Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
About
Stats
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
단어. 양자택일. 진행. 텍스트. 단순함. 상상력. 스토리. 다양함. 멀티엔딩. 세이브. 없음. 반복적. 처음부터. 재시작. 귀찮음. 도전과제. 공략. 필요함. 기발함. 무료. 추천함. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
try. play. enjoy.
minimalist in every way, including the price after it went free 5 years after release. cool gimmick of 'single-ord' storytelling, and while many games fail at proper punctuation, this has it down pat. 5 stories, should've fit them on 'level select' without a scroll bar that refuses to move with the mouse wheel, unless the cursor is over the bar itself on the right. works fine on other screens. keyboard controls are ♥♥♥♥♥♥ up too. if you toggle something in the settings with enter, only space toggles it again, but if you press space first, nothing works on that option until you back out and come back again. settings don't cover the basics. a single audio toggle instead of separate volume sliders. a cursor toggle to turn off mouse controls for some reason. windowed mode toggle for a smaller, non-resizable window. a bunch of languages. settings are accessible while playing and that's the only place achievements can be checked in-game. names only, unlike on the store page/library. [b]can't save on exit (or at all)[/b] and dying also puts you back to the very beginning. there are some effects that make text harder to read and they can't be turned off. words appear instantly but I got sick of them appearing one by one, as fast as they did. it's just a variation on the typewriter effect even if clicks are only necessary for choices and when there are no choices, to progress to the next screen. what I'm saying is it needs an instant text and no text effects option. it's fun for a while, surprising amount of choices, however instantly deadly and/or random many of them are (doing the same thing might trigger something else next time), but I [b]would've really liked some sort of timeline/decisions screen after exploring each story a bunch[/b]. try half or so of the paths, then let me lessen the tedium and repetition by jumping around instead of [b]memorizing a billion variations[/b]. would be necessary even if it had a proper save system with unlimited slots, even more so as it is. something this basic, literally up to 4 words on every screen (but mostly 3), should work flawlessly, and again, be less tedious to be enjoyable in the long(er) run and to get a thumbs up. so thumbs down it is. also, the 2 user-submitted stories are considerably weaker than the original 3. the heist even more so than the other one, which in turn has a constant(ly annoying) text effect. they should've stayed in the workshop or wherever they got them from.
This game is super confusing at first but gets really interesting. There are so many different ways to do something, and when you think there are no more options, there are always more. Super fun and fascinating!
Such a neat little game. A choose your own adventure, stripped to the most basic of information given to you. A one-word prompt, and two choices for you to pick from. For as simple as the display is, and the fact that you are really only ever looking at a few words on screen at a time, this game is able to convey quite a bit of atmosphere, and it's definitely pretty funny at times. It made me actually audibly laugh a few times. Your brain can be amazing at filling in the blanks sometimes, and this game brings that to the forefront. If you're looking for something casual that you can pick up and play for 5 minutes, or 5 hours, this game is one you want to check out. Grab the mouse, sit back and chill. There are all kinds of branching paths, and there are multiple stories to choose from. Quite a bit of replayability. Profile features aren't limited for the achievements. I'm totally glad I stumbled across this game. 100% recommend.
A very simple game. A story to play through that doesn't require alot of reading or thought. I enjoyed playing for the achievements.
:D
It might be free but that's not an excuse for having bloom all over the place for no reason whatsoever. I really don't get it. It's not present in any of the screenshots on the Steam page, but you can't turn it off. You also can't tune the audio down. The stories could be kinda fun to get through if not for that everything feels either irrelevant or railroady. Way too many answers are just "you die, start over" buttons and way too many don't really contribite at all to anything but the achievement progress. The way it is it's a few main stories (which you choose before you play, as there are a few settings to choose) that you barely get to change. It is free, but why is it even on Steam? There is barely any content and all menus look exactly like when I implemented a small game engine half a decade ago and a menu system, a pure list of texts pointed at with a dot.(which required a lot of work because I was mostly going from scratch, while I'm sure this used a ready-made engine) There wasn't too much potential, but it did have some potencial to be good. Enough of it to disappoint in it's current form.
This.
Un jeu simpliste de prime abord, tout en aventure textuelle et en noir et blanc. Le principe est simple mais très efficace. Et pour le cas, il s'agit d'une façon très originale de narrer une histoire à embranchements multiples. Juste 3 mots apparaissent à l'écran et 2 choix se posent à nous. En fonction de la décision prise, on poursuit ou le jeu s'arrête. Il va falloir alors reprendre depuis le début et explorer d'autres voies ou bien conserver la même ligne mais changer de dernier choix afin d'avancer encore. C'est là le petit bémol de ce jeu : il y a des situations à apprendre par cœur si l'on veut progresser. Et pour ma part, même si j'ai bien aimé le concept et qu'il demande à être approfondi dans un jeu plus "évolué", je trouve qu'il s'essoufle un peu de ce fait-là et qu'il devient fastidieux d'obtenir de nouveaux mots et choix. Plusieurs histoires composent le jeu (5 thèmes différents : exploration de donjon avec un méchant sorcier, braquage de banque, God Game...) et il faudra enchainer les essais afin de terminer chacune d'entre elles et encore plus si le joueur souhaite débloquer tous les succès. Joué sur Steam environ 50 minutes 21/62 succès (33%)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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