
If you like video games about dystopian worlds, don't miss this exciting fusion of adventure, stealth and puzzles that immerses you in an unforgettable experience. Join Victoria on her journey through a dystopian city, where the savage instincts lurk around every corner.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Traditional Chinese
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o jogo é bom mais tem seus poutos fracos algumas partes tem muitos bugs mais fora disso o jogo e legal só não vale a pena com esse preço espera uma promoção (:
fantastic
amazing
[h1]简介[/h1] 《Orhans》是一款带有冒险元素的平台解谜游戏,有点像《小小梦魇》那样略带隐喻的暗黑童话风格的类型。可能是源于游戏的分级政策,本作在恐怖要素的使用上是比较克制的,而是以独特的孩童视角、精巧的谜题设计和注重叙事的方面构建游戏的世界观,总体呈现出一种独到的风格和游玩体验。 [h1]玩法[/h1] 在本作中玩家操作一个孩子,为了和后面出现的角色做出区分,很快就会捡到一个狮子面具并进行佩戴,之后狮子孩很快会在一个笼中解救一个猴子孩,从解救的猴子孩可以看的猴子孩偏向各类敏捷向的动作,而且还可以协助狮子孩攀爬一些特殊的地方,而后面遇到的大象孩的强大力量,则是可以破坏一些障碍形成可通行的道路。从角色的分类和能力定位可以看的出,这是一个需要互帮互助、利用孩子们独有的能力才能正常通关的解谜玩法。 [h1]特色[/h1] 在关卡和谜题的设计上,出发类的机关都有非常明显的“呼吸灯”提示,根据孩子们的能力对应稍微想一下就明白要怎么解决,而一些攀爬、可通过的通道道路等,则是使用的图案、按时等方式进行隐晦的提示,就算看不懂,用“穷举法”也能尝试的出来,总的来说着方面的难度并不算高,战斗也是偏向各种机制类型,重来几次总能掌握要领。 [h1]总结[/h1] 总的来说,本作虽然弱化了恐怖和黑暗的地方,但总体的游戏体验仍然值得游玩,而且一些考验平台跳跃的地方,则是需要观察环境相互结合从而进行解谜。谜题难度设计精巧,配合明确的视觉引导,细心观察总能找到答案。至于游戏中想要表达立意和隐喻,则更多是处于讨论的阶段,与其成熟的关卡设计与独特的艺术表达融入的相辅相成,非常值得游玩体验。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
中规中矩的一款冒险游戏,除了建模比较粗糙,玩法相对来说可以的,像平台跳跃、同伴机制、潜行、解谜、收集和追逐战,它都有!但是bug却让一些关卡显得有点幽默,比如怪会突然卡住不动或者发生些意想不到的情况,这都可以接受,最让我难受的是游戏的读档点,当一场惊心动魄的追逐战你死掉后就会从头开始,甚至要开启一段漫长的定点跑图。在火车那里我真的玩到心态大崩,每次都是最后一个台阶怎么也跳不好然后从头开始,整个傻眼。作为小小梦魇的平替肯定算不上,但是喜欢此类型的游戏应该是个不错的选择。
Really wanted to dig this, but just did not have a good time. Lots of issues for me. The camera seemed to actively hate me, often not panning to show more of an area was explorable. It also doesn't show you enough of what's coming up in certain areas when it would be really, really useful. When enemies are introduced there's often a cutscene. If you're holding down the run key or button during this cutscene like event you won't be able to move when it ends. You need to be very quick to start running after enemy introductions because they almost always move faster than you. Inexplicable failed jumps to ladders and ledges when everything was lined up the way it should. Stealth is slow and tedious, and increasingly frustrating when NPC orphans are involved. They often run towards enemies which means you've got to pull them out of hiding so you can reattempt things. Or they get spotted when you're trying to hide and that triggers the enemies to chase you.
Released too soon. Kept getting stuck inside of walls and really anything you can run into. I would try again after they fix it up a little bit.
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