. But is has the most unique movement system ever made. 10/10 would recommend - Perforamnce and still fits my style :D
Very based game, glad to see the spirit of BLR still lingers on in bad ass titles.
Doku, I've waited a long time and somehow missed the early access release. This summer sale has let me discover this game again. YOU have created a MASTERPIECE. Bottom line, everything in this game is sexy. Its complex and unforgiving, its beautiful art style and AMAZING movement. This game is an absolute MUST OWN. Would love to see a story line and some lore at some point! While this game doesnt have a big player count, to anyone reading this, buy this with your friends and play it a bit. It feels like a breathh of fresh air and a huge nostalgia trip at the same time. 12/10
Players by region
Where this game's players are, estimated from review languages.
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