
MINE! DEFEND! MANAGE! UPGRADE! REPEAT! A clicker game about mining gold, defending that gold against waves of enemies, managing your people, and trying not to get overthrown.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Mine and defend your gold while managing your time. Once your time is up the day will end and send you to the management menu where you can buy upgrades and manage your kingdom. Keep your people happy and the gold flowing.
Defend against hordes of enemies and prevent them, from reaching your gold mine. Prioritize faster enemies with low health or work down tanky enemies that move slower. Once enemies are killed collect the XP they drop to work towards your next level up!
Click your gold mine to gain gold! Watch out, if the enemies make contact they will damage your ability to mine and if you love too much health it ends your day early! Prioritize mining if you have a few seconds of downtime before the enemies get too close!
Use your experience points to unlock more damage, better mining, AOE attacks, charge attacks, critical hits, health to gold transfusion, increased XP drop rate, and much more!
Utilize your upgrades to become the most powerful king the realm has ever seen!
Increase your defensive capabilities by buying troops that can do the dirty work for you! But be careful, the more troops and upgrades you buy for them, the more your operating costs increase. Which means you need to make even more goals the next day or risk losing favor with the people of your city
Keep the people of your kingdom happy by making them feel safe and the economy booming. If the people's opinion of you drops too low, you might be overthrown!
Invest in buildings like banks and bazaars to keep your economy flourishing and your kingdom growing while also allowing passive income to be gathered while you are out fighting!
While you are away, random occurrences might happen that you must deal with once you return! Make smart choices to ensure you have enough resources for the next day or that your people are happy enough not to revolt against you!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
At first the game seems pretty cool, like you're going to unlock systems and incremental upgrades and progressive upgrades. But then: Nothing. There is nothing deeper, just click for like 6 hours with no interesting systems to engage with. Very repetitive. No emergent game play systems.
Really poor game, no replayability at all. If you know what to pick or have at least a little knowledge about incremental or clickers, you can win the game by day 28 or smth like that. 3hs of "gameplay" if you could call gameplay to leave it with an autoclicker and wait for the wave to end cause my archers and my roomba to do everything else
시간이 순삭이 되네요.. DAY 79까지 왔는데 파워 인플레가 일어나 끝이 안 날 듯 합니다. 난이도 HARD로 하면 어려워서 처음에는 DAY 10~15도 어렵습니다. 이 게임은 클리커 게임입니다. 마우스 클릭으로 금을 캐고, 적도 공격해야 하는 게임인데, 체제가 안 잡히면 손이 떨어져 나갑니다. 처음엔 생각보다 적도 빡세고 금도 같이 채광해야 하기에 손의 근력이 필요 합니다. 마우스를 한 손으로 고정하고 다른 한 손의 검지와 중지로 연타를 치는 스킬이 필요 합니다. 근데 이게 생각보다 어렵습니다. 하지만 처음에 화살병, 곡괭이를 해금시켜 플레이하면 운영비가 만만치 않게 나와서 우선 처음에는 운영비 없이 돈을 많이 버는 전략이 필요합니다. 운영을 잘 했다면 어느 시점부터는 쉬워 집니다.. 오토 클릭커 프로그램을 쓸 수는 있지만, 게임이 그걸 감지해서 "개발자 팀이 생성됐다. 당신은 마우스 프로그램을 사용중이다."라는 메시지가 뜨면서 적의 피통이 어마무시하게 커 집니다. 더 이상 마우스 프로그램을 안 쓰면, 다음 날부터는 다시 적이 제대로 나옵니다. 그리고 일종의 치트를 쓰며 게임 하는 거라 재미가 아무래도 반감이 되죠. 그래서 손이 좀 떨어져 나가더라도 오토 클릭커 프로그램을 안 쓰고 하는 것이 재미를 위해 낫습니다. 단점은 언어가 영어뿐이 없고, 폰트도 보기가 나빠서 눈이 좀 아플 수 있습니다. 또한 이어하기는 가능하지만, 볼륨 설정이 게임을 켤 때 마다 초기화가 되어 있습니다. 그리고 가끔 영어를 해석해야지 전개가 이해 되는 경우도 있어서, 구글 번역기 사용이 권장이 됩니다. 그래도 영어를 못해서 진행이 불가능한 정도는 아닙니다. 가격이 5,600원인데 코인 노래방을 가도 40분에 그 가격인데 돈이 아깝지는 않습니다. 그래서 저는 추천 하나 누릅니다.
This game looked fun. After a bit though, it got boring, and not fun as a clicker. I like clicker/idle games, but this just doesn't scratch the itch.
You are a king who must mine gold to grow your kingdom and stop enemies from taking your rock, which apparently comes with an endless supply of gold. All you have to do is mash a button on the rock and occasionally click on enemies that emerge from four caves and move toward it. Defeated enemies drop experience, which eventually grants skill points you can spend later. Although it is a clicker game, there is some sense of threat. In addition to fighting enemies, you must cover production costs at the end of each day. The length of the day is shown by a bar at the top of the screen that steadily decreases. During the first few days, nothing happens if you fail to mine enough gold, but each failed day lowers the people’s patience. Once their patience runs out, the game ends and you have to start over. Mining enough gold each day is fairly easy, and failure usually happens only if you choose to do nothing. When the day ends, you return to the castle to handle a random event. You receive a letter describing a situation that requires your attention and must choose between two options. One costs money, while the other may anger the people, grant you a reward, take something away from you, or something else. More importantly, the castle houses four advisers on whom you can spend gold to gain upgrades. One is largely useless if you play properly, as she only restores some of the people’s favor in exchange for coins. Another is the jester, who does not require money but allows you to spend skill points on personal upgrades such as increased damage per click, more gold per click, or a chance for extra rewards per kill. Each upgrade has a purchase limit. Then there is the general, who lets you hire units to improve efficiency. There are four units in total. Only the miner automatically gathers gold, while the sweeper collects experience points. The other two units, the wizard and the archer, defend the rock by attacking approaching enemies. Each unit can be upgraded to improve its performance, such as increasing mining speed for miners or attack speed for archers. However, upgrades significantly raise operating costs. In many cases, the improvement is so minor that it does not justify the higher daily expenses. The final adviser is the economy minister, who constructs various structures in exchange for gold. There are only a few options, but each provides passive benefits. For example, the bazaar generates money at the end of each day and increases public happiness. A training center boosts unit damage, another building generates skill points, and the church allows you to worship a god who grants special powers. Unfortunately, the gameplay loop becomes repetitive quite quickly. The upgrades are limited, unremarkable, and do little to meaningfully change the experience. The game demands excessive manual clicking to the point that using an auto clicker feels almost necessary. The achievement design is also frustrating. One achievement requires surviving 100 days, which becomes tedious since you will have unlocked all upgrades long before reaching that milestone. Even worse are the achievements tied to event letters. Some events span multiple days, and choosing the wrong option can permanently lock you out of earning certain achievements. Leaving the game running in the background is not viable because it lacks a borderless mode. The game pauses when you switch to another window. You also cannot quickly skip through days, as you must return to the castle to deal with repeating letters, though these do not include achievement related events.
Great little clicker game
Amazing Indy game, a must play in my book. easy to get into and time will fly by when playing.
muito divertido pra quem gosta de jogo cliker, otimos easter eggs
Played the demo multiple times, good for a rewarding 2-4 hour loop with most saves going 6-8 hours on full release -Interesting branching upgrades that make build combinations feel different allowing for more replayability -Variety of story and random events make each play through unique -Range of enemy types representing different threats -Full Economy, Public Opinion, and XP systems with associated decision events -Difficulty setting allows for setting pace and challenge of your playthrough Very enjoyable game that scratches the old after school flash games itch while being a bit deeper of an experience overall
Game is super fun and addicting. Played for 4 hours straight without blinking. I do wish that enemy difficulty increased. After a certain threshold, you kind of just win. Love the concept. Love the game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Zen Chess: Mate in Four | $1.6K | 73 | 66% | $0.99 |
| Royal Merchant | $1.6K | 86 | 63% | $0.69 |
| KARTOFELKA | $1.6K | 104 | 66% | $0.99 |
| Africa Hunting | $1.6K | 78 | 44% | $0.99 |
| Lost in the Forest | $1.6K | 78 | 26% | $0.99 |
| Magic Click | $1.6K | 56 | 62% | $1.99 |