
A ritual. A festering, unrequited love. Sink into a humid and visceral Southeast Asian horror about the pursuit of a doomed lesbian love. Is a bad ending better than no ending at all?
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About
Syira and Huimin once made a wish to a banana tree spirit. It was a silly, childish ritual they had found on a blog. They wished to stay best friends forever. Except that Syira wished…
“I wished she would be mine.”
Years later, it turns out whatever demon or spirit they had spoken to doesn’t grant wishes. Huimin has been seeing a boyfriend for five years and they’ve even booked out a chalet to celebrate their anniversary. Syira’s wish might as well be a joke.
Until a frantic phone call arrives in the middle of the night — a lover’s quarrel had turned violent. Huimin begs Syira for help and slowly, a dark and malicious desire begins to take root in her head.
Maybe the spirit does listen after all.
Game features:
2 Bad endings to explore your darkest desires
3 full CGs and 15 partial CGs
About 15-20 minutes of gameplay with 7k words


Note: Syira pronounced as "Shi-rah" or "Si-rah"(Arabic/Malay name) and Huimin pronounced as "Hwee-min" (Chinese name). FYI This is based on how I know them pronounced in Singapore, so it may vary for other regions!
Italian translation by Marianna Ricciardi, accesible through 'Preferences' menu.
Genres
Stats
Languages: English, Italian
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏无中文 时长较短 免费 超级美味的一篇女同性恋,结局里爱恨交织真的太美味了… CG画风很有特色…和剧情超级贴! 请注意 主线中有突脸内容 没有预警 蛮吓人的 A sudden horror in the main line CG no warning, please pay attention
抱歉我小时候就喜欢看海的女儿 这期姬恋直真的有点甜文本好阴湿好扭曲给我看美惹 是一片丹心是无法向星星许愿的恋情 虽然两个结局都是be但是都好内个[spoiler]我把他的心吃掉这样你是不是就能喜欢我了 他既苦又甜 是我讨厌的 也是她喜欢的 我嚼东西 肉在我的牙齿上破裂 撕裂 血流过我的舌头 我的嘴唇和我的喉咙 如果是你的话吃掉我也没关系 她一定通过我的喉咙尝到了我的恐惧她一定知道尽管我很害伯但我不会逃跑[/spoiler] 当然我会帮你的处理他的为了你我甘愿成为共犯嗯嗯 倒贴是女人最好的医美——范玉欣
[b]I sh t myself.[/b] It's a short visual novel about two girls and their relationship. And since I do love yuri, I couldn't resist playing it. And I didn't regret it. The story is quite interesting, the art is beautiful, but the ending... You can tell from the title that you shouldn't expect a happy end)) There will be a few jumpscares, though. A great creepy game for the night. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i enjoyed the game even though it read like self harm, canon lesbian event unfortunately (les4les will save you please don't do this to yourself)
I'm always a sucker for when yuri is doomed especially when it's incompatible orientations... the social implications and the ways in which Syira is doomed are fantastic.
Exactly what it should be. Horrible horrible horrible. But human.
免费 没中文 没成就 我们的坏结局 希拉与慧敏曾向一棵香蕉树灵许下心愿。 那是她们在网络博客上看到的幼稚小游戏仪式,两人许愿要永远做最好的朋友。 可希拉私下的心愿却是…… “我希望她只属于我一个人。” 多年以后,当年许愿的魔物或树灵似乎并未应验愿望。 慧敏已经交了五年男友,甚至还预订了山间小屋,准备共度纪念日。 希拉的心愿,仿佛只是一场笑话。 直到某天深夜,一通急促的电话打破平静 —— 情侣间的争吵演变成了激烈冲突。 慧敏向希拉求救,而一丝阴暗扭曲的执念,也开始在希拉心底悄然生根。 或许,那个树灵其实一直都听见了。 游戏特色 包含两个坏结局,探寻内心最幽暗的欲望 3 张完整插画 CG、15 张局部插画 CG 游玩时长约 15 至 20 分钟,文本字数约 7000 字 备注: Syira 读作 希拉 / 西拉,为阿拉伯及马来语名字; Huimin 读作 慧敏,为中文名字。 以上为新加坡当地惯用读音,其他地区读法可能略有差异。 意大利语翻译由玛丽安娜・里卡尔迪完成,可在设置偏好菜单中切换使用。
lowk felt like itd be weak bc of cliches and parallels to other stories like gunjo but its definitely different and employs strong enough writing and well orchestrated emotional variety that I thoroughly enjoyed this cautionary tales about performing rituals, particularly with your ambiguously homoerotic friendships.
Loved it, the horror vibes and the way it was written made me attached to the characters. both women were written nicely- the art work is gorgeous. its about 20 minutes, and so worth it both endings were so good.
we gotta destroy heteronormativity and straight people
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.