
Order of Battle: World War II is a breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Great game, somewhat similar to the wonderful SSI games of the 1980s :-)
fun
Not too shabby
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Languages: English, French, German, Spanish - Spain, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This free game contains only a tutorial and a few basic missions. You have to buy DLCs to have access to the full campaigns. For the short time that I have played, I found the game promising, as a tactical campaign game. It reminded me of a very old game (Korsun pocket) that I loved. The most important things are the battle and supply mechanics which are good although they could be more detailed. The command aspect is very limited (you can't manage officers). This game was published in 2015, it shows its age a little but it is still very playable.
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STEAM REVIEW: „World War Wet Dreams 2“ – A Broken Spreadsheet Disguised as History Verdict: This game has absolutely nothing to do with real World War II tactics, history, or basic logic. It is a dry, mathematical Excel spreadsheet hidden behind WWII asset skins, where artificial rules completely insult the player's intelligence. Here are the 6 reasons why this game is a massive, misleading scam for anyone looking for a real wargame: 1. Cavalry Destroying Tanks: RIP Physics The game completely ignores armor and physics. In an open field, a squadron of 10 tanks can literally lose hit points to 3 dudes on horses just because the tankers have low "Efficiency" (fatigue). According to the developers, if a tank crew gets tired, their steel armor magically turns into cardboard, and horses with swords or basic infantry grenades can overrun them in plain sight. History proved otherwise—during the Battle of Raseiniai, a single, exhausted Soviet KV-2 tank crew blocked an entire German division for 22 hours because armor remains armor. The devs don't care; their linear math is more important than reality. 2. The Blind Scout Plane A specialized reconnaissance plane hovering directly over a hex cannot spot an enemy unit waiting in ambush (Ambush mechanic). In reality, aerial scouts instantly spotted tire tracks in the mud, scorched grass from muzzle flashes, or supply paths around artillery positions. In this game, a blind algorithm takes over: if the enemy is in a forest, your plane is completely useless until a ground unit physically steps on a landmine or an artillery barrel. This isn't scouting—it's guessing in the dark. 3. Strategic Bombers Throwing Pillows When a heavy strategic bomber like the Heinkel (He 111) drops tons of high-explosive bombs on enemy positions inside a city, the soldiers inside take zero physical damage. The game visually destroys the city buildings to rubble, but the infantry just gets... "suppressed" (scared). In reality, dropping tons of bombs completely buries everyone under the collapsed structures, and dropping a solid piece of steel from that altitude would kill someone just by its weight. In the developers' world, strategic aviation only destroys empty houses. 4. Fake History & Tech Illiteracy The game portrays the Polish PZL P.11 fighter as some sort of unappreciated masterpiece, giving it 6 air attack points against the German Bf 109 E which has 9. This is historical fiction. In reality, the Polish PZL was an obsolete piece of junk with an open cockpit, fixed landing gear, a 200 km/h speed deficit, and peashooter machine guns. The Bf 109 E had armor plating and 20mm cannons that would tear the PZL in half in a single high-altitude dive (Boom and Zoom). The devs confused the incredible bravery of Polish pilots with the quality of the aircraft. 5. Absurd "Balancing" Nobody Asked For The developers artificially warp historical vehicle stats to create "game balance." Players who buy a World War II strategy game don't want a balanced fairy tale—they want to use real tactics where superior technology crushes obsolete gear, exactly like it happened. Artificially inflating numbers to give weak units a magical chance shows only one thing: the developers failed to program a competent AI, so they gave the computer unfair, magical stats instead. 6. Can This Even Call Itself a WWII Game? No. The title World War II is a pure marketing scam. The game should be called World War Wet Dreams. If you create fantastic, illogical rules—like the logic that a boiled egg can be cooked in 1 second if you raise the temperature to 30,000 degrees—you lose the right to call your product a historical wargame. This is just chess with tank pictures, completely detached from military simulation. Conclusion: If you respect logic, real scouting, physics, and historical accuracy, run away from this garbage. It is an insult to any thinking person's brain.
Order of Battle: World War II is a breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.
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