
Play as a new reaper, completing quests, collecting spells, and gathering equipment to fight through hordes of enemies in this grim but whimsical 2D adventure!
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[h1]«Death Tales»[/h1] [b][i]Красочный экшен-слэшер-платформер с поддержкой кооперативного прохождения. В роли жнеца собираем души для Смерти.[/i][/b] Геймплей: https://youtu.be/JGiujzYOjgY Герой может бегать, прыгать, делать рывок, выполнять комбо-атаки, использовать магию и снаряжение из инвентаря. По мере прохождения получает новые заклинания, более мощную косу и броню. В игре 30 уровней, есть секреты, дополнительные квесты, NPC и боссы + кооператив на двоих (локальный или онлайн через Remote Play Together). Второй игрок берет роль Спаура и сопровождает жнеца. Каждому игроку можно настроить все кнопки управления на клавиатуре или геймпаде, что весьма удобно. Экран общий, без разделения. Игрок со жнецом двигает камеру, второй игрок легко может уйти за видимую часть экрана. Игра его телепортирует к первому игроку, но не всегда и с огромной задержкой. Стиль, атмосфера, визуал и звуковое оформление замечательные, но геймплей довольно однообразный и скучный. По врагам слишком долго приходится колотить даже в кооперативном режиме. Минут через 20 от сражений устают пальцы, и появляется желание сделать перерыв. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://www.youtube.com/watch?v=u4LIpGXZsqQ An action packed adventure platformer with some trippy and colourful visuals. You are a reaper that go through levels to defeat enemies. The levels are cut into sections where you need to take out them all within each one in order to progress to the next and then complete the levels. Different paths can be taken as there are various routes you can take which leads to various enemies. Plenty of attack moves are available ranging from attack combos, dashes where you end up behind the enemy, tosses where you attack the enemy into the air, and slams. So combinations of these will aid how well you do. Along with these, there are spells and upgrades that are available to be collected. Options are available at the end of the levels so the adventures will differ from person to person depending on what they like to choose. There are also some fun boss fights as well with neat designs. They can also be challenging at times. Playing in co op mode with another person is also possible, which adds another element of fun as you fight together. I reckon the visuals is the highlight of the game because of the colourfulness of the game, which kind of haves some psychedelic and fairy tale feel to it. The platforming is also nice as at times it is not too simple. Sometimes you would need to use your dash ability in order to get to areas of larger gaps. And the combat is fun too, with there being a lot of different attacks and combos at your disposal.
After 4 hours of gameplay here are my thoughts. The game is visually stunning and amazing to look at. I thought the colors would be weird, but it flows and is captivating. The art style is both whimsical and creepy at the same time. The soundtrack and sounds are not overpowering and very thematic (as a content creator I turn them down a bit for streams & vods but for normal play you don't need to). Mechanically the gameplay is smooth and the challenge is appropriate. You will get lost in the gameplay and be drawn into the world. The equipment choices and power ups allow for a variety of playstyles - scythes, hoods, armor and spells are plentiful and have all sorts of fun uses. Speedrunners can run through areas once just to collect gear to give them an edge, and completionists can run a stage multiple times to collect all of the rewards. There are also events, shops and quests to add to the depth. Quirks? Menuing is odd when changing your loadouts for weapons and spells. There are times spells don't switch out right or you switch loadout screens suddenly when you didn't mean to. The events in some stages can't be skipped to start and/or end them, forcing you to watch some things multiple times if you are trying to get all rewards. Also, the quest missions don't always register when you accomplish tasks, forcing you to abandon and restart them. For $9.99 USD you are getting an excellent value for the game, and up until October 8th you can get it for $5.99 USD (making it an even better value). Plus, how many games do you know of that have a short Reaper with a scythe bigger than him (looking at you Gregg the Grim Reaper). I highly recommend it. One of my viewers bought it already and I gifted two to friends :) Check out my Youtube VOD i pulled from my live broadcast and decide for yourself! https://www.youtube.com/watch?v=xTCgw2d_YWY
Primeiramente eu gostaria de agradecer ao Luc Bernard e a Arcade Distillery por terem me dado a key do Death Tales. Apesar de eu não ser muito fã de jogos de plataforma/metroidvania, a estética halloweenesca do jogo meu chamou a atenção e eu queria muito ver como ele é, então, apesar de não ter zerado o jogo ainda, vou descrever a minha experiência com ele. Vamos lá: Death Tales é um jogo de plataforma que teve sua open beta lançada em 2017 para o PS4, com sua versão completa chegando na Steam dia 1° de Outubro. - O jogo é divertido. É um pouco difícil no começo com o dano fraco do personagem, mas depois que você consegue algumas habilidades e pode mudar de arma/armadura as coisas ficam mais fáceis, e isso não deixa o jogo chato de forma alguma já que os inimigos ainda vão te dar bastante dano, mas você terá mais cartas na manga. - A trilha sonora dele é muito gostosinha de ouvir, ela vai mudando conforme o mapa em que você está e dá aquela animada na gameplay. Alguns (rs) pontos que eu não gostei muito e podem contar como o lado ruim do jogo: - Durante o combate você pode ficar meio perdido com a mistura de habilidades. Como o cenário e os personagens tem o mesmo "tom de cor", em alguns momentos eu acabei jogando o personagem pra fora do mapa (me matando no caso né) porque eu não consegui ver onde ele estava no meio do vucovuco. - Ele deixa um pouco a desejar no combate quando o quesito é a movimentação do personagem, claro que você tem os combos e tudo mais, mas você não consegue se mexer enquanto a animação dos movimentos não acabar. O que é beeeem chato, já que os inimigos continuam te batendo e você não consegue bater neles. - Outra coisa é que (pode ser impressão minha) mas aparentemente dar dano nos inimigos não interrompem o ataque deles, mas se você receber dano enquanto está tentando atacar você não consegue terminar o ataque. - Achei a velocidade dos textos nas cutescenes muito rápida. Como começa subindo e depois some, você precisa ler rápido ou acaba perdendo a história do jogo, o que é meio chato se você precisa ler e traduzir o texto em live/vídeo, já que ele é todo em inglês. Também achei um bug: - Não sei se é porque eu ativei a opção de rever cutscenes já vistas, mas ao tentar sair do mapa no meio da cutscene de introdução (aquela que te ensina os ataques básicos) o jogo travou completamente e não respondia a nenhum comando, nem do controle, nem do teclado, nem do mouse. Tive que fechar e abrir de novo. Ao tentar fazer uma fase pela segunda vez ele também crashou e fechou sozinho, sem mensagem nenhuma. Lembrando que eu não zerei o jogo, essas são as experiências que eu tive jogando até passar da cidade de Vesilia (2° mapa). Apesar dos pontos negativos que eu mencionei, o jogo é legal e quero zerar ele com a minha foice de arco-íris e meu lançador de foguetes xD. Como os problemas citados podem ser resolvidos com uma atualização (acredito eu), não vejo motivo para negativar o jogo. Caso tenha alguma coisa a acrescentar eu faço uma segunda review mais completa quando terminar.
Loved the art style and the bright colors this game brings. However as others have said - the controls seem clunky and not responsive in the fighting side of things. Also the falling petals in the levels became a bit much with such bright colorful moving backgrounds. I found myself bored if I'm honest - and I think that came from the fighting now being fulfilling to me. "more repetitive than fun" PAA Community Member
Everything is so bright and colorful! Damn, it looks great! The sound design is very Burton-esque, too. Variety is there with multiple weapons, spells, and armors to unlock. This is something special...if you can actually play it. Now, don't get me wrong. You CAN play it. If you can adapt to the combat controls, I'm sure you will have a good time. I, on the other hand, could barely get through each screen. It feels like every single button input is delayed. You can't stagger most enemies, which I feel is an issue in a game that introduces combos. The controls just left so much to desired. I tried for as long as my patience let me. I want to love this one. It has a little Reaper with a sick ass scythe, for cryin' out loud! Only the patient need apply here.
BONJOUR A TOUS ! Alors j'adore les jeux indépendant déjà donc je serai juste dans mes propos ! Après y avoir joué X heures, je trouve que le jeu est pas mal, y'a moyen de se faire des petits build cool avec les différents stuff mine de rien ! Côté histoire, j'ai l'impression tout simplement qu'on incarne un faucheur qui du coup récupère de la vie quand on tue des ennemis ! Mais aussi je viens de quitter sur un choix à faire entre prendre l'âme d'un enfant ou de sa mère qui se donnait pour laisser vivre son enfant... malgré ses 4-6 mois ? Oui pauvre bébé... abandonné de sa mère, sans aucun moyen pour lui de survivre dans ce monde de créature hostile... Du coup j'ai pris l'âme du bébé ! HAHAHAHA :) Je trouve le jeu sympa, je ne sais pas si j'y retournerais, ça manque sans doute de quelque chose pour que ce soit + percutant et par contre là vient le "cassage"... ALLO LES DEVS ? C'EST QUOI VOTRE DELIRE AVEC LES MANETTES ? JE TENTE DE CHANGER UN BOUTON DE LA MANETTE POUR AVOIR LE BOUTON SAUTER LA OU JE LE SOUHAITE ET RIEN NE FONCTIONNE CORRECTEMENT DU COUP J'AI DU RE INSTALLE LE JEU (heureusement très léger) POUR ENSUITE Y JOUE AU CLAVIER... SAUF QUE LA ENCORE LA MANETTE (qui était débranché du coup...) S'AFFICHAIT TOUJOURS A L'ECRAN, BEAUCOUP DE BUGS DE CONTROLE... LA FIREBALL QU'ON NE PEUT PAS DIRIGER AU CLAVIER (et je pari qu'on peut avec la manette :) ) Bref réglez ces soucis de contrôles parce-que certains vont vous cassez en vous mettant des avis négatif alors que le jeu est pas mal si on essaie de passer outre ses soucis... oui j'ai full use ma fireball vers le haut pour les ennemis volant ou boss mais c'est frustrant de pas pouvoir la diriger à cause d'un bug qui fait que le jeu souhaite sans doute qu'on change la direction de la boule de feu j'imagine au joystick droit de la manette mais au clavier... (même en étant débranché) donc oui impossible de l'envoyer où on le souhaite parce-que nous n'avons pas de joystick droit sur le clavier ! c'est triste mais vive le spamming vers le haut XD Aussi quelques bugs, glitch, le personnage qui reste accroché en l'air près d'un mur si on essaie de s'accrocher sur un bord qu'il n'y a pas :P mais bon le jeu peut devenir très sympa avec quelques améliorations et corrections de bugs :)
Hypercolor platformer - lots of hidden secrets and shoot-slash soul collecting. Co-op works fine, hacking and slashing the bad guys together - finding items to help and spells to cast along the way https://www.youtube.com/watch?v=TdM3U1yckRM&t=1s
Игра использует более 32 гигабайт оперативной память (у меня 64), но при этом не работает и не запускается. It Use 32+ Gb ram (i have 64), but do not run :(
Fun game with a nice soundtrack and imaginative characters, love it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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