
OSK is a stylishly brutal platformer in which you climb an enormous tree, up towards the sky as a squirrel escaping the chaotic apocalypse down below.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Danish, Finnish, Simplified Chinese, Greek, Indonesian +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
OSK is a charming and delightful puzzle-platformer that combines gorgeous visuals with tight gameplay mechanics to create an immersive and enjoyable gaming experience. The game follows the story of a young girl named Osk as she embarks on a quest to find her missing father in a mystical world filled with magical creatures and ancient ruins. The game's art style is absolutely stunning, with vibrant colors, hand-drawn environments, and a gorgeous soundtrack that perfectly captures the game's whimsical and enchanting atmosphere. The gameplay mechanics are also top-notch, with intuitive controls, challenging puzzles, and exciting boss battles that will keep players engaged from start to finish. One of the standout features of OSK is its unique movement system, which allows players to move in a fluid and graceful way that feels both satisfying and intuitive. This system, combined with the game's intricate puzzles and tricky platforming sections, creates a gameplay experience that is both challenging and rewarding. Another highlight of OSK is its storytelling, which is delivered through a series of beautifully animated cutscenes and atmospheric environments. The game's world is filled with secrets to uncover and hidden treasures to discover, making each playthrough a new and exciting adventure. Overall, OSK is an outstanding puzzle-platformer that combines gorgeous visuals with tight gameplay mechanics to create a truly enchanting gaming experience. With its charming art style, satisfying movement system, and engaging story, the game is a must-play for fans of the genre.
Я хочу поставить игре 3/10 -Слишком яркие краски в игре, до того яркие что голова кружиться. -В игре нету сохранения, то есть всю игру нужно пройти за раз (ИЛИ ВСЁ ВРЕМЯ НАЧИНАТЬ ЗАНОВО). -Игра чем-то напоминает Ori, но она не настолько красивая и интересная. -Сначала игры непонятно управление хоть оно и примитивно. -В игре присутствует контрольная точка на которой вы сохраняетесь (то есть если вас убили то вы вернётесь к последней сохраненной точке, НО ЭТО НЕ СОХРАНЯЕТ САМУ ИГРУ). -Не понятно почему звери на этом дереве меня п*з**т, хотя по сюжету они спасаются на этом дереве! (ЭТОТ КАБАН 🐗 НЕ ДАЁТ МНЕ ПРОХОДА) Разработчикам стоило бы всё-таки внести функцию сохранения пройденной игры!!!
OSK - The End of Time is a platforming game in which you have to climb a long tree in order to escape the apocalyptic scenario. It's a short game (1 to 1.5 hours). The game has to be finished in a single session. You will have to start again if you quit midway. No controller support. I’ve played it with a keyboard and mouse. The platforming didn’t feel smooth. The movement and combat element felt clunky. There are cutscenes at the start and towards the end. Those are done very well. I didn't get the story (if there is any to begin with). The art style is decent. The sound design is generic. The background music tracks are good. And OST DLC comes free with the game (eight mp3 tracks with VBR—at least above 192 kbps). The achievements are mostly on the easier side. A couple of them require you to kill animals. I would recommend reading the only guide available for the game on Steam beforehand (use the Google translator) in order to avoid playing it again. Most probably, the game is developed by one person, and it shows. I think the developer wanted to showcase their talent. If you have somehow got it in a bundle or for free, you may check it out. Otherwise, I would recommend against getting it on purpose. I appreciate the effort, though.
I'm not really sure if "OSK - The End of Time" is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Of course, benefit of the doubt is eroded when the "developer" has already been caught taking the work of other, real developers and slapping his own name on it. Diax Arts have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Diax Arts doing this is [url=https://store.steampowered.com/app/1791680]KAREN SEES[/url], which is really the "[url=https://assetstore.unity.com/packages/3d/environments/urban/polygon-shops-pack-low-poly-3d-art-by-synty-199026?aid=1101l7xu7]Polygon Shops Unity Pack[/url]" asset, written by the actual developers, Synty Studios. This is a basic 2D platformer that really looks a lot like one of Tonguç Bodur's many lazy asset flips. And the suspicion is there because, well, your character, a 2D retro pixel squirrel, is the only pixel asset in the game... that's kinda weird but also doesn't come across as deliberate. If the developer made his own assets, why are they mismatched? And he's already ripped off other people's assets and put his own name on them. Trust is earned. Asset flipping and unethical devs aside, this is not a game worth spending any time in, it's junk. The game doesn't have any save game features, despite that being a basic standard for all games of this time. The developer might defend this as an attempt to make the game seem more "difficult" without them having to balance the game or do their job properly with engaging and challenging level design, but it's just as likely they simply couldn't work out how to make a save game feature work. Either way, that's a defect that adds another reason for gamers to avoid this game. The game is very very short and can be finished in under an hour. Developers have at least some responsibility to provide enough content to make a game last more than 2 hours if they're serious about providing something of value to gamers. There's less content here than some free game demos. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features somewhat lazy, simplistic "retro" looking 2D graphics, and it's hard to say if this is due to the age of the assets used, if it's a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just, well, terrible looking. Considering this is being evaluated as a PC game in 2024, such poor quality 2D graphics in the 3D era just aren't good enough, whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better, this is a compromise gamers shouldn't have to put up with. While not necessarily a deal breaker, the game does lack polish and a few elements are a little clunky/unsmooth, this is still rough around the edges. There's also some reports of bugs which may result in a negative user experience. Your mileage may vary on this. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "OSK - The End of Time" has the far too high price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. For comparison, the $5 asking price for this game could get you games like "Company of Heroes", "Battlefield V" or "Mass Effect". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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Osk is a tough yet mesmerizing experience. It begins with a serene, beautifully designed natural world—until everything changes. A volcano erupts, fire spreads rapidly, and as a lone squirrel, you must climb ever higher through an apocalyptic landscape filled with desperate creatures fighting to survive. Some will protect their own, while others will see you as prey. The atmosphere is stunning, the music is fantastic, and the difficulty adds to the thrill. The ending? Absolutely spectacular. Considering this was crafted by just one developer, the level of effort and detail is mind-blowing. If you enjoy challenging, artistic, and atmospheric games, Osk is a must-play.
Osk was a really nice game. I got a good vibe from it. The visuals make me wanna nyahhhhh and the treeclimbing was simple and fun. Altough the combat felt a bit tedious. It felt better to just avoid it. I'm also a bit confused as to why the squirrel was pixelated. It kinda brought away from the cozy vibe of all the other animals. Either ways its a enjoyable experience. This should be played through one sitting. (Which you kinda have to since there are no saving.) Cheers
sb
OSK - The End of Time is a challenging indie platformer developed and published by Diax Arts that combines precision gameplay, environmental storytelling, and apocalyptic imagery into a surprisingly memorable experience. At first glance, its premise appears unusual: players control a squirrel attempting to climb an impossibly massive tree while the world collapses below. Yet this simple concept becomes the foundation for a journey that blends platforming, exploration, puzzle-solving, and survival into a focused adventure that constantly pushes players to keep moving upward. The game's story is delivered with restraint, relying more on atmosphere and visual cues than traditional narrative techniques. The world is approaching its end, consumed by chaos and destruction, and the protagonist's only apparent hope lies in ascending the enormous tree that towers above the devastation. The absence of excessive dialogue allows players to interpret much of the story themselves, creating a sense of mystery that persists throughout the entire journey. Rather than explaining every detail, the game encourages players to draw their own conclusions about the events unfolding around them. The central setting is easily one of the game's greatest strengths. The gigantic tree functions as both a physical challenge and a symbolic representation of escape, survival, and perseverance. Every new branch, platform, and obstacle reinforces the feeling of climbing toward something greater while leaving a dying world behind. The vertical structure gives the adventure a strong sense of progression because players can literally see how far they have traveled from the devastation beneath them. This constant upward momentum creates a unique atmosphere that few platformers manage to achieve. Gameplay revolves around precise movement and careful execution. The platforming mechanics demand accuracy, timing, and patience, rewarding players who take the time to learn the controls and understand the game's rhythm. Jumps must be calculated carefully, hazards require attention, and mistakes often carry meaningful consequences. The difficulty is deliberate and uncompromising, creating a constant sense of tension that keeps players focused. Every successful climb feels earned, and overcoming particularly challenging sections delivers a strong sense of accomplishment. What makes the platforming especially engaging is the variety of challenges introduced throughout the ascent. The game rarely relies solely on basic jumping sequences. Environmental hazards, moving obstacles, enemy encounters, and puzzle-oriented sections frequently alter the pace and force players to adapt. This variety prevents the climb from becoming repetitive and ensures that each new area presents its own unique set of problems to solve. The progression feels natural because new ideas are introduced gradually, allowing players to build confidence before facing more demanding challenges. Puzzle-solving plays a significant role in shaping the overall experience. Certain sections require players to observe their surroundings carefully and think creatively about how to proceed. Rather than treating puzzles as isolated segments, the game integrates them directly into exploration and traversal. These moments provide welcome variety and encourage players to engage with the environment on a deeper level. Successfully solving a puzzle often feels just as rewarding as overcoming a difficult platforming sequence. Combat adds another layer to the gameplay without overshadowing the platforming focus. Various creatures inhabit the tree, each struggling to survive in a world on the verge of collapse. Players gain access to electrical abilities that can be used to defend themselves and overcome threats. These powers introduce moments of action while also reinforcing the surreal nature of the setting. Combat remains relatively simple, but it contributes enough variety to keep the experience fresh and helps establish the hostile conditions of the world. The visual presentation is one of the game's most distinctive features. The 2.5D perspective allows the developers to create striking environments that emphasize both the immense scale of the tree and the destruction occurring below. The contrast between natural beauty and apocalyptic chaos creates a memorable visual identity. The world often feels dreamlike, with dramatic scenery and unusual environmental details contributing to a strong sense of atmosphere. While the graphics are not technically groundbreaking, the artistic direction effectively supports the themes of the adventure. The soundtrack deserves considerable praise for the way it enhances the emotional impact of the journey. The music shifts between calm, reflective moments and more intense compositions depending on the situation, helping establish mood throughout the climb. Combined with the environmental design, the soundtrack creates a sense of isolation and wonder that stays with the player long after individual challenges have been completed. It serves as an essential component of the game's overall identity. Perhaps the most remarkable aspect of OSK is how effectively it creates emotional investment despite its minimalist storytelling. The simple act of climbing becomes increasingly meaningful as players witness the world below descending further into ruin. The game consistently reinforces themes of survival, determination, and hope through its mechanics and environments rather than relying on direct exposition. This subtle approach allows the narrative and gameplay to complement each other naturally. The game's biggest challenge for some players will undoubtedly be its difficulty. It demands concentration and persistence, and progress can occasionally be slowed by repeated failures. Those who prefer more forgiving platformers may find certain sections frustrating. However, players who enjoy mastering difficult challenges will likely appreciate the sense of satisfaction that comes from overcoming the game's obstacles. OSK - The End of Time ultimately succeeds as a unique and atmospheric platforming adventure that stands apart from more conventional entries in the genre. Its combination of challenging gameplay, imaginative world-building, environmental storytelling, and memorable visual design creates an experience that feels distinctive from beginning to end. While its demanding nature may not appeal to everyone, players willing to embrace its challenges will discover a rewarding climb through one of the more unusual and compelling worlds found in modern indie platformers. Rating: 6/10
дерьмище полное у разраба самая нормальная игра это karen sees думал что это хотя бы нормальная игра думал что будем играть за оленя или волка игра будет чиловым платформингом ♥♥♥♥♥ играем за белку которая в какой то момент может стрелять молнией как из автомата можем убить ЛЮБОЕ враждебное существо от паука до оленя, и почему то некоторые зайцы тоже были враждебны так же сразу из этой игры понятно что разраб вообще не умеет делать свет в играх вырвиглазная помойка и ладно если белка была ладно спизженные ассеты и модельки неподходящие вообще под стиль игры а больше похожее на пиксель арт геймплей заключается в том что вы прыгаете по дереву длинной с Иггдрасиль которое пипец какое тонкое при то что на нем есть вся живность в этой игре а прыжки по облакам.... просто полное говно прошел на 100% с желанием того чтобы разраб сначала научился делать игры, или хотя бы нормально красть идеи и нормально реализовывать
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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