
BLOODSAINT 2 is the most recent, barely playable, fast-paced, retro-hardcore, top-down arena-shooter minigame from Walter Machado.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BLOODSAINT 2 is the most recent, barely playable, fast-paced, retro-hardcore, top-down arena-shooter minigame from Walter Machado.
Crafted for the finest community of UBERMOSH, QUICKERFLAK, and BLOODSAINT, this sequel came guided by the priceless players' feedback and suggestions, pumped by a powerful soundtrack and vicious gameplay.
The game starts with you putting your reflexes to the test, as a cleric performing a ritual for a ruthless synthetic deity, evolving every 10 seconds of combat in a minigame that should have launched 3 decades ago.
Code, art, bass, guitars, and drums executed by the same hands.
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Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Я ОБОЖАЮ ИГРЫ ВАЛЬТЕРА МАЧАДО!!![/h1] Более 10 лет на сцене, Вальтер Мачадо продолжает хэндкрафтить свои космические мини-игры на выживание. И пока это продолжается, я могу быть уверен, что конец света еще не случился. https://steamcommunity.com/sharedfiles/filedetails/?id=3773025431
«BLOODSAINT 2 — это просто концентрированный адреналин. Вальтер Мачадо снова сделал то, за что мы любим его игры: дикий темп, тяжелый саундтрек и геймплей, который не дает продохнуть ни секунды. Идеально, когда хочется зайти на 15 минут, а в итоге залипаешь на час, пытаясь побить собственный рекорд. Если любите UBERMOSH, даже не думайте — это маст-хэв.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +91 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yet another banger from Machado. He can't keep getting away with this.
I still don't know what the ♥♥♥♥ I'm playing, but I love it
[h1]Я ОБОЖАЮ ИГРЫ ВАЛЬТЕРА МАЧАДО!!![/h1] Игруха чуть менее потненькая, чем первые КРОВОСВЯТЫ, но там всё ещё есть: [h1]ГИТАРНЫЙ ЗАПИЛ, ДИНАМИЧНОЕ МЕСИВО, ТОННЫ ВРАГОВ И ТОГО, ЧТО ВЫ ОСТАВИЛИ ОТ ЭТИХ ВРАГОВ, РАСПЕРДОЛИВ ИХ ИЗ ПУШКИ ИЛИ НАШИНКОВАВ ИХ КАТАНОЙ!!![/h1] [spoiler]8битный ретро-стиль - это вообще мой отдельный фетиш! [/spoiler] Жду ещё игр от этого ретро ГЕНИЯ!
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almost excessively, to the point where I managed, through some kind of miracle, to survive just by running in circles like an idiot and shooting randomly until the game seemed to give up. Between 250 and 300 seconds, an almost endless horde of enemies with huge swords appears, probably designed to politely inform you that it is time to die. Once you get past that point, though, the game suddenly starts spawning mostly enemies with rifles, which are much easier to kill. It almost feels like the developer never really expected anyone to survive that long. Unfortunately for him, I somehow did, and from there it became more a test of attention span than actual skill. That said, it is still a solid title like the previous one. It keeps that mobile game brought to PC feeling, with upgrades to pick every ten seconds until you basically become a war machine with serious orientation issues.
BLOODSAINT 2, developed and published by Walter Machado, is a tightly focused top-down arena shooter that embraces minimalism, intensity, and mechanical purity over narrative ambition or large-scale content. Rather than presenting a sprawling campaign filled with exposition, the game distills its design into concentrated bursts of high-speed combat, challenging players to survive relentless waves of enemies inside compact arenas. Its identity is rooted firmly in arcade tradition, drawing from old-school shooters where reflexes, spatial awareness, and pattern recognition define success. The premise places players in the role of a cleric serving a harsh synthetic deity, though the narrative functions more as thematic atmosphere than as a structured storyline. The worldbuilding is suggestive rather than explicit, conveyed through environmental cues and the game’s stark aesthetic. BLOODSAINT 2 thrives on mood and momentum rather than dialogue, creating a sense of ritualistic violence that complements its gameplay loop. Each encounter feels like a test of devotion and survival, reinforcing the thematic undercurrent without slowing the action. Mechanically, the game is designed around immediacy. Controls are tight and responsive, allowing precise movement and quick directional aiming that becomes essential as enemy density increases. Combat emphasizes aggressive positioning and constant motion; standing still is rarely an option. Players must weave through incoming threats while capitalizing on small openings to eliminate opponents efficiently. The arenas are intentionally compact, ensuring that engagements escalate quickly and leave little room for complacency. This design choice fosters tension from the first moments of each wave, as even minor missteps can result in sudden defeat. Enemy behavior is structured to escalate gradually, introducing new movement patterns and attack types that demand adaptation. Early waves serve as an introduction to the game’s rhythm, but difficulty ramps steadily, encouraging mastery rather than brute endurance. Success often depends on understanding spawn patterns, managing crowd control, and prioritizing high-threat targets under pressure. The challenge curve is steep but fair, rewarding players who invest time in learning enemy behavior and optimizing their reactions. Visually, BLOODSAINT 2 adopts a minimalist yet striking aesthetic. The color palette is bold and high-contrast, making enemies and projectiles easy to track during chaotic firefights. Effects are clean and readable, prioritizing clarity over visual clutter. While the presentation may appear simple compared to large-budget shooters, it serves the gameplay effectively by ensuring that information is instantly readable. The audio design further enhances intensity, with driving, percussive music reinforcing the relentless tempo of combat. Sound cues for enemy spawns and impacts provide critical feedback that helps players remain oriented amid escalating chaos. The game’s compact structure lends itself well to short, high-intensity play sessions. Matches are designed to be fast and repeatable, making it easy to jump in for a quick challenge while also offering depth for players chasing mastery. Replayability emerges from skill improvement rather than unlock-heavy progression systems. Instead of relying heavily on narrative twists or expansive content, BLOODSAINT 2 encourages players to refine their technique, survive longer waves, and push personal performance boundaries. While its focused design is a strength, it also defines its limitations. Players seeking elaborate storytelling, extensive progression trees, or multiplayer modes may find the scope deliberately narrow. The experience is solitary and concentrated, built around individual skill development rather than social engagement. However, for fans of arcade-style shooters who value precision, intensity, and mechanical clarity, this narrow focus becomes an advantage rather than a drawback. Ultimately, BLOODSAINT 2 stands as a testament to the effectiveness of streamlined design. By concentrating entirely on responsive controls, escalating challenge, and relentless pacing, Walter Machado delivers a game that feels purposeful and cohesive. It does not attempt to be expansive or cinematic; instead, it succeeds by offering pure, reflex-driven action in its most distilled form. For players drawn to high-difficulty arena shooters and minimalist intensity, BLOODSAINT 2 provides a sharp, adrenaline-fueled experience that rewards discipline, adaptation, and unwavering focus. Rating: 8/10
The cleric has taste in ritual anthem to accompany the saint's duty. Based cleric
Если у вас недостаток адреналина. То играйте в это!!! Это чистая резня стимулирует его!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $23.7K | 89 | 84% | $11.99 |
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| $1.3K | 60 | 72% | $0.99 |