
Orcdom is a minimalist tower defense game with full freedom in tower placement. Defend your crystal from waves of orcs attacking from all directions. Plan your layout, time your spells, and unlock new strategy modes in this fast-paced tactical challenge!
Modeled estimate, not a reported figure. How we estimate →
Media

About

In the game, you can place defense towers anywhere on the map, but how should you position them for maximum benefit? Should you place resource gathering towers first to accumulate funds, or focus on defense towers to fend off enemies and solve the immediate problem? What’s the best timing to cast spells? All of these factors need to be considered as you prepare for each wave of the beast hordes!
The placement of defense towers is based on physical rules. You can correct the position of a previously placed tower by placing a new one, and adjust your strategy anytime according to the battlefield situation.

The game features five large maps, each with a unique environment and different effects. For example, in the snowy map, players must build campfires, or buildings outside of the warm zone will freeze, reducing attack and gathering speeds. In the desert map, defense towers will heat up when placed next to each other. Once the heat reaches level 3, attack speed increases, but so does the damage taken—balancing risk and reward.
Each map has different orc enemies, such as the large wolf packs that fear fire but come in great numbers, or the long-range spear-throwing orcs, among others. Each map also has many exciting features waiting for you to discover!

The game features dozens of defense towers, each designed to counter various types of enemies. For example, mortars can attack enemies in a wide radius, mana towers can shoot laser beams, and capture towers can effectively deal damage to airborne enemies, etc.
In addition to defense towers, players can also equip spell scrolls, which can be used to unleash large amounts of damage or effects in one-time casts. For instance, Fireball can instantly eliminate orc minions, and Fog can significantly reduce the attack range of ranged enemies. There are many possible combinations, offering multiple strategies for completing the game!

In addition to strategically placing defense towers and casting spells at the right time, the game also requires players to attack various neutral buildings while facing waves of orcs from all directions. Some neutral buildings can provide positive buffs that can turn the tide of battle, such as granting spell scrolls. Others can effectively prevent enemy advances, like destroying a portal to stop the final wave of orcs from summoning additional enemies.
Each level in the game offers three difficulty options for players to choose from, along with challenge modes to test your skills. Whether you prefer a relaxing experience or a more brain-teasing challenge, the choice is yours! The game also features entertaining and unique levels, such as the Blizzard level where all orcs freeze periodically, and the Quicksand mode where defense towers slowly shift outward. With many creatively designed levels, there's always something new and fun to discover!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Spanish - Spain*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5个小时就已经打完四个岛屿了,一共五个岛屿,后面更多是一样的炮塔牺牲属性换一点冰属性或者火属性,新炮塔更新较少,游戏还是挺好玩的,但是后面重复性太高了,打法基本一样,22换差不多10小时的游戏流程,说实话有点短,而且后面重复性我也提到了,新鲜感在demo包含的部分结束后就没了,游戏流程还是太短了。难度方面前三个岛屿都是全最高难度打的,还是比较休闲的,第三个岛的最高难度非常变态,我是打不过了,攻城车后期一大堆处理不了,还有就是相同关卡的挑战模式,我不是硬核玩家没有尝试,整体瑕不掩瑜,理性购买。
蹦蹦跳跳可爱小兽人正四面八方来袭偷水晶。玩家肩负着守护水晶免收破坏。随着剧情的推动获得能力不同各种各样的防御塔,而且防御塔没有局外强化机制。回归策略性原汁原味。再也不需要刷刷刷资源,强化一种炮塔用到死的形式,开无双的情景了。而是需要合理运用各种防御塔,位置的摆放,搭配。才是通关的必备条件,游戏环境场景有几种,每一种挑战都不同,趣味十足。这种玩法好。
特色简洁做的巧 还有吸引做的好 再者战斗做的妙 以及音画配合高 整体解压爽到叫 安装前,还以为平淡无奇,不就那样;安装后,难以置信,能做这样;塔防爱好者强烈推荐。 需要三个存档槽位。建议战斗中可鼠标悬浮在炮台快捷栏上能有查看明细的气泡,而不是只能在配兵的时候看。战斗中esc呼出的菜单,第二项页面,若滚动页面,战斗场景会也会跟着缩放,请检查;教程或百科等应当放到一起,可随时在主界面或战斗中查看。可考虑推出创意工坊给游戏加分。建议推出手机版,以带来更多可能收益。
[h1]《兽人领地》简评[/h1] 这款像素风格的关卡式塔防策略游戏,正如其折后不到20元的价格,可以称之为独立“小”游戏,毕竟本作看着确实就不是那种价格会贵的作品,玩法也不是那么复杂。不过,“小”游戏虽然玩法简单了些、体量欠缺了些,也是有其独特之处的,任意摆放的防御塔、碰撞体积的防御塔、类型较多的防御塔、搭配丰富的防御塔等等内容,也确实让这款塔防游戏的策略性、挑战性以及娱乐性,都有了不错的提升,至少塔防策略的玩法没有埋没。 塔防,最主要的不就是在一波波敌人的攻势下,守住自己的“老家”,即使是关卡式的一关关闯过去,也没有改变这个本质。那么作为“小”游戏,如何让没一个关卡都变得有意思,这就需要设计出一些特别的战斗机制来实现了,本作也确实这么干了,并且制作得还算不错。 其一,任意摆放的防御塔和碰撞体积的防御塔。由于敌人是从四面八方各个角度来围攻玩家,所以玩家在地图上摆放防御塔的位置也是非常自由的,只要肉眼所及,那就随便布置。不过,由于防御塔布置有数量上限,这就需要玩家能够改变一些塔的位置,而这种改变的操作,就涉及到了碰撞体积——新放置的塔和已放置的塔重叠就会发生碰撞,从而改变塔的位置,只不过这种操作改变幅度不大,只能算作微调,个人觉得还有很大的完善空间。 其二,类型较多的防御塔、搭配丰富的防御塔。本作拥有42种防御塔(还其他设施等,并非全是炮塔)、15类敌人,防御塔的类型还是非常丰富的。不过,每一场战斗玩家能够实装的防御塔只有8个槽位,所以如何搭配这些防御塔,也是非常有说法的。再加上本作防御塔之间的联动也还行,至少能够打出一定的配合效果,所以塔防的防线构筑很丰富,还真没有固定形式,就看玩家自己怎么玩了。 最后,从玩法、质量、体量、体验、价格等方面综合来看,本作也还挺实在的,玩着不坑也不会亏。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
[h1] 可能是最自由放置的塔防游戏? [/h1] [hr][/hr] [h3] 前言 [/h3] 本作由国产开发商GAGA开发,无论是游戏创意还是实际体验都非常好,属于不怎么常见的“无网络限制可自由放置防御塔”的塔防游戏,不敢说是“国产之光”,那也绝对是“国产佳作”级别的。 [h3] 自由放置 [/h3] 玩家在局内,将从0开始发展自己的阵地,从生产资源的建筑开始,没有任何“网络”限制,只要在地图内,任何地方都可以放置防御塔,以任何形式,任何阵型,逐渐发展出一道道强大的阵地,从而在兽人的攻势下存活下来, 除此之外,本作有着高达42种功能各异的防御塔,几乎每一关都可以解锁新的防御塔,游玩过程中新鲜感极大。 [h3] 丰富机制 [/h3] 本作的关卡设计同样有趣,除去主线关卡中解锁的不同元素,如冰与火、狂暴、夜战,许多关卡都有一些额外的挑战模式,在这样的模式下,玩家将在种种极端不利的限制下艰难求生。游戏共有五大章节,可游玩内容方面可谓短小精悍。 [h3] 综合体验 [/h3] 综合体验下来,本作是一款创意方面非常棒的塔防游戏,自由的防御塔放置使得玩家每一把都可以构建出独一无二的防御阵地,几乎每关都能解锁新元素,整体可玩度极高。 游戏大量丰富的关卡与机制设计让游戏变得更具挑战性,不同的难度让不同定位的玩家都能获得良好的游戏体验,综合看来非常推荐! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
简单体验了一下,别的不说,过一关给一个新塔,有点pvz那味儿了,目前感觉就是画面不够精美,还是能值回售价的
[table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45753062/]凡游皆如乐,步履扣心弦。轻拢复慢捻,共度忘华年。“一键组乐队”[/url][/td][/table] [h1]兽人领地|自由度极高的塔防游戏[/h1] 本作是一款像素游戏,但玩起来比想象中要复杂不少。它没有传统塔防那种“固定路线+固定塔位”的设计,而是更多的让你在一块空地上自由选择地点摆塔,以此应对从四面八方同时扑来的敌人。 而建设的选择也很重要——开局是先造采集器攒晶石,还是立刻放炮塔顶住第一波进攻?又或者什么时候该拆掉采集塔换成输出塔?这些选择都多多少少地决定能不能撑到最后。 此外,有意思的一点是,塔与塔之间还有物理体积碰撞,这意味着新放下的塔能把之前旧的塔顶开,利用这一点即便前期位置摆得不理想,也能靠后续修正建设的阵型——某些关卡里甚至能用这种“挤位”操作引导怪的走位。 本作的游戏内容主要是五大主题地图 像常见的雪地要靠篝火保暖,否则建筑会冻住减速;沙漠会让相邻防御塔升温,叠满加攻速但同时更脆;这些环境机制促使玩家不断调整思路。 与此同时敌人的种类也不是很单调,从狼群到远程投矛兽人应有尽有。 既然是塔防游戏,防御塔才是重点, 本作的防御塔种类很多,从迫击炮、火焰塔到对空塔,选择相当灵活。每局都存在建筑数量上限,因此到后面想要扩建就得先拆,所以规划建设流程很重要。 其他的方面就是偶尔还能遇到有趣的娱乐关卡,比如暴风雪随机冰冻兽人,或者流沙把塔一点点往外推之类的。 缺点 高难度的后期容易陷入“纯堆怪”的情况,打aoe群伤的塔造价高,拖到能造出来时局势可能已经崩了或者无力回天。 整体来说,这是一款“小而精”的塔防。每局大概十分钟,不肝不拖,休闲和挑战模式都有,喜欢塔防的玩家应该能在这款作品里找到新鲜感。 [b]一句话总结:不是大制作,却能玩出巧劲儿的自由塔防。[/b]
不是很好玩,缺乏继续往下打的动力。这种没路径的塔防很容易变成堆数值,又不如真正的数值游戏爽。
小品塔防,类似于没格子的pvz。难度不算高,酋长难度也只是稍稍针对配装一下就能轻松过关。主要价格非常美丽啊,塔防爱好者可以一试。3.5/5
这款塔防游戏十分对我胃口,支持一波国产游戏! Do not waste time on reading , purchase and play right now
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Drawing From Memory | $9.6K | 244 | 91% | $1.94 |
| So Many Cubes | $9.6K | 181 | 31% | $1.99 |
| Street Dog Legend | $9.6K | 70 | 100% | $3.99 |
| Ghostory | $9.6K | 71 | 93% | $7.99 |
| Evasion | $9.6K | 71 | 69% | $19.99 |
| Sigil of the Magi | $9.6K | 55 | 73% | $7.19 |