
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed the game and got 100% completion. The vocal tracks are phenomenal, I just wish there were more
love this game, normally not into rogue-like, but this one takes the cake!
Wonderfully depressing. think xcom 2 legend mode with no healing unless you kill someone to heal another..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
| $3.4M | 6.8K | 90% | $19.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 3.4K | 81% | $24.99 | |
| $3.4M | 8.6K | 97% | $29.99 | |
| $3.4M | 7.9K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4M | 162.6K | 92% | $24.99 | |
| $48.9K | 219 | 81% | $6.99 | |
| $75.3K | 254 | 75% | $11.24 | |
| $35.7K | 66 | 79% | $17.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $176.5K | 421 | 82% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩过同类型游戏就知道差距了,游戏色调和画面简陋得像参加制作组全家的葬礼一样,没有局内存档,你一个策略游戏tm学肉鸽的重开干嘛,有任何意义吗?,战斗过程公式化完了,剧情更是没人样,而且说实话都抄袭xcom这么明显了,居然还能做到这么无聊,制作组智力真的有问题
Great game. Short one though.
非常好玩的游戏!上头!希望出续作!终于遇上个战旗游戏是让我把游戏所有机制和操作都给试图用上,还能成长变强,故所以竭尽全力去认真打的尽可能深入以最大化收益,还不用担心棋子死亡,可消耗性、小兵/炮灰化的战旗很少,同时还能献祭作为代价变强只为撑到最后,再次轮回保留上次碎片全新加成开始的正向肉鸽,这样既不虐玩家还能斗智斗勇用尽所有资源到最后的战旗目前算是遇到的第一个,尤其美术不错还很独一无二!妹子们也都很唯美优雅且兼具帅气于一身,还不用玩有男的SLG,玩游戏真的很少很少用除非是男主为了代入感。
The game is brutal. You must be either okay with sacrificing and consuming your characters who the game refers to as your 'daughters', or very accustomed to turn-based RPG, min-maxing, maybe some save scumming(quit and load) and whatnot to minimize said tragedies. Many of the crucial mechanics, such as how enemies act differently on their first turns, initiate of enemies, spawn triggers, and how skills ignore dodge, are not explained. Combat system is well-designed as a whole but until understanding it, it can feel random and unreasonably punishing. Reason I recommend the game is because it does have a solid combat system with minimum RNG once you understand it. It doesn't kill your character because a weak enemy felt like landing crits today. Art style is beautiful, OSTs are great, and voice acting is excellent. Design team worked real hard on this one. The closest game I can compare this with is Darkest Dungeon. If you've like the game, you will probably like this one too.
Não terminei o jogo então vou falar minhas experiencias iniciais. De inicio o jogo me deu uma grande estranheza tanto pela jogabilidade que não sou o maior fã e também pela sua estética que é sim muito bonita, mas para alguém que não é acostumado estranhei igualmente, demorou algumas horas me acostumar com o jogo e as mecânicas junto as animações serem satisfatórias na minha gameplay, a mecânica de reviver um personagem morto em uma run e poder revive-lo em outra run foi algo bem positivo, podendo pegar personagens mais upadas para te ajudar em uma nova jornada, passar uma fase sem levar dano é algo muito satisfatório(to jogando no modo pesadelo então personagem não tem regeneração ou alguma cura depois de acabar as fases, pelo menos até o momento atual da jogatina). OBS: o jogo demorou um pouco para me pegar mais que as duas horas de "teste" que a steam te da.
It feels too samey and tedious as if there isnt much gameplay or variation, so it's masked behind the roguelite tag, get it cheap!
000
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.