
It’s 1984, and in the basement of a quiet arcade store somewhere in the UK, an experimental arcade machine is gathering dust.Unravel the mysteries of the cabinet in this evolving, retro sci-fi experience.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
absurdly badly optimized, runs like garbage on the lowest settings, it's not an old gfx card, lots of other new games run great, but this 5-10fps don't make no sense
Our Nation's Miner has proven to be a pretty damn fun experience, I'm mostly in it for the story as the writing and ever-evolving endgame content has kept my interest easily. The gameplay itself is easily enjoyable though slightly repetitive, I'd gladly recommend it to a friend especially at such a relatively low price, I've easily gotten my money's worth with this one
I enjoyed playing this game, reminiscent of Asteroids which is great! A work in progress, but still very enjoyable. The only thing I think it's missing is a bit of lore that you can find around the place as you go :)
Pretty boring.
影片會說話,但影片也會騙人。Our Nation's Miner 看似勾勒了美好的世界:在未知的太空中開採隕石礦物,製造升級配件,迎向更加廣大的未來。然而,既不刺激也不清楚的新手教學,毫無威脅的隕石撞擊設定,自以為擬真但其實難以查閱的使用手冊,都讓這款遊戲比二十年前的太空隕石遊戲還要無聊。 啊,原來我才玩了 0.4 小時,其他都是卡片時間...花了 24 分鐘還無法讓人喜愛的動作遊戲,真的會是好遊戲嗎?
If you've ever played the arcade game Asteroids... this is a very shiny looking version of it that is less entertaining because it lacks even a motivation to reach a high score. You're better off playing Asteroids because at least that game has an actual consequence to losing rather than losing collected resources and thus making the game taking longer to complete.
Pretty Dumb Game!
Not exactly asteroid shooter anymore, the drastic change just adds some mystery.
Tags: Tactical - Sci Fi Sandbox Additional Tags: Delete Local Content & Remove from Library TLDR: Unity engine asteroid material grind game where you fly around hotspots, dock and sell/grind stuff. Story cliche, controls finnicky, UI confused. Game is very amateur, in-game info is delivered through a child window of you sitting a desk flipping through pages in first person which stays in the corner of the screen at all times. Ship movement is managed through impulse/intertia management in a rather approximative manner. The On-screen elements try to add a feeling of 3D depth but instead feel like multiple panes jumbled together and do not translate the desired effect onto the player. There is no tutorial per say and a lot of guesswork is involved. The setting has no real hook to catch you early. First person sections have those annoying scanning lines in the FOV. The game sits at well over 6gb of HDD space and the entertainment value is rock bottom for this genre.
Mayby I'm to stupid for this one. Can't even figure out how to start this game...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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