
Orcdom is a minimalist tower defense game with full freedom in tower placement. Defend your crystal from waves of orcs attacking from all directions. Plan your layout, time your spells, and unlock new strategy modes in this fast-paced tactical challenge!
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About

In the game, you can place defense towers anywhere on the map, but how should you position them for maximum benefit? Should you place resource gathering towers first to accumulate funds, or focus on defense towers to fend off enemies and solve the immediate problem? What’s the best timing to cast spells? All of these factors need to be considered as you prepare for each wave of the beast hordes!
The placement of defense towers is based on physical rules. You can correct the position of a previously placed tower by placing a new one, and adjust your strategy anytime according to the battlefield situation.

The game features five large maps, each with a unique environment and different effects. For example, in the snowy map, players must build campfires, or buildings outside of the warm zone will freeze, reducing attack and gathering speeds. In the desert map, defense towers will heat up when placed next to each other. Once the heat reaches level 3, attack speed increases, but so does the damage taken—balancing risk and reward.
Each map has different orc enemies, such as the large wolf packs that fear fire but come in great numbers, or the long-range spear-throwing orcs, among others. Each map also has many exciting features waiting for you to discover!

The game features dozens of defense towers, each designed to counter various types of enemies. For example, mortars can attack enemies in a wide radius, mana towers can shoot laser beams, and capture towers can effectively deal damage to airborne enemies, etc.
In addition to defense towers, players can also equip spell scrolls, which can be used to unleash large amounts of damage or effects in one-time casts. For instance, Fireball can instantly eliminate orc minions, and Fog can significantly reduce the attack range of ranged enemies. There are many possible combinations, offering multiple strategies for completing the game!

In addition to strategically placing defense towers and casting spells at the right time, the game also requires players to attack various neutral buildings while facing waves of orcs from all directions. Some neutral buildings can provide positive buffs that can turn the tide of battle, such as granting spell scrolls. Others can effectively prevent enemy advances, like destroying a portal to stop the final wave of orcs from summoning additional enemies.
Each level in the game offers three difficulty options for players to choose from, along with challenge modes to test your skills. Whether you prefer a relaxing experience or a more brain-teasing challenge, the choice is yours! The game also features entertaining and unique levels, such as the Blizzard level where all orcs freeze periodically, and the Quicksand mode where defense towers slowly shift outward. With many creatively designed levels, there's always something new and fun to discover!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Spanish - Spain*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
说实话不是很推荐,而且测评组的好评太多了,很容易让人抱有很高的期待购入 游戏的最高难度会比想象中的更难,看起来很短的游戏,却需要人打了后面再重复打前面的关卡。 才发现《重构》也是你做的,啥时候把《重构》做完啊,23年就停在0.89了,《重构》还挺有意思的
《兽人领地》是一款像素风塔防策略类游戏。本作采用闯关流程制,无剧情,玩家只需选择关卡与难度,依次完成抵御兽人的各类挑战即可。 游戏玩法与《植物大战僵尸》(PVZ)类似,但存在两处核心区别: 一是场景布局形式不同:PVZ采用横版设计,玩家在左侧防守,敌人从右侧进攻;而本作采用圆形布局,玩家在中央防守,敌人从四面八方袭来。如此设计,不仅视觉上更具威慑力与震撼感,玩家游玩时的紧张刺激感也更强。 二是建造自由度更高:本作对防御塔建造基本无限制,且防御塔之间存在碰撞效果。玩家可利用这种碰撞产生的挤动效果调整防御塔位置,为瞬息万变的战局提供更多战略思路。 游戏包含5个特色鲜明的主题章节,每个章节对应不同地图(不同地图有专属环境机制,例如雪天地图需架设篝火,才能确保防御塔高效运作),每张地图内又包含多个小关卡。尽管关卡总量不算多,但可玩性十足:除了简单、普通跟酋长三个难度等级,还设有额外的挑战模式。挑战模式同样提供三种难度选择,且加入了“仅可使用指定防御塔”、“禁止建造采集器(仅能拾取地面随机生成的资源)”等特殊规则,为玩家持续带来新鲜体验。 难度方面,个人认为不算高。即便遇到难以通关的关卡,也可随时退出,重新研究防御塔配置(每局可携带的防御塔种类存在数量限制)。游戏中的防御塔及相关单位数量丰富,若将法术、加速底座等单位全部计入,总数超过40种。这些单位会随关卡推进逐步解锁,且部分关卡使用特定防御塔会大幅降低难度,因此闯关时务必解锁所有建筑,建议不要只专注主线,中途分支路线的关卡若能挑战,最好尽早完成。 总的来说,《兽人领地》是一款简单易上手、好玩又易上头的塔防小游戏。其“小而精”的地图设计,让游玩过程完全不肝(每局时长不超过10分钟,且中途可随时在1倍速与2倍速之间切换),非常适合无聊时用来打发时间。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
"Very fun to play! I love the artwork of the Orc — it's detailed and full of personality. The UI elements, like the life point animations, are subtle and cute, adding a nice polish to the overall experience. The game is well-balanced, and I'm especially excited about the challenge gameplay. Each challenge pushes me to try different strategies, and whenever I complete one, it feels like I've discovered a whole new way to play!"
This is a simple tower defense game, where you guard a central crystal by placing towers around it while hordes of orcs come from all directions. You place collectors to give your resources which you must then also protect, needing to balance your economy and defense. While this game has a simple premise it does add a lot of variety and challenge to that core gameplay. There are quite a few levels and challenge modes, and there is a lot of creative obstacles you need to overcome. There are your standard tougher enemies or enemies weak to fire, but also regenerating enemies countered by poison or flying enemies that can be trapped. The levels are split up into 4 continents that present their own unique weather challenges like the swamp that drains the health of your buildings unless you purify them or snow storms that slow your towers unless they have a heat source. Combine this with challenge levels that do things like introduce moving ground, cost reduction in spells, or only allow short ranged towers, and you end up with a LOT of different ways to play the game. All that said though, its still just a simple tower defense game and not much more. After 15 hours I was pretty done even though there was a few challenges left. There is also no story, the music is just fine, and the art is kind of meh. Its all about the gameplay and nothing else. Lastly, I read that this game is very similar to "Plants v Zombies" but since I have not played that, I cannot confirm that but it sounds like odds are good that if you enjoy one you'll enjoy the other. Bottomline, its a fine tower defense game for what it is. They did an admirable job creating variety and challenge for a basic premise, but not much else.
《獸人領地》是一款相當自由的塔防策略遊戲,在遊戲中玩家需要圍繞基地覈心自由放置各種防禦塔應對襲來的獸潮,作為塔防遊戲,本作主打一個自由隨意,不在是固定的條條框框,一切設計都需要玩家自己定奪,此外遊戲一共有三種難度,十分適合喜歡塔防作品的朋友嘗試挑戰。 雖然遊戲摒弃了傳統塔防遊戲固定路線、固定安放點的思路,但是遊戲的覈心玩法依舊是圍繞防禦塔的放置與策略規劃展開,只不過在放置管道和地點上更加自由,但也要兼顧敵人出現的線路和方向,此外遊戲的防禦塔可以通過修建新的防禦塔來稍微微調位置,呈現更加有利的局面,在放置策略上十分靈活。 此外遊戲的資源設定也並非傳統的打怪收集,而是類似“植物大戰僵屍”的生產陽光模式,只不過在本作中陽光被換成了水晶,水晶的收集是自動的,除去主基地外還需要挖礦建築來維持資源的充裕。 而遊戲中雖然給予了玩家較為自由的建造空間,但需要注意的是遊戲的防禦塔總數是有上限的,囙此要合理的分配經濟產出和防禦塔的分配,通過1擊破場地中的樹木可以擴展防禦塔上限,也算是不錯的設定,能在後期有效的幫玩家提升總體輸出。 從流程上來說遊戲一共有五個大地圖,每個大地圖十數個關卡內容還挺多的,尤其是每個關卡都有三種不同的難度等待挑戰,也算是消磨時間的利器。 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote]
Excellent, prenant, simple, addictif, Génial. L'on pourrait croire que c'est le concept le plus simple de la défense de tour, mais non. L'on avait tord ! C'est juste plus ultra. Pour le prix, no regerts.
360° Plants vs Zombies mixed with some Kingdom Rush. The goal of each level is to protect your stationary crystal until the end of the hordes. The primary crystal produces currency ever so often and then you can spend currency on currency generating structures. There is a structure cap that you can increase during the level so you have to balance economy and DPS. You start out with the basic towers and as you progress through the levels, you gradually unlock new towers, spells, discover new environmental structures, and new enemy types as you would imagine. You have a total of 8 slots for your tower / spell load out. In that way, it has a similar vibe to the original Plants vs Zombies where you may need to swap out different towers in your load out to progress or go back to a previous level with our new strategies. Maybe go with high DPS and expensive towers, cheap and basic, or the elemental. Each tower and each spell (for the most part) has a currency cost as well as a cool down. Spells are powerful but take up the slot of another tower. The hordes literally come from any direction. You can place your towers anywhere in your vision but they can take damage and can be destroyed, losing you all of the time and currency spent on it. Therefore, it does make the most sense to place all of your tiles around your starting crystal. The game has the dopamine inducing game play where they introduce new mechanics every level or two. For the most part, its a pretty linear map with a handful of options paths to take for different challenges.
还不错,看着简单,上手也确实不难,但实际上还是有很多讲究的,难度不低。
“像素风塔防游戏,有五大关卡五个不同风格地图,战场场景被布置在一个小岛上,可以自由建造塔防建筑,采集器可以自动收集晶矿,提供产能可以造更多防御建筑来抵抗四周来袭的兽人,每关关卡建筑数量是有上限的,随机刷出树木和其他建筑,击破可以获取额外材料,要有针对性做取舍,战斗时还会受到环境影响,雪地图会降低采集效率,沙漠图会让防御塔温度升高等等,本作没有局外成长。
The lack of terrain does not do good things for the strategy in this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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