
Follow Oswald in his short adventure to find his sister. Will he find her? Or is there a surprise waiting for him? There is only one way to find out! Good luck, adventurers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
1折券买的,刚开始玩,感觉像是吞食天地的风格,喜欢。
无趣的RPG Maker产物 与同类游戏相比毫无亮眼之处
*touches a horse* got an achievement... NICE!!!
Normally I only review a game once I've completed it but I just finished the third dungeon in this, and my opinion may change, but I'm well enough into this that I can fairly say: THIS GAME IS TERRIBLE! Not just for some little things but for a litany of them! Here's a list to know what you are getting into: 1) This game is a GRIND, not just a small one either, you will be grinding for money pretty much from the start of the game to such an extreme, that it'll take you at least an hour before you reach the first boss AND beat it due to its stupidly high crit rate. Although I may have gotten a bad set of RNG the first few times I fought this boss since he got a crit on me virtually every round. 2) All of the characters start at lv 1, this wouldn't be bad if they were balanced in a way so that way a lv 1 Remy (your second character) was as strong as a lv 9 Oswald (your first character). But this problem compounds itsself to the point by the time you get Zara (your fourth and final member) the rest of your team ARE IN THEIR THIRTIES! This is aggregiously bad design, meaning of course MORE GRINDING! 3) Whenever a character joins you they start with the lowest tier of equipment they can possibly equip, and since this game has such a fetish for how expensive things are you need to grind MORE in order to purchase the gear to get them up to terms. 4) NOTHING, and I do mean NOTHING in this game has custom assets, or uses anything more than the base assets. Nothing is unique in the playable characters, and the music is the same set you've probably heard 100 times by this point. 5) The story is bare bones. Normally that's one of the main things you play an RPG for, but here its so minimalistic that its: Hey you are here and you need to go this place next! It's so repetitive and there's no changes in what you do though the game, no story bits, no character interactions, no nothing. 6) Your two 'mages' learn abilities at such an abyssmally slow rate that they are pretty useless until you get them relatively high leveled. It doesn't help that even by lv 30 your healer DOES NOT KNOW A SINGLE GROUP HEAL SKILL! 7) Despite the fact that Oswald is classified as a 'warrior' he can equip anything in the game, including rods and staves, which makes no sense from a contextual standpoint. but I digress 8) After every time you clear a dungeon the price for healing at the inn increases, HOWEVER, the inn on the world map run by the accessory shop owner DOES NOT. This becomes exceedingly silly after the third dungeon since the price jumps from 50 'gil' to 180 gil immediately. The prior jumps were reasonable, this one wasn't since the inn on the world map costs a flat 250 gil. 9) If you couldn't tell from above, they are obviously trying to rip off Final Fantasy's monetary system. However this game is so bare bones its kind of an insult to the term 'gil' and I didn't think that was possible! 10) The difficulty spikes are ridiculous in this, since after you get your third party member enemies will no longer spawn in singles, meaning that often times you will face 2/3 enemies that are a bit too tough to really spawn in such numbers. 11) (I can't believe I forgot about this one!) All the characters and enemy damage are done in a big text block. This is especially given this style innately frustrating and the ONLY time I've seen it done in an RPGmaker game. the standard is usually you have a big row at the bottom showing all your character portraits and when an enemy hits you, you see which enemy is both attacking (via flashing) and which character they are attacking (via a big white number over the character portrait) Likewise the opposite is also true and shows how much damage you do to enemies in a far simpler fashion. Here I often feel like I have no knowledge of how much damage I'm doing to enemies or enemies to me! 12) It wasn't coded that enemies could cause status effects from normal attacks. Instead EVERY STATUS MOVE IS CLASSIFIED AS 'MAGIC'. This is honestly very, very dumb when you have rats casting poison, and scorpions casting daze. I know this is not something hard to program since so many RPGmaker games do this. Needless to say this needs a vast amount of work before you put a price tag on it.
This game is utter ♥♥♥♥ i had so little fun i ate my son
my always fave game even i already finished it. very classic and simple. just the way i like it
When I first started this game, I expected a nice or at least relatively interesting story about a guy in search of his sister. Instead, I got one with little to no story and filled to the brim with grinding. I got my whole party up to the highest level with the greatest equipment you can possibly get, and still had issues defeating the final boss. However, I did it regardless but got no release from it. There was nothing interesting about the game. No story, or character development at all. It's bland in that aspect and therefore I received little to no enjoyment from it.
[b]My playtime:[/b] 10:07:07 (based on internal clock, 100% achievements, before the last boss fights) [b]Grindy Achievement:[/b] Yes (2 achievements, took around 1 hour to get them both). [b]Optional Achievement:[/b] Yes (29 achievements). [b]Difficult Achievement:[/b] No. [b]Developer Response:[/b] Yes (~1 week). [h1]Intro[/h1] Oswald's Adventure is a turn based RPG Maker game. You'll explore dungeons, level up and gear yourself and your party member, kill a boss, and then repeat it all over again. [h1]Graphics[/h1] Most (if not all) of the graphics uses the default graphics. The mapping itself is decent, although i'm sure it can be improved somehow. [h1]Story[/h1] The game doesn't really have much of a story in it. There will be a prologue where you have to save your sister from the bad guys and there won't be any story until you meet the final boss. In fact, there is almost no conversation dialogue between the main character and other people except for an important one [spoiler](the one where you have to light 2 torches)[/spoiler]. I don't even feel anything when the epilogue comes [spoiler](when the game shows how the party member is doing)[/spoiler] since i don't really know the characters very well. [h1]The game[/h1] This game is actually just like any other RPG Maker games that you'll expect; you'll explore the world map, find a dungeon, explore the dungeon, beat the boss in the dungeon, and then do the exploration again, except that you'll be guided by a voice in your head instead of some real plot. To be honest, i find it boring since there really isn't anything to look forward to except to do some grinding again. There is one starting town (and the only town in the game, actually) that sells most of the gear you need (from the weakest until the strongest one in the game). Even though they sell the strongest weapon right of the bat, there is no way you can buy them at the start since they are too pricey and grindy to get. The enemies are actually very strong at the start that you need to be smart enough to figure out how to be able to proceed with your current standing. The enemy will get stronger in each dungeon that you need to upgrade your equipment over and over again. The good thing is, you're not really forced to buy which items so you can just pick whatever you think is right. The only thing that i find unique in this game is the world map. Even tough the dungeons have a touch based encounter, the world map has a random based encounter where the enemy difficulty varies from the area you stepped in. The closer you are from the town, the easier the enemies will be and the farther you are from the town, the harder the enemies will be. I even got killed by the random encounter once because i went too far. You'll start with 1 party member (yourself) at the start. However, you can recruit more party members (up to 3) by collecting their respective's business card. You'll get these card from various means; there is one that you can get from a chest and there is one that you can get by beating a boss. However, since you're not obligated to recruit them, it is possible to not recruit any and fight the final boss all by yourself (although i think it's impossible to beat since the final boss is very strong). Although the game guides you on which dungeon you can go next, you're not obligated to follow the sequence of the dungeon in order. However, it will be more difficult since the enemies are more difficult than how it should be. You can always grind to get better gear and level though since this game is mostly about grinding. Pros: - 4 party members - Freedom to explore in any order you want. Cons: - Game is too tedious at some point. [h1]Conclusion[/h1] It is actually just like any other RPG Maker games with hardly any plot and freedom to explore (and a lot of easy achievements if you count that one). [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you're a fan of RPG Maker game and don't mind to play one that hardly has any plot, then buy this one when it's on discount.[/i]
☆ ☆ ☆ ☆ ☆
[b]Playtime: [/b] 10h (actual playtime by saves in the game) [b]Achievements: [/b] 70/70 [b]Most challenging achievement: [/b] Teresas Star and Gold digger [b]Recommending:[/b] Yes [b]Story:[/b] Very dry and simple predictable story with only one small plot twist. ([i]Would not hurt add a little bit more to it.[/i]) [b]Playstyle:[/b] The mechanic of this game is simple and easy-going. Over the time really repetitive tho. Game is mostly about heavy griding for lvls. Fight system is same as Pokemon. Unbalanced system of dungeons lvl, while in the first dungeon you would encounter one strong and second weak monster fight together, in next lvl you get already 3 strong enemies. Adding companions to your party means staring to grind them up from lvl 1, so that means they gonna die on hit if you go against regular monsters you kill with a single champion. [b]Graphic:[/b] Nice old school 2D RPG game. Overall really easy-going game to play on the side while doing something else. Game is really cheap, so for this price you get your value out of it for sure.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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