
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来打算作为养daughter的游戏玩起来,结果发现不管牺牲几个daughter,接收者也只能继承一条属性,其他daughter不是白白死掉了么?我至少希望每个daughter都能留下点痕迹啊,但是墓地只能容纳32个QAQ 好不甘心啊!要是以这种扭曲为卖点的话——虽然我知道美术风格也是卖点之一,但就算加上DLC之后daughter的形象也太单一了——我真的很难接受。 希望至少再更新一下皮肤什么的,以及改善特性继承,让每个daughter都能留下名字。那样的话样我会给好评的。 至于现在的状态,我只能给出这个评价,很抱歉。
为什么会有人喜欢折磨自己的硬核游戏? 因为只有这种游戏才能让你体会到这样的感受: 你会一次又一次的失败,你会一次又一次的沮丧,你会一次又一次的痛苦。 直到当你冲破万难抵达终点,看到了那前来迎接你的彼岸花开时,才会为自己的一路颠沛与坚持而感动得热泪盈眶。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No
Would only pick it up on sale. Like some of the other negative reviews said game play is the same missions over and over with very slow character progression. What makes it fun is there is punishment for messing up and unique bosses ever 7 missions.
A great turn-based strategy game. Slightly complicated to get into but surprisingly simple after running a few missions. Love the theming for the game. The environmental story-telling is phenomenal but the missions do get a bit-repetitive.
During the rescue mission, the game somehow glitched after killing the monsters and froze just one step away from victory. As a result, I had to restart the mission and go through it all over again (4th boss mission).
Cinema
al inicio uno creeria que seria un juego dificil de entender pero es engañosamente facil de entender pero dificil de dominar
Othercide is an amazing turn-based game. The satisfaction you get after executing a series of moves on an enemy is euphoric. However, small improvements are needed that I think would take this game from a B to an A grade. 1. A key binding for dialing up or down the speed of the game 2. More cosmetics for characters, the art style is one of the other main appealing factors. In my opinion, having more unlockable base customization options helps give more replay value. 3. A visual indicator allows you to see higher grade memories from least to most valuable. 4. More unlockable daughters 5. Higher and lower game differences that would allow the player to get a sense of how to play the game other than dream Difficulty.
<3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
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| $3.4M | 3.4K | 81% | $24.99 | |
| $3.4M | 8.6K | 97% | $29.99 | |
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