
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 14 → 2.4/day in the week after.
About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.6Kreviews | 95% | — | $1.3M |
| $14.99 | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is just the best Tactical RPG I've played in a very VERY long time. In fact, it may have surpassed Battle Brothers as my all-time favorite although I'll need to play more to make sure. Despite taking place in it's own universe, the game is very obviously inspired by D&D and has a lot of mechanics taken straight from it. The classes, the skill trees and the way to change between them is more reminiscent of FF tactics though. There's even a bit of Fire Emblem in there with the bond system and the anime artstyle. There are just so many possible status effects, spells or buffs who all have unique interactions between them. With the custom rules at the start of the campaign the game is pretty much as hard as you want it to be. 15 hours in I feel like I'm just scratching the surface of what's possible. The only bad things I would have to say about this game is that the writing is just mediocre, the artstyle takes some getting used to and even right now, I can see that the game wouldn't really have the replayability of something like Battle Brothers or FF tactics since the random quests are repetitive while the story quest are always the same. But still, if you like Tactical RPG, I can't recommend this game enough.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
| $14.99 |
| 58ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 277 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我们的冒险者公会没落了…… 游戏很像战棋版的暗黑地牢,但整体氛围要轻松阳光很多。玩家扮演公会管理层,一边招募培养冒险者出任务推进剧情,一边推进角色支线解锁各种功能和科技树。故事风格整体轻松搞怪,也有一些偏正剧的还不错的支线(比如冰雪新娘那个故事),主线就有点白开水了。 作为游戏性核心的战棋部分还挺好玩的,各种职业之间的特性、技能和数值设计得很有趣,而且相对来说也比较平衡,没有太拉跨用不了的职业,属于各种流派配队都能玩(除个别三阶职业过于OP了,说得就是你魂刃死神!),经典日式战棋的味道。 就是美术和UI实在是拉完了。。。不过也忍了,毕竟游戏就是要好玩!
Es muy buen juego.
非常棒的一款回合制游戏,小人、包括小人肖像还能自定义真的太强了,可以自己捏自己喜欢的角色,剧情比较短,职业和团队之间搭配也很有意思,感觉这游戏最强的就是上毒和上流血再加上真伤了,一路杀穿到火龙,有些免流血和毒的也可以用真伤加协同攻击直接围殴灌死
This was the best accidental purchase I've ever made. I had seen this game before and played the demo but wrote it off mainly due to the art style and the limited content in the demo. But I forgot to unsubscribe to the humble bundle one month and suddenly I had it, so I gave it a second chance. Two weeks and 70 hours later after playing the game like a heroin addiction was my job, I rolled credits on it. Is it perfect? No. Is it still the best tactics RPG I've played in ages? Abso-♥♥♥♥♥♥♥-lutely. If you enjoyed Fire Emblem, Darkest Dungeon, or Final Fantasy Tactics give this game your time. Support this freak of nature game made by one guy because these are the sorts of games that we need more of. Eccentric, well loved, games made by people who actually want to make them.
太好玩啦! 雖然剛開始覺得美術也太醜 但實在太好玩了 希望出2代啊!
It's... fine. A tactical management game with relatively simple combat with an emphasis on managing a large stable of adventurers and sending them on quests. Since all your adventurers are nameless schmucks (they have names, but you know what I mean) that could die the story dynamic is weird because it always happens back at base with the "real" characters who are all staff at the guild I liked it, but didn't love it. got frustrated when I found out I got punished for doing a completely normal thing, and then my last save was very old
画质一般但是玩法很不错~
除了美术其他内容都非常扎实的一款公会模拟经营+战旗+RPG~如果喜欢这类元素的话,一定会沉迷其中。其实看久了这个美术也习惯了。
离卖爆只差一个好美术的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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