
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 14 → 2.83/day in the week after.
About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.6Kreviews | 95% | — | $1.3M |
| $14.99 | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bonne surprise pour ce petit jeu indé. C’est rustique, c’est moche, ce n’est pas très bien poli ni parfaitement équilibré, mais… on s’amuse bien, on y retourne et on kiffe. On s’attache à nos personnages, on les fait progresser, on leur crée de petits builds sympas, puis on affronte une épreuve pour faire monter la guilde de niveau et… la moitié de l’équipe meurt. On fait évoluer les survivants, on choisit des remplaçants pour l’équipe principale, on recrute des talents pour la nouvelle génération, on enrôle un personnage unique et on repart ! Entre-temps, on débloque de nouvelles mécaniques et de nouvelles classes, on fabrique les équipements du palier suivant, on imagine des builds et on donne des titres à nos personnages pour les spécialiser… Il y a pas mal de choses à faire. Même si les mécaniques et les builds restent assez basiques, on prend plaisir à constituer ses équipes, à investir dans ses personnages et à les faire progresser. La difficulté m’a paru bien équilibrée. On se sent toujours en danger lors des quêtes principales et quelques morts surviennent de temps en temps, ce qui nous oblige à renouveler l’équipe. À part une ou deux quêtes étonnamment difficiles, la progression est plutôt bien adaptée. Une fois l’équipe bien rodée et correctement équipée, la fin ne pose toutefois pas trop de problèmes, sauf lorsque l’on se fait surprendre — le mage qui se fait tuer en un coup, oui, oui. Pas mal de petits défauts, cependant : * Certaines classes me semblent vraiment faibles, notamment toutes celles qui reposent sur l’esquive : le rogue — à part en reaper —, le moine ou encore le maître des lames. Je n’ai pas réussi à en faire des personnages réellement efficaces. Leurs builds et leurs sorts ne sont tout simplement pas assez bons : ils sont trop faibles, trop risqués et ne valent pas le coup en comparaison des archétypes classiques comme le mage, le guerrier, le tank ou l’archer. * Certains personnages sont très peu efficaces dans les combats de groupe, mais deviennent au contraire indispensables contre certains boss. * Les statistiques sont également très déséquilibrées. La force et l’intelligence prédominent complètement, tandis que les autres caractéristiques restent très secondaires. Certes, je peux infliger des coups critiques grâce à ma dextérité, mais si mes dégâts sont principalement basés sur ma force, la dextérité n’a que peu d’intérêt sans une force déjà très élevée. L’endurance — ou vitalité — et le mana passent au second plan, tandis que la sagesse et la dextérité arrivent encore derrière. * On aurait aimé un peu plus de classes et de diversité, davantage de builds, de sorts et de combinaisons possibles. * Les classes finales sont décevantes. Ce ne sont guère plus que des versions améliorées des classes précédentes, et elles mettent beaucoup trop de temps à devenir accessibles. * Il manque vraiment une mécanique permettant de générer davantage d’or. J’ai passé la quasi-totalité de ma partie à courir après l’argent et, par conséquent, à farmer les mêmes niveaux encore et encore. Comme la diversité des boss et des monstres est assez limitée, cela devient rapidement répétitif. * On pourrait penser que l’IA permet de contourner ce problème, sauf qu’elle est désastreuse : le mage qui se lance une boule de feu en pleine figure dès qu’un ennemi est à portée, l’archer qui saute directement au corps à corps, etc. * Le jeu encourage à créer plusieurs équipes et à recruter de nouveaux talents chaque semaine. On peut même payer des améliorations pour en recruter davantage. Pourtant, on finit par se rendre compte qu’au-delà de deux ou trois équipes, cela ne sert pas à grand-chose. Les missions hebdomadaires peuvent être réalisées avec sept ou huit personnages de réserve. Au-delà, les recrues deviennent surtout un gouffre financier : elles coûtent cher à recruter, cher à faire progresser et même cher à renvoyer. * Enfin, l’histoire reste assez anecdotique. Elle m’a arraché quelques sourires, mais j’ai très vite commencé à passer tous les dialogues. * J'ajoute aussi, le reset des compétence coute une PUTAIN DE BLINDE, pourquoi ??
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
| $14.99 |
| 58ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 280 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great tactics game! As many people have already said, the art style isn't its greatest strength, but it's been growing on me, to be honest. On top of that, it shines in all other departments: thought-out and addicting gameplay loop, interesting battle mechanics and progression. I'm looking forward to keep playing!
一进战斗就卡死。每次战斗都要读取自动存档一次,就可以
游戏是好游戏,但是美术这块卖相实在太差了,也没有模组优化,导致一直安利不出去。 下面聊聊游戏本身的一些内容。 虽然主线本身并不出彩,但嵌入主线中的角色命运与支线里的描绘是很优秀的,但可惜的是游戏本身只提供了单一路线的剧情,在大多数任务中给的自由裁量范围很狭窄。不过就我的体验来说,看着艾兰从不甘种地的农村小伙,一路成长为公会里第一个白金冒险者,看着遇害商人的女儿没有被宗教麻痹,而是顶着伤痛直面强盗王,并重新振作起来,看着本来想逃跑的冒险者被劝说留下,又带着迷茫加入公会,并成为艾兰的好搭档,看着弥莎砂带着恐惧与无助来到公会,在无数任务中结识了一群愿为本是邪教徒的她献出生命的挚友,并齐心协力从大恶魔手中夺回灵魂…… 这一个有一个微小的故事,以及在随机事件中遇到的各种故事,以buff的形式将成长与岁月刻在了一个个或随机或定制的冒险者身上,而这些冒险者们又组成了一个个队伍,一个个队伍又构成了公会,而公会,最终成为了光辉传奇。 这一整个过程我是很享受的,所以我想提出几个可能的优化方案: 1.改良称号系统,根据角色的功绩而非职业面板和特性选定; 2.完善/丰富角色间交互,对话尴尬的话就别天天对话了,每天都得去酒馆里查一遍谁和谁又尬聊到-30有点累; 3.基础派遣自动重复执行; 4.物品拆解成材料; 5.角色debuff的矫正事件; 6.时间跨度可以更大一点,不是按天而是按月按季度,角色会成长,也会衰老,会结婚,也会生孩子。 当然了,最优先的还是优化下美术,虽然一直玩的话会慢慢接受这个风格,但想安利出去是真的困难。
There are strong influences of other games within this genre present, but this game adopts those mechanics pushed them further. The trait system is sweet, builds are versatile, loot is diverse. Really liked how you could concentrate traits and additional skill point potions to preferred or high potential characters, ended up developing an OP adventurer that could solo nearly any encounter in the game. It feels like the ultimate Flash game, mean that in the best way possible. Definitely worth the $20
Everyone else has already said it, the graphics are rough, but to me there is a charm to them. This brings me back to being 10 years old and finding a weirdly in depth flash game that I obsess over after school and on weekends except now I am 28 and obsessed with this game after work and on weekends. I keep thinking I have burned myself out on it, but the itch keeps coming back.
Imagine Darkest Dungeon, but instead of top tier art it looks like something a scammer on Discord would try and sell you. Imagine Fire Emblem, but it's the kind of cringe writing and dialog you'd be embarrassed to have posted on your Geocities fan fiction blog in 1999. Imagine XCOM, but it's bad anime drama. The gameplay itself is okay even if it's ripped directly from better games.
Happy happy love this game
much better than you would expect, literally surpasses expectations
Great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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