
Ornate Machina: The Thousand Trials is a 2D puzzle game where you play as a stealthy infiltrator. Solve intricate mechanisms, test your logic, and navigate the secret trials of the Ministry of Mechanical Works to reach the final goal!
Modeled estimate, not a reported figure. How we estimate →
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About
Ornate Machina: The Thousand Trials is a box-pushing puzzle game with rich and varied mechanics. Beyond classic Sokoban-style gameplay, you'll face five distinct types of contraptions. Observe carefully, learn how each works, roll carts up steep slopes, and even use sound to locate hidden platforms—only through exploration and clever thinking will you find the way forward!
The game features 4 chapters and 20 hand-crafted levels (with more to come!). To complete each chapter, you must understand the mechanics it introduces. Want to achieve the fewest steps? That will take deep thought and flexible strategy.
A fresh blend of traditional Chinese aesthetics and pixel art delivers a visually novel experience. Lighthearted characters, layered level design, and a distinct soundtrack combine to create a uniquely artistic atmosphere.
If you manage to beat a level in fewer steps—share your brilliance with us!
Chinese-style puzzle adventure with diverse contraptions
4 uniquely themed chapters with 20 handcrafted levels (more in future updates!)
Pixel art inspired by traditional Chinese visuals
5 types of clever and varied mechanisms to master
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, Japanese**languages with full audio support
Reviews
看原厂商页面头像,都成立五年了?这是处女作?值得好评,加油。画风有些轩辕剑的感觉,要不直接改轩辕剑同人续作吧,哇哈哈。 后台需要自动静音,成就,云存档,剧情,更多内容。需要一步一步的悔棋,而不是只能重开。重开比较慢,需要改进更快,目前是有读取界面,要多按下按键。
非常有趣的游戏,有轻松解压的小关,也有需要动动脑子,耗费精力的一些关卡,总而言之是一款非常值得尝试的游戏,爆赞👍
先说结论:游戏的设计非常不错,将传统的推箱子游戏与中国传统文化相结合,帮助宣传了中国优秀传统文化,作为大学生工作室来讲,这尤为可贵,值得称赞。2D像素风美术品质较高,界面结构也清晰。总之一句话:好玩,爱玩,快点更新! 但是目前依然存在不少缺陷,例如:穿模问题、碰撞问题、贴图问题、引导问题等等,还需要加以改进。 说回游戏内容,我最喜欢的是日晷系列,整体的难度最高,可拓展的内容也非常多(至少我能很快想出来很多个奇妙点子,只是不一定能实现) 司南系列设计也非常不错,但是难度方面我认为不如前三个系列(指更加简单)。并且,难度的【递进】并未体现出来,前三个系列都是逐步递进提高难度,唯有司南系列的难度编排让我琢磨不透(有可能是故意这么设计的?) 编钟系列采取“匹配”的方式进行,设计其实不错,但是没有 【提示、引导】 总让我觉得说会有“故意拖延游戏时间”的嫌疑,毕竟要花时间找对应的编钟,事实上我认为这本应该是要有提示信息的。 最后仅代表个人提出些许建议: 一、关卡切换的画面是否可以采用不同的画面?将每一关的切换界面设计成不一样的,而并非同一个画面,个人认为这么设计能够将标志物描述得更加详细,可以进一步宣传相关文化; 二、目前的背景音乐也稍显单调,我认为可以为每个系列设计不同的背景音乐,使其更贴合关卡标志物; 三、增设关卡!增设关卡!!增设关卡!!!提高难度!提高难度!!提高难度!!!(虽然本来已经挺烧脑了)
推箱子关卡看着简单,实际每关都埋了新花样。 像素国风太对味了,细节里全是梗,连对话框都在整活!有些机关设计真的绝,好几次灵光乍现解开谜题,都会很开心。能看出团队是用心打磨了,安利给所有喜欢烧脑游戏的兄弟,入股不亏!
我嘞个豆,有点难度啊/(ㄒoㄒ)/~~游戏的箱子被设计者做了很大的迷惑性,有些突起的地方专门放挡路的箱子,很多时候走到头了还要重开容易弘文...整体做的还是很完整的,而且作为学生团队开发的第一款游戏已经不错了。加油加油
让我想到老生化的推箱子,不过确实把推箱子这个玩法开发到一个境界了。有设计感、有文化,确实是用心用脑之作
第一次玩感觉蛮惊艳的,作为大学生的初代产品,它具备了较高的可开发性。而且可以看出他们的用心,美术形象和音乐形象的自制已经有所成果,期待接下来的延伸作品
豪玩 但是希望每一步都有悔棋功能
在推箱子规则基础上有自己的微创新,发明了小推车这个物品。箱子一般无法到达最终位置,需要小推车来助力,给一般推箱子上了点强度。以关卡制进行游戏,关卡总数不多,每一关都比较烧脑,并且有趣味性,通关的成就感很好。 2D像素风美术品质较好,界面结构很清晰,引导不多也能很快理解上手。每一关都配有中国古文字对机关的描述,有一定文化输出的艺术范儿。
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