
Start with a single orc and build an unstoppable dark army to conquer the realms in this incremental auto battler. Perfect your formation, summon mighty beasts, unlock powerful upgrades, and grow stronger with each rebirth.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #55, worst KR #95 · 11 markets collected
About
The incremental auto battler. Build an orc army, watch it fight, and make it unstoppable!
Orc Incremental puts you in command of a growing warband of dark forces. Recruit all kinds of units, set formations, draw powerful cards, and ascend for permanent power bonuses to make every run hit harder than the last. Idle progression meets real tactical decisions, and it never stops scaling.
DRAFT YOUR ARMY
Draw cards to add units and totems to your warband. Units come in multiple rarities and fill different battlefield roles, and the right mix is what gets you past the next wall. Totems provide passive bonuses that can change how your whole army performs. Every card you pick shapes your composition and pushes your run in a different direction.
SET YOUR FORMATION. LET THEM LOOSE.
Your army marches forward and fights on its own. When your strategy is working, you watch it rip through wave after wave. When you hit a wall, rethink your lineup or swap in new units.
CAST SPELLS. BREAK THROUGH.
You can support your army with spells. Drop a Blizzard to slow a boss that's tearing through your frontline, or land a Fireball at the right moment to close out a fight you were about to lose.
ASCEND. RETURN STRONGER.
At some point your army stops being enough. That's when you ascend (Dark Rebirth). Reset your run, keep permanent bonuses (for damage, health, gold, etc.) and unlock new units and challenges that weren't available before. The early game opens up as your power grows, and the later milestones keep pushing you further. Every Dark Rebirth makes you stronger and opens up new goals.
KEY FEATURES
- Build and scale an orc army from a single grunt to an unstoppable warband
- Set up your formation, push until you hit a wall, then rethink and reorganize
- Draft units and totems with different rarities, roles, and synergies to shape your composition
- Cast spells during tough battles to turn the tide at critical moments
- Ascend for permanent power bonuses, new unit unlocks, and challenges that change how you play. Every ascension you get to choose a chieftain that makes every run unique.
- Go offline. Come back to a pile of gold and a stronger army waiting for you.
- Boss milestones that put your army to the test
- Handmade assets. No AI used!
Engagement
Reviews
Themes across 335 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初は面白いが途中からは明らかに調整不足を感じます。 レベル500や600の敵を倒すより、レベル300のボスを周回する方が圧倒的にコインが稼げるのはさすがに何とかして欲しいところ。 ただアプデは早いのでいずれバランスは良くなるかもしれません。
翻译问题在11号的1.03版本更新解决了,现在可以正常理解游戏文本了。整体上还是挺不错的游戏,制作组也在改正一些痛点。总体来说来说给到人上人
Zeitweilig und Unterhaltend
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 336 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great
good
gg
I quite enjoyed this one although there isn't much variety in troops, ability upgrades or enemies. What I do like about the game is that you use your gold/coins to draw cards in order to add more troops to your army with different rarities, strengths and weaknesses when you make progress then you see them in battle absolutely destroying everything in their path. You can ascend/prestige which is known as dark rebirth and unlock permanent upgrades to go back even stronger but when you're clearing 200+ levels each run that can be quite tedious even getting through the levels faster each time. Another cool thing is that this game plays offline so your army earns you gold for when you return but I feel there is a cap or something as they should be earning way more than they do. The enemies never increase health, the game just throws more at you per level and different combinations but you get some awesome bosses to take down every 100 levels which seems like a huge gap between each one but isn't as your upgrades will get you through those quick when you've got some permanent upgrades. Not the biggest recommendation from me but it's not going to break the bank and will at least provide a few hours of active gameplay that is pretty fun so it gets a thumbs up.
不錯的小品遊戲,內容雖不算多,但對得起這個價格 內容就是反覆刷錢及重生來提升數值,一直往後推 還有真的需要加速功能,特別是作為一款需要不斷重生的遊戲。
ボスのノックバックうざすぎ 転生しても大して強くならない 上記の理由から転生前の地点まで戻るのに同程度の時間が掛かって怠い 転生要素も数回で全部取得できるくらいに底が浅い 編成のランダム要素が強い上にリロールも1回と少ない カードを引くコストもガンガン上がるので気軽に引けない レイジ系トーテム出ないとクソ怠い スケーリングも小さいのでインクリメンタル特有の指数表記とかクソデカ数値を見る楽しみが無い スケーリング小さい癖にアプグレの必要ゴールドはガンガン跳ね上がる その癖取得ゴールドは全然増えない放置時間水増し仕様 レイジ中に倒すとゴールドx3のトーテムの有無で効率が段違い 最高レアのカースドを解放したが出現率0%のままで出ない 試練がどれも面白くない
I generally have good things to say about Orc Incremental and it held my attention for almost 60 hours. It's a bit silly/wonky at times and there are so many overpowered/broken things in the game that it's more of a "just plain fun" type of game vs. a serious Incremental/Idle game.... but it just could be both? Unfortunately, if you figure out those overpowered/broken things, you find yourself sprinting towards the end game really fast - and there's nothing there. I've maxed out the Dark Rebirth Tree and I've done every trial expect for drunken master (that would've added 10+ hours to my playtime... for a trial that is essentially a joke) What do I do now? "Push Big Number"? Well, that turns out to be RNG simulator. Even with the wide variety of broken things in the game, it will always eventually boil down to "were you broken ENOUGH?" and that's just all RNG on card draws that eventually scale out of financial means and now you gotta let it run for hours grinding gold to do more RNG.... and that's not fun. I think this game would benefit from a much, much more controlled / slower midgame + an actual endgame of some kind. What does that look like? Well, it could be as simple as "DARK-ER REBIRTH" where you gotta "ascend" to get permanent stacking power and do it all over again so you can make it farther, etc. etc. it could be that there's harder bosses with more complicated mechanics and you get to unlock some basic control of your troops (that could be fun!) Not sure, I'm hoping the Dev has something in mind (btw they have been putting out a steady stream of updates, so that's nice and I should make note of that) because as of right now I just don't have a reason to continue playing, and that's a bummer cuz it was a lot of fun. TL;DR - fun while it lasted, there's not really an endgame, active dev, as of right now it's not a "serious" incremental/idle game imo, I do not regret my purchase tho
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Where this game's players are, estimated from review languages.
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