
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.5Kreviews | 83% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
The black, white, and red color scheme is pretentious and garish after- well, not very long. The music is repetitive and boring. The combat is unsatisfying in the name of demanding losses for narrative purposes, making it poor in game terms. Just overall disappointing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short Version: Short and sweet for a tactics game that delivers tight gameplay with a broody atmosphere, a solid choice! Long Version: Gameplay: Mistakes are punished hard but very few feel forced once you know what your units/enemies are capable of. Especially enjoy being able to check what moves enemies/bosses employ before they use them, really helps not having to learn through trial and error. You get a decent variety of skills/modifiers/classes to dispatch enemies that don't get too repetitive by changing/upgrading as you delve deeper. Roguelike elements are simple but let you choose between the usual starting from scratch but stronger or jumping back into the area/boss you last were. Story: I'll be honest, despite reading all the flavour text on equips/enemies/etc. provided, I didn't bother piecing everything together into a cohesive storyline, I never felt the need to have a concrete reason to fight on so I can't vouch for the strength of the plot, it's there if you need it. Sound: Music does a very good job of providing the right mood, sombre tunes that intensify as the peril grows, harder tracks when facing Bosses (though I'm not a big fan of vocal stuff). Sound design is on-point, weapons swing/hit satisfyingly, monsters sound creepy and die gurgling. Voice acting is okay but Mother is not as good a narrator as Darkest Dungeon's Ancestor (which is a high bar to clear). Graphics: Love the art-style and colour scheme, Daughters looks bad-ass and monsters/boss are appropriately nightmare styled. Final Note: Game could have used some final polish, some maps are too easy/hard, some enemies too tough/weak, some choices too one sided, etc., that being said, it was a solid experience from start to finish and I'm glad I got to enjoy it, well done folks!
Loving the game so far, its fun and hard. little of a learning curve but not so bad you want to stop. just beat the first boss. A lot left to do! one of a kind game mixing turn based with rogue like. hard to find something this one of a kind. great music also as you play.
Beau, intelligent et difficulté bien dosée. Bravo !
Imagine the combat from Baldur's Gate 3 was spun off into its own game. No time-consuming exploration, role play, or dialogue, just strategy-based battles injected directly into your veins. I see this as an absolute win! The music is great, the visuals are beautiful. and the color scheme of black, white, and red is a perfect fit. I was pleasantly surprised by the amount of customization, from picking which skills you get to applying buffs to those skills.
Atmosphere is great, art style is immaculate, and gameplay is everything you'd expect with some interesting twists. Punishing & rewarding, with multiple ways to strengthen your units. The action point/time line mechanic in combat allows for unique strategy and risk-taking. If you've never played turn-based tactical games before, maybe give this a miss because you might not get the same kick out of it. If you are a turn-based fan, I would definitely recommend.
Good game. It is a strategy game, that have a good difficulty, it have a variaty of mechanics but it is easy to understand in a couple of hours. The story is really good builded with a narrative that benefits good from it, I would say that the game lacks from a better UI/UX and the last phases of the game are a bit repetitive but it was fun.
La verdad el juego es muy bueno. No sé de donde viene tanto h a t e cuando es bastante explícito con sus mecánicas y la forma en la que se juega. Lo cierto es que parece ser muy punitivo al comienzo pero con cada intento el juego se hace más fácil por diseño, pero lo realmente atractivo de este juego viene en sus mecánicas menos evidentes, como por ejemplo el de controlar el retroceso de tus personajes en la línea temporal para ordenar de manera efectiva sus acciones, o el asignar ciertos sacrificios para adquirir y o potenciar stats, o el de leer adecuadamente los movimientos y las habilidades del enemigo para planificar adecuadamente tus turnos, especialmente cuando se tiene (tu o el enemigo) habilidades de reacción y/o contraataque. Esas mecánicas son las que a mi parecer frustran a muchos pero es donde está lo genial de este juego y que por cierto son mecánicas sencillas de entender pero no de dominar sin cometer errores como el de perder valiosa salud sin motivo alguno XD. Adicionalmente a eso el juego es bastante benévolo al permitirte progresar de manera más o menos libre, lo que te permite explorar con diversas estrategias o grindear si así lo consideras necesario. Es un juego que apela a la paciencia, algo que no muchos jugadores tienen hoy en día. Excelente juego
Combina momentos intensos y estratégicos, donde cada decisión importa, con una estética oscura y una atmósfera de bloodborne,(sacado de los mejores traumas). Lo que lo hace especial es cómo te deja reflexionando sobre el sacrificio, la pérdida y el sufrimiento con el que luchamos a diario. Si te gusta xcom, temática de pesadilla y una historia de lucha contra el sufrimiento te va a dejar con ganas de Mas. Fue personal al darme cuenta de que la madre compartía el mismo nombre que la mía.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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