
Orcdom is a minimalist tower defense game with full freedom in tower placement. Defend your crystal from waves of orcs attacking from all directions. Plan your layout, time your spells, and unlock new strategy modes in this fast-paced tactical challenge!
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About

In the game, you can place defense towers anywhere on the map, but how should you position them for maximum benefit? Should you place resource gathering towers first to accumulate funds, or focus on defense towers to fend off enemies and solve the immediate problem? What’s the best timing to cast spells? All of these factors need to be considered as you prepare for each wave of the beast hordes!
The placement of defense towers is based on physical rules. You can correct the position of a previously placed tower by placing a new one, and adjust your strategy anytime according to the battlefield situation.

The game features five large maps, each with a unique environment and different effects. For example, in the snowy map, players must build campfires, or buildings outside of the warm zone will freeze, reducing attack and gathering speeds. In the desert map, defense towers will heat up when placed next to each other. Once the heat reaches level 3, attack speed increases, but so does the damage taken—balancing risk and reward.
Each map has different orc enemies, such as the large wolf packs that fear fire but come in great numbers, or the long-range spear-throwing orcs, among others. Each map also has many exciting features waiting for you to discover!

The game features dozens of defense towers, each designed to counter various types of enemies. For example, mortars can attack enemies in a wide radius, mana towers can shoot laser beams, and capture towers can effectively deal damage to airborne enemies, etc.
In addition to defense towers, players can also equip spell scrolls, which can be used to unleash large amounts of damage or effects in one-time casts. For instance, Fireball can instantly eliminate orc minions, and Fog can significantly reduce the attack range of ranged enemies. There are many possible combinations, offering multiple strategies for completing the game!

In addition to strategically placing defense towers and casting spells at the right time, the game also requires players to attack various neutral buildings while facing waves of orcs from all directions. Some neutral buildings can provide positive buffs that can turn the tide of battle, such as granting spell scrolls. Others can effectively prevent enemy advances, like destroying a portal to stop the final wave of orcs from summoning additional enemies.
Each level in the game offers three difficulty options for players to choose from, along with challenge modes to test your skills. Whether you prefer a relaxing experience or a more brain-teasing challenge, the choice is yours! The game also features entertaining and unique levels, such as the Blizzard level where all orcs freeze periodically, and the Quicksand mode where defense towers slowly shift outward. With many creatively designed levels, there's always something new and fun to discover!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Spanish - Spain*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
【7.7】自由放置版的pvz,就是建筑平衡性感觉没那么好,有些几乎用不上有些几乎必用。内容量比起价格的话中规中矩,大概10几h能全成就,如果能加上可以自定义怪和环境的关卡或者有创意工坊就更好了,按现在这样的话玩通关后就没的玩了,有创意工坊且有玩家会做的话潜力也是很大的。
[h1]对植物大战僵尸的优秀模仿[/h1] 可以感受到,游戏受PVZ一代影响不小,而且做到了相当优秀的模仿,无论是单局局内还是整体流程,节奏都相当顺畅,十分难得 [h2]一关一塔[/h2] 像PVZ主线一样做到了一关一塔,关关都有新塔用,十分难得 [h2]对策驱动[/h2] 游戏整体是像PVZ一样的对策驱动,大白话来讲就是见招拆招,比如,PVZ中,高坚果防海豚;兽人领地中,防空塔防蝙蝠。不过有些塔还是有点鸡肋,而且对策性也一般,到手即吃灰,相对PVZ还有改进空间,不过还是瑕不掩瑜的; 整体来讲相当优秀,少见的优质塔防。我玩过不少塔防,也尝过很多经典塔防的改版。说实话,绝大多数改版,都只是无脑堆料、上难度,完全不考虑游戏节奏、对策驱动云云,虽然新奇,但体验并不好。本作则将游戏节奏把握地恰到好处,流程顺滑,十分舒适。塔防爱好者可以无脑入。 当然,整体难度偏低些,本人最高难度通关也只一关卡了一会儿,如果追求极致难度可能不太合适。 (实际通关时长比游玩时长短,有一次忘关游戏挂机了好久)
好玩爱玩可以玩
游戏性还行,不过后面堆怪严重且攒钱出范围建筑的时间紧,对于这个价格来说还是可以买来玩
《兽人领地》是一款可以任意摆放防御塔的极简塔防游戏,不仅需要规划好你的防御塔摆放位置,还要在适当时机释放法术解困,抵挡来自四面八方的各种兽潮进攻! 游戏的画面采用的是极简风格,不过游戏的画面其实并不简陋,防御塔、树木、怪物造型都非常的可爱,支持4K高清分辨率,运行起来也很流畅,字体美术也是比较舒服的。 与常见塔防游戏不同,本作的关卡并没有路径的设计,取而代之的是敌人会从随机方向刷新并向我方水晶移动,途中会攻击遇到的我方建筑,而我方防御塔的摆放也没有限制,可以在任意位置放置——距离其他防御塔够近的时候还会产生推动效果,有时候利用位置的移动还能对战局起到非常重要的作用。 游戏的机制其实挺简单的,采集器可以收集水晶,然后消耗水晶建造各种防御塔和辅助功能的建筑。游戏采用关卡地图的方式,按照地形分为岛屿、雪地,大地图上有若干关卡,逐步解锁新的建筑、法术、敌人和地形。关卡还有简单和困难(酋长)难度之分,高难度下想要取胜确实有一定的压力。有些关还会有额外的挑战模式,需要按照设定好的通关方式来通关,比如不造任何输出塔只用法术通关,比起普通通关来说更具有挑战性。 虽然游戏整体机制不复杂, 但是开发者还是添加了很多有趣的内容的,比如摧毁地图上的树木可以提升建造上限,限时摧毁野外的水晶可以获得大量资源,怪物巢穴会定时刷新怪物需要尽早摧毁等。而前面提到的摆放建筑挤压位置的小技巧也可以在面对敌人时将残血单位挤开,或将不重要的建筑挤到敌人面前诱导敌人攻击等。通关可以得到勋章奖励,解锁新的关卡。 总的来说,《兽人领地》有着可爱的美术风格,简单有趣的游戏机制,数量众多的防御塔和敌人,不同难度的设置可以满足不同玩家,是一款不错的塔防游戏,喜欢的可以入手尝试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1]Tower Defense minimalista: Un pasatiempo directo y honesto[/h1] [b]Orcdom[/b] es un título que no intenta reinventar la rueda del género tower defense, sino que apuesta por una experiencia minimalista. No busca competir con los grandes del género, pero como propuesta casual para pasar el rato, cumple con lo que ofrece por un precio muy reducido. [hr][/hr] [h2]🏹 Jugabilidad: Libertad de posición y gestión básica[/h2] La mayor virtud del juego es la libertad total a la hora de colocar las torres. No hay posiciones predefinidas, lo que te permite experimentar con el diseño de tu defensa de forma orgánica. [list] [*] [b]Gestión de recursos:[/b] El bucle principal consiste en equilibrar la construcción de recolectores para financiarte con la de torres de defensa. Es sencillo pero efectivo. [*] [b]Estrategia física:[/b] Puedes usar la colocación de nuevas torres para ajustar la posición de las anteriores, permitiendo cierta flexibilidad táctica mientras gestionas las oleadas. [*] [b]Variedad de biomas:[/b] Incluye diferentes mapas con mecánicas ambientales que añaden una ligera capa de gestión extra al conjunto. [/list] [hr][/hr] [h2]📉 Puntos a tener en cuenta[/h2] Al ser un proyecto pequeño y económico, tiene limitaciones importantes que el jugador debe conocer: [list] [*] [b]Localización mas que deficiente:[/b] Actualmente, la traducción al español es muy pobre. Faltan letras fundamentales como la [b]«ñ» o las tildes[/b], lo que hace que el texto sea muy difícil de leer. Es casi más recomendable jugarlo en inglés para evitar caracteres mal renderizados. [*] [b]Dificultad por cantidad:[/b] En niveles avanzados, el reto no siempre viene de una estrategia compleja, sino de la [b]acumulación masiva de enemigos[/b] en pantalla, lo que puede resultar caótico. [*] [b]Simplicidad extrema:[/b] Es un juego honesto. Te da unas cuantas horas de entretenimiento, pero una vez dominas las sinergias básicas, el contenido es algo limitado. [/list] [hr][/hr] [b]En conclusión:[/b] [b]Orcdom[/b] es una recomendación comedida para quienes busquen algo ligero para desconectar. Por lo que cuesta, ofrece un entretenimiento digno si perdonas sus carencias en la traducción y su sencillez visual.
Pretty fun TD game. It can be kinda finicky, you're never gonna get a "perfect" set up due to the sorta odd, sorta fun dropping mechanic. But it's still pretty novel and can lead to some interesting choices. The towers and badges are fun. The maps are super minimal but they've come up with some interesting mechanics for them. I got it in one of the bundles so the price was fair too.
不理解为什么不做成网格形式的地图,“挤”在网格上一样可以发生。 缺少中间波次割草爽的环节,大多数关卡的正面反馈只在于防线被打烂了之后又莫名其妙地活下来了。。对于局面的判断很混沌,这不会也是作者设计的一环吧?
十分有趣的塔防类小游戏,给我的感觉就像是超级经典的“植物大战僵尸”,同样是收集“阳光”+建造的设定和自由选择防御塔过关的模式,有着超高的自由度,完全不像以往塔防一样拘泥于各条道路,画风清新明快,玩法简单易懂,算是近期十分有趣的塔防作品了。 作为一款不那么传统的塔防游戏,《兽人领地》的核心玩法依旧是围绕着防御塔的摆放与策略做文章。在每一个关卡开始会给予玩家一个基地主水晶,需要玩家围绕水晶周围建造防御措施,防止不断袭来的汹涌敌人,说实话这样的建筑方式很有点星际的感觉,十年前的建筑学理论瞬间重回脑海。 而且游戏中随着过关会解锁各种各样的强力防御塔,比如势大力沉的迫击炮,手段但是范围伤害且攻速高的火焰塔等等,合理的搭配不同的防御塔才是通关游戏的法宝,而且需要考虑不同关卡间敌人的区别来选取对应的防御塔,综合来看游戏的策略性还是不低的,尤其是高难度模式下,游戏更是烧脑。 体验过后我的结论就是,简单有趣的小品塔防游戏,喜欢休闲之余爽两把的可以试试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
[quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote] [h1]《兽人领地》| 评分:80/100 [/h1] 这是一款塔防类游戏,游戏亮点在于其高度自由的防御塔摆放,玩家可以在地图任意位置布置防御塔,而非局限于传统固定点位,在此基础上融入物理碰撞机制,新放置的防御塔会与已有塔发生碰撞并微调位置,并且也能影响兽人的位置,有一定的策略性提升。 而游戏中提供了42种防御塔和其他设施,以及15类各具特色的敌人,不过每场战斗胜利后才能一一解锁,并且只能选择8种防御塔参战,像植物大战僵尸一般的解锁放置机制。 游戏包含5个风格迥异的大地图,每个地图都有独特的环境机制,像冰雪关卡需要建造篝火防止建筑冰冻,每个关卡都能提供新鲜的挑战体验。还提供了三种难度级别和挑战模式,休闲玩家可以轻松上手享受游戏乐趣,硬核塔防爱好者则可以在高难度模式下尝试挑战,满足不同水平玩家的需求。 游戏比较不足的是,碰撞物理系统虽然创新,但操作精度有时难以把握,使利用程度不高,但相对其核心玩法扎实,内容量足够,价格合理,还是推荐塔防游戏爱好者尝试。
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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