
Start with a single orc and build an unstoppable dark army to conquer the realms in this incremental auto battler. Perfect your formation, summon mighty beasts, unlock powerful upgrades, and grow stronger with each rebirth.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #55, worst KR #95 · 11 markets collected
About
The incremental auto battler. Build an orc army, watch it fight, and make it unstoppable!
Orc Incremental puts you in command of a growing warband of dark forces. Recruit all kinds of units, set formations, draw powerful cards, and ascend for permanent power bonuses to make every run hit harder than the last. Idle progression meets real tactical decisions, and it never stops scaling.
DRAFT YOUR ARMY
Draw cards to add units and totems to your warband. Units come in multiple rarities and fill different battlefield roles, and the right mix is what gets you past the next wall. Totems provide passive bonuses that can change how your whole army performs. Every card you pick shapes your composition and pushes your run in a different direction.
SET YOUR FORMATION. LET THEM LOOSE.
Your army marches forward and fights on its own. When your strategy is working, you watch it rip through wave after wave. When you hit a wall, rethink your lineup or swap in new units.
CAST SPELLS. BREAK THROUGH.
You can support your army with spells. Drop a Blizzard to slow a boss that's tearing through your frontline, or land a Fireball at the right moment to close out a fight you were about to lose.
ASCEND. RETURN STRONGER.
At some point your army stops being enough. That's when you ascend (Dark Rebirth). Reset your run, keep permanent bonuses (for damage, health, gold, etc.) and unlock new units and challenges that weren't available before. The early game opens up as your power grows, and the later milestones keep pushing you further. Every Dark Rebirth makes you stronger and opens up new goals.
KEY FEATURES
- Build and scale an orc army from a single grunt to an unstoppable warband
- Set up your formation, push until you hit a wall, then rethink and reorganize
- Draft units and totems with different rarities, roles, and synergies to shape your composition
- Cast spells during tough battles to turn the tide at critical moments
- Ascend for permanent power bonuses, new unit unlocks, and challenges that change how you play. Every ascension you get to choose a chieftain that makes every run unique.
- Go offline. Come back to a pile of gold and a stronger army waiting for you.
- Boss milestones that put your army to the test
- Handmade assets. No AI used!
Engagement
Reviews
Themes across 335 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So this is a game that I like, but I think it has some serious problems to it, even though I recommend it. I don't think it has any unpatched bugs or anything like that though, at least none that I've run into, it seems to work fine as intended. The first thing about it is that this is basically an idle game, you have orcs that are on a warpath and they kill stuff and you get money, there isn't really a story or anything, it's mostly just vibes. If you go into this expecting an idle game about upgrading your orcs to smash through elves and humans faster you'll probably have a good time. Now the criticisms of it: Totem balance is way off, you can have totems that will heal allies for 10% of their health if 3 different totems trigger, and ones that can basically max out stacks of rage on dragons, one of the best is a totem that reflects damage in a big area every 5th hit done on a fighter. However you also just have a lot of garbage, totems can give fighters rage when a spellcaster dies, except your fighters all move out in front and there are better ways to give them rage, there are a lot of totems(more than you'd expect from the way the game is balanced frankly) but so many of them are incredibly situational. Unit balance is kinda weird, shamans and witch doctors make sense, dragons are the best unit, even orc fighters and warg riders have a point. Then you have chieftains, assassins and juggernauts. You'd think a chieftain would be good, but they gain NO BONUSES FROM ANY UPGRADE IN THE GAME, they are a unit that is designed to have a bonus when it dies and maybe a minor right click effect. While your other units will have 2k+ health your chieften will be stuck at what they start with until the end of time. Assassins are actually all right but they have AI problems, see they can attack from stealth, crit and do area damage, sounds great, but what oftentimes happens is they get so much rage speed bonus that they attack, jitter around for a second or two and then re stealth to attack again. Their AI makes them worse than they should be, I don't know what could be done to fix them. Juggernauts IMO are the worst unit in the game, it's a unit that goes towards the enemy and explodes, in theory to break the frontline. The problem is that the frontline tends to be peasants, you don't need to break the frontline of peasants, they're peasants, it's a waste of space that blows up on easily killable units. On top of that enemies can randomly become enraged and run at you much faster, so oftentimes it will literally just blow up a SINGLE peasant. Utterly useless, it should probably set the ground on fire or spray out plumes of fire when it explodes or something, even then there are rounds when the enemy just comes in a big long line so it's even more useless than it sounds. Finally the draw system is a bit weird for how this game works, they have worked to patch it so you don't get the same thing by re-rolling, once you can get different rarities and traits there is a good amount of build potential, but you're more or less stuck with what the game hands you. Each roll costs more and more money, this isn't so much a problem with "I can't get past level (BLANK)" it's more you could have a build focusing around dragons, that has trouble getting online with dragons. I think this game is overall good, the developers seem to listen to the community pretty well, provided you go into this game knowing what to expect(an idle game) then you can have a good amount of fun with it. It's like popcorn, it's really nice to see when you've got a good rage build together and your orcs and dragons are running mach 5 on a warpath and healing up because of totems. IMO I think the game could use a few more units in some categories, maybe fire catapults, some other type of creature(dragons are currently the only creature), fixes for the assassin at high rage speed. Basically I like this game and I kinda want more stuff, I think it could also use a bit more replayability somehow, in theory that's what the random card draw is for but the game isn't well balanced enough for totems and units and chieftens for that to be satisfying to restart.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 336 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only game where your Orcs will huff 200 pixie sticks and move at speeds that Sonic the Hedgehog would be jealous of
gud
Very fun game to play! Great to have on in the background while you're doing something else (I mean, it is an auto-battler after all xD). Very colourful, Game is simplistic to play, not confusing at all. Would recommend this game to those who likes these sorts of games.
Fun game. Not a lot of depth and much that could be improved. No real goals or progression beyond unlocking and upgrading everything. Then it's just number go up. But I feel like it's worth it for the price.
oui
alors autant la démo et le début du jeu m'ont plu autant on tourne vite ne rond, il manque un côté fun au jeu
Love the dark fantasy vibe. Summoning monsters, dark totems, and managing an army of green monsters feels way cooler than clicking on generic anime girls or cookies.
neat fantasy idler. frequent updates.
At the price point it's a fun little game. Easy to drop in and spend 5 to 30 minutes, nice to come back to idler money to upgrade.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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