
Follow Oswald in his short adventure to find his sister. Will he find her? Or is there a surprise waiting for him? There is only one way to find out! Good luck, adventurers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
It's been ages since I played an RPG Maker game, and maybe that space made me ready to love this game, and I did, I really did. It's fairly compact in terms of progression, there is no sprawl. It's as well designed as any RPGM game I can think of, in terms of maps, unlocks, upgrades etc. In fact compared to the humongous amounts of RPGM games out there, this one contains you pretty well to make sure you dont waste time. Unless you are clueless for this kind of game, you will complete it in 20 hrs and you will not fail at any point if you save smart and check your party's capabilities regularly. And if you do fail, there is an excellent guide to help you in the community area (kudos to aquatorrent) I see some complaints about grindiness, which yes this game will require to a point. But if you ever played any early Final Fantasy games you won't find it excessive I don't think. Simple hint - conquer every dungeon twice, and fight all the fights in each - you should be ok Most importantly, I had fun in this. There are many RPGM games out there, but I can say I enjoyed this one and I think there was thought and effort put into how it was made
fun and very easy to play. recommend for anyone who loves fun and easy games
This is a mediocrity RPG maker game and completely featureless. The "Key features" haven't any new design beyond default features of RM engine. You can find them in every novice RM developer's game. Pros: + No program bug. Cons: - Dev used default RTP materials to design all maps. So they all look the same. - The design of UI have no characteristics. - Very boring. You do the same thing as other simple RM games. Travel from one village to another, buy the best weapon and armor, kill the monster to get EXP and money, upgrade your level so you can defeat the BOSS. - All companions are level 1. They don't have any skill too. Normal attacks are your only fighting style at the early stage. - Very hard. My group is level 25, but they can't defeat normal scorpions at desert. Even they have the best equipment of this price class. If dev wants player to take more time for battles and level up instead of using various skills or tactical, then I must give up. Because I don't prepare for waste my time on this stupid game! - No new or interesting game system. - Many common mistakes. When I tried to call a canoe near the pond of village, game said "You only can call canoe at shallow water". But of course THIS IS shallow water! - The texts of villagers are fixed, they will not change. Maybe dev was too lazy to create more text pages and switches for them.
Oswald’s Adventure, developed by Dede Bayi and published by MLG Games, is a humble yet ambitious indie role-playing game that strives to capture the charm of classic turn-based RPGs. It’s a game that feels like a love letter to the golden era of 16-bit adventures, using simple visuals and straightforward mechanics to deliver a story centered on family, friendship, and perseverance. The premise is familiar but heartfelt: you play as Oswald, a determined young hero who sets out to find his missing sister. What begins as a personal journey soon expands into a broader adventure that carries him across forests, deserts, snow-covered plains, and volcanic landscapes, each filled with monsters, puzzles, and allies. Though it never attempts to disguise its old-school roots, the game’s sincerity gives it a certain nostalgic weight that makes it feel more personal than pretentious. At its core, Oswald’s Adventure is a traditional turn-based RPG built on a foundation of exploration, party management, and gradual progression. You travel through a world divided into themed regions, each with its own enemies, treasures, and challenges. Along the way, Oswald can recruit new companions, each with their own abilities, personalities, and fighting styles. Building an effective party becomes one of the game’s quiet pleasures—you learn to balance attack and defense, magic and physical power, ensuring that each member has a meaningful role during combat. The battles themselves are straightforward but satisfying, offering the familiar rhythm of strategic choice and steady reward. As your party levels up, you unlock new abilities and spells, craft stronger equipment, and slowly build the momentum needed to face tougher encounters. The combat isn’t revolutionary, but it carries a sense of familiarity that fans of the genre will find comforting. The game’s structure follows a steady rhythm: travel to a new area, explore the map, solve light puzzles, and fight through enemies to uncover the next piece of the story. What keeps this formula engaging is the gradual introduction of new mechanics and tools that allow deeper exploration. Oswald and his companions gain access to canoes and ships to cross different types of terrain, and certain puzzles require the use of these traversal tools in creative ways. Hidden passages, locked doors, and coded hints encourage thorough exploration. While the puzzles are never overly complex, they help break up the combat and give the world a sense of mystery. There’s also a “Business Card” mechanic tied to recruiting new allies, a small but clever addition that adds a layer of progression outside of the main quest. Each of these systems feeds into the feeling that Oswald’s journey is as much about discovery as it is about battle. Visually, Oswald’s Adventure embraces a simple aesthetic that fits comfortably within the RPG Maker tradition. The pixel art is modest but clear, with easily readable environments and distinct regional identities. Forests feel lush and green, deserts warm and open, and volcanic regions dark and foreboding. The game doesn’t rely on flashy visuals or elaborate animations; instead, it focuses on clarity and atmosphere. Its strength lies in how its minimalism complements the story’s tone—it’s a world that feels handcrafted and grounded, a personal creation rather than a mass-produced environment. The soundtrack reinforces this feeling with a mix of soft, looping melodies and ambient background tracks that match each setting. Together, the visuals and sound evoke a sense of calm nostalgia, giving the game an emotional warmth that larger productions sometimes lack. In terms of pacing, Oswald’s Adventure aims for accessibility but still expects a degree of patience. The difficulty curve is steady, allowing players to ease into the systems without feeling overwhelmed. However, the game’s design does occasionally lean on grinding as a means of progression, especially in later chapters where enemy strength spikes sharply. This can make the experience feel repetitive for those who prefer a smoother flow. Yet for players who enjoy the rhythm of old-school RPG grinding—balancing resources, upgrading equipment, and slowly mastering encounters—these sections serve as a satisfying test of endurance. The game rewards consistent play and careful preparation, echoing the design philosophies of older titles where success was earned through gradual learning rather than constant handholding. Despite its limitations, there is an undeniable charm to Oswald’s Adventure. The storytelling, while simple, feels genuine, with characters that grow in small but meaningful ways as the journey unfolds. The writing doesn’t rely on elaborate twists or philosophical overtones—it’s grounded in emotion and human motivation. Themes of family, loss, and courage run quietly beneath the surface, giving the narrative weight even when the dialogue remains brief. The game’s modesty works in its favor; it doesn’t pretend to be epic or world-changing, and that self-awareness makes it easier to appreciate what it does well. Its scale is manageable, its ambition restrained, and its heart unmistakable. Still, the game is not without its shortcomings. The reliance on RPG Maker’s interface and systems means that some menus and transitions feel dated, and the overall polish doesn’t always match its creative spirit. Navigation can occasionally feel clunky, especially when backtracking through older areas, and a few puzzles require more trial and error than intuition. Yet these flaws feel less like deal-breakers and more like rough edges that come with the territory of small indie productions. For players willing to embrace its simplicity and forgive its imperfections, Oswald’s Adventure offers a deeply sincere experience that values heart over spectacle. In the end, Oswald’s Adventure stands as a reminder of why classic RPGs continue to resonate decades later. It’s not a game that dazzles with innovation or technical prowess—it succeeds because it stays true to the emotional core of the genre. It tells a personal story, allows room for exploration and growth, and lets its world unfold at a gentle, deliberate pace. While it may not captivate everyone, it will strike a chord with those who miss the quiet joy of getting lost in a world built with care and intention. For fans of indie RPGs or anyone craving a nostalgic escape, Oswald’s Adventure is a modest but memorable journey that proves sincerity and imagination can go a long way, even in the simplest of forms. Rating: 7/10
Ok, so I am rewriting this whole review... a 3rd time to some things I learned and also that I wasn't aware my changes would be deleted on the last when I click 'allow comments' before saving my changes. So, to start, this game was quite entertaining and peaceful to me. Although other people have complained, the music was just right and a nice additive to said peace. The game took me about 12 hours to beat with me lacking 3 achievements that I was having trouble with finding. Those made me try to figure out things for myself by walking through all the sections all over again and checking every single place. Before I checked the last, the castle, I was slightly frustrated and decided to check reviews and discussions for some answers. A discussion had exactly what I needed, but the extra time spent placed me up around 16 hours total. So, the main achievements I was having difficulty on finding, was first the Master Mason, and then of course he's the key to the shrine. Well, you also have to have a level 99 Oswald and gain his only special ability in the whole game for the Master Mason to give you shrine access. My biggest issue was I couldn't find the bugger. The discussion though told me that he was on the top floor of the castle. I could finally get things done! One extra thing though... for the gold digger achievement, I learned the doors seem to open wide to get that much faster after you have your access. Other than those points, I did notice a light blue spot in the water on the way to the castle. It's the only light blue spot at all in the water, but considering all achievements have been gained, I suppose it's nothing. All in all, this is a perfect game for peaceful days or any days really.
这款游戏算是经典的RPG游戏了,唯一一个缺点就是开始地的传送阵不能传到别的地方去,每次回去都要走很久有点麻烦。战斗模式很简单回合制游戏,带足恢复药剂就很轻松,按照流程打boss站很轻松。
标准的RPG游戏,
Enjoyable Game ! but the story made me confused when try to understanding it.
10/10 nostalgic classic feel
All I ever wanted from a RPG maker game. Thanks
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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