
Oujia: Rumors provides a first-person thriller-horror survival experience taking in a haunted house. The fictional storyline is set to raise awareness against rumors. The wise do not buy rumors, do you?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Antes que nada debo comentar que este juego tiene muchos bugs visuales, piezas mal encajadas en el mapa, objetos que flotan, los sustos repentinos no causan miedo y en el hospital donde estaba el elevador cuando cargas el mapa ya no esta y hay un hoyo en la pared que si lo cruzas te sales del mapa y caes al vació, pese a todos esos bugs lo quieres jugar adelante no es mal juego pero el dev debió de testear mas su juego y arreglar estos bugs visuales que quitan buena experiencia en el juego.
I usually don't go for horror games but the description drew me in. It was a really fun game, not so scary that I wanted to turn it off but it had quite a few good scares. Well done to the one-person team who made it. It takes about an hour to play and it's definitely a solid little game.
wtf
All Uriah wanted was some mint choccie chip ice cream. Instead, his neck was snapped into oblivion. 10/10 squish design. 0/10 typeface choice for the trailer. You never use papyrus. Everyone knows that.
This is a brilliant horror game. Whilst it may not introduce anything groundbreaking, it effectively tells its story whilst providing horror elements effectively. I'd recommend this game to anyone who wants to go through a sad story, but also likes jumpscares. My gameplay is below. https://youtu.be/RmsXEoQDlGY
The game has its jump scares. However, it runs slow and often times the dialogue between characters is stiff and does not allow you to skip it. You can explore and examine things, but once you have talked to the team, it does not give you options to talk to them again. Your death which happens when you get caught by one f the paranormal entities happens real quick and the frustration of trying to play the game again is not worth it.
这游戏还可以,男主是真的狠
Ouija Rumours is a small-scale but emotionally driven horror experience that leans far more into atmosphere and introspection than overt scares or mechanical complexity. Developed and published by LsGamedev, the game presents itself as a quiet psychological descent rather than a traditional survival horror title, asking players to engage with its themes patiently and thoughtfully. From the outset, it establishes a somber, uneasy tone, placing you in the role of a father returning to a remote, decaying cabin tied to painful memories, unfulfilled promises, and the destructive power of rumors. This framing immediately grounds the horror in personal guilt and emotional weight rather than supernatural spectacle. The narrative unfolds gradually through exploration, environmental details, and fragmented storytelling. Rather than relying on heavy exposition, the game allows the player to piece together what happened through subtle cues, objects, and moments of reflection. The concept of rumors acts as both a literal and metaphorical force, shaping the tragedy at the heart of the story and reinforcing the idea that social judgment and whispered accusations can be just as devastating as any ghost or curse. This thematic focus gives the game a sense of purpose, even when its pacing is slow, and helps distinguish it from more generic haunted-house experiences. Gameplay is intentionally minimalistic, emphasizing movement through spaces, interaction with objects, and light puzzle-solving. There are no complex systems or combat mechanics to master; instead, progression is tied directly to observation and curiosity. This design choice reinforces immersion, encouraging players to move carefully, listen closely, and absorb their surroundings. However, it also means that the experience can feel mechanically shallow, especially for players who expect frequent challenges or varied gameplay loops. The simplicity works best when viewed as a vehicle for storytelling rather than as a source of engagement on its own. Visually, Ouija Rumours reflects its indie origins, with modest graphics that prioritize mood over detail. The environments are dimly lit, worn, and claustrophobic, effectively conveying neglect and emotional decay. Lighting and shadows are used to create tension, often leaving areas partially obscured and inviting the imagination to fill in the gaps. While textures and models are basic, they serve their purpose in maintaining immersion rather than distracting from it. The restrained presentation helps the game avoid feeling overstated, allowing the horror to simmer rather than explode. Sound design plays a crucial role in sustaining the game’s unsettling atmosphere. Ambient noises, distant creaks, subtle whispers, and long stretches of near silence work together to keep players on edge. Rather than relying on loud stingers or constant audio cues, the game uses restraint to build unease, making the quiet moments feel heavy and charged. This approach complements the psychological nature of the horror, reinforcing the sense that something is wrong even when nothing overtly frightening is happening on screen. As a solo-developed project, Ouija Rumours clearly shows both passion and limitation. There are moments where interactions feel clunky, pacing drags, or direction becomes slightly unclear, reminding players of the constraints under which it was made. Yet these imperfections are offset by the sincerity of its themes and its commitment to telling a grounded, emotionally resonant story. The game does not attempt to impress through scale or spectacle, instead focusing on delivering a cohesive mood and message. In the end, Ouija Rumours is best appreciated as a slow-burn psychological horror experience aimed at players who value atmosphere and narrative over action and complexity. It may not satisfy those looking for intense scares, polished mechanics, or high production values, but it succeeds in creating a reflective, unsettling journey shaped by regret, isolation, and the lingering impact of human cruelty. For fans of indie horror that prioritizes emotional storytelling and quiet dread, it offers a haunting experience that lingers more in thought than in shock. Rating: 6/10
This was decent. Worth it on sale. You get a decent tale competently told, with some light puzzling and horror elements. All wrapped up in an hour-playtime package. Can't really fault it. Hope they're working on another horror.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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