
EDIT: Starting on February 10th 2025, OrbusVR: Reborn will no longer be available for purchase, including all in-game purchases. We will continue to maintain servers until they sunset on April 6th 2025.
Modeled estimate, not a reported figure. How we estimate →
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EDIT: Starting on February 10th 2025, OrbusVR: Reborn will no longer be available for purchase, including all in-game purchases. We will continue to maintain servers until they sunset on April 6th 2025. We greatly appreciate the community support we have been blessed enough to receive over the years and continue to receive. For more information on planned farewell celebrations please visit our community forums page.
Thank you,
OrbusVR Development Team
OrbusVR is a fantasy MMORPG designed for virtual reality. Explore the colorful open world of Patreayl as you make it safe again for humanity to venture forth from behind the walls of Highsteppe. Discover everything you love about a traditional MMO, including crafting, fishing, player trading, group dungeons and raids, and PvP, as well as new activities such as pet dragon racing, public events and more.
100+ hours of content, including new weekly missions in addition to Main Story quests
8 unique classes: Ranger, Musketeer, Warrior, Runemage, Shaman, Paladin, Bard and Scoundrel
Dynamic scaling system, allowing veteran and new players to quest together
6 major five-person dungeons, each with unique enemies and bosses with interesting mechanics
Revamped open world PvP and NEW Battlegrounds
In-game voice chat, dungeon finder, fellowships, private messaging, and other socialization features to keep you connected to the world
Dragon pets, cosmetic capes, achievements, and much more!
Mini Story Pack #1: Secrets of Mugwood
Journey into the hidden microsystems of Patreayl to battle belligerent bugs (and a few monstrous plants) for the fate of a community of sentient lizards. Meet the residents of a quaint mushroom village and try your hand catching moonflies. Defend a patrol outpost overrun by spiders. And finally find your way through a maze of insect-infested tunnels deep underground in search of a sacred object…
Mini Story Pack #1: Secrets of Mugwood features all-new zones, NPCs, and a new questline to follow. Unlock more than 10 hours of brand new content for just $9.99 by visiting the in-game shop today!
Try Before You Buy
The OrbusVR Demo will allow you to create a character and play for free until Level 10 on all eight classes. Once you've decided to purchase the game, you'll be able to start right where you left off with the demo restrictions removed so you can continue your journey! (Note that demo accounts cannot trade with other players or use the Auction House in-game).
Buy Once, Play Forever
OrbusVR does not have a required monthly subscription fee! Once you've bought the game, you are able to play it as much as you'd like without paying us another dime. We don't have any "Pay 2 Win" in-app purchases or loot boxes, either. Ongoing revenue is provided via an in-game shop with items such as mounts and cosmetic pets for sale, as well as through Mini Story Packs (DLCs) that will cost an additional fee to unlock new content.
Combat
The combat of OrbusVR has been designed from the beginning to take advantage of room-scale VR. That means instead of just mashing buttons on an ability bar, you actually have to hone your physical skill to become more effective at combat.
For example, there's no tab-targetting for Rangers, who have to actually aim and hit targets with their bow. And for the Runemage, your ablity to cast spells is determined by how quickly and precisely you can draw the ancient symbols of runespeak. Whether you're looking for an up-close-and-personal, physically demanding melee role, or a more planned-out approach to combat via the musketeer's orbs, you'll find that combat in OrbusVR is unlike any other MMO you've ever played.
Relax
When you're ready to put down your sword for the day, you've got some great options available to kick back and relax. Fishing is a great way to pass the time and earn a little dram while you're at it. Or spend time with your pet dragon and put them through the paces at one of the many dragon racing courses throughout the world.
When you finish with that, head to your Player House – customizable to your personal style with furniture and decor – to craft a potion or tinker with blueprints and resources to create your own tools and furniture. Feeling social instead? Head to the Highsteppe Tavern to catch up with fellow adventurers.
VR Support From the Beginning
OrbusVR has been designed from the ground-up for desktop VR systems. As such we have full support for 180-degree (front facing) and 360-degree tracking setups. We've also got all kinds of great options for locomotion, including Teleport and Sliding, as well as the ability to customize your forward direction, smooth and snap turning, and even dual-joystick support for strafe/move and turn at the same time!
Note that for the absolute best experience, we do recommend a 360-degree tracking setup.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The state of the game right now does make me pretty sad. Despite my steam hours I had nearly 700 actual hours in game because I mainly played it on quest. I started playing early 2020 and while the community is small you eventually learned who everyone was and everyone knew who you were. You would learn so much about everyone's day to day life and what they were going through. I met so many amazing people from this game who also helped me through some tough times. The community was like a little family. I believe the social aspect of this game was a hard carry for me and the amount of hours I put in. The game play was pretty fun but it can get competitive. It was so much fun to help people build their guilds up or to help people learn how to play the game. It was so much fun to teach new players how to cast spells. It was so much fun to get discord pings at like 2am to run shard dungeons. It was so much fun to have drunk shard dungeon nights. It was so much fun to have little guild events where we would all get together and play games or divide ourselves into groups and run shard dungeons to help our lower level guild members get gear. It was so much fun to join raids that you knew were going to fail because even if we were struggling we were still having fun and becoming better. It was so much fun after struggling for so long finally getting through the raid and finally getting lucky enough to get that +7 weapon that you have been grinding for. I have so many amazing memories of late night deep conversations and also goofy interactions I've had with others through this game as well. I believe the devs now have moved on to other things and I hope that they find the success they deserve. The player count has been dwindling and this game is dead. I wanna say I recommend this game and I will set the review as a recommendation but the truth is you probably won't have the same experience that I did and that makes me so sad. I am glad that I got to have this experience.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They really had a charming community and game, player owned shops, a giant flying vehicle to travel between cities, pretty much everything out of an old school MMO. They updated the game into oblivion and removed all the stuff people were used to. It's a cool experience still probably, but it isn't a VR runescape anymore.
Woefully dead compared to how it used to be. Interesting ideas, middling execution, and unfortunately, not enough staying power. Like a number of MMOs, you had to be there at its peak. Coming in now is not going to give you much, if anything. Steam Charts showed only 2 players on currently, and I never saw them in the usual spots so I can only expect they're far off in some higher level locale. It's honestly a shame, because this game had so much promise. Apparently the devs dipped as well, which... certainly doesn't help.
I just recently got OrbusVR (2024). The game itself is great and there are a lot of mechanics in the game that help with immersion. However, there have been no major updates (as far as I can tell) in the past two years. Additionally the max number of players online at once has dropped to around 20 with the majority of them already at max level. Because of this it's nearly impossible to form a sizable party of similar level players to progress through dungeons, public events, etc. If you can get 2 or more friends to join you then have at it. Otherwise I can't suggest playing.
The dev team has known for FOUR YEARS about a bug that won't allow runemages with index controllers to turn with their wand out. You are stuck looking in one direction until you put your wand away. FOUR YEARS? These devs do not GAF.
In 2018, when this game came out, I put 140+ hours on this game. I loved it. Now, 6 years later, I decided to fire it up again and relive some memories. THE GOOD: It's still running and works well. No significant bugs. It's easy to solo. Also, it's fun! THE BAD: The business model was not subscription based. So, the money dried up and development ceased.... 2 years ago. Also, as others mention, there's less than a dozen people online at any one time--across the entire world. No parties. No raids. Just solo. It feels like DAOC just before the servers shut down... A world waiting to die.
I'm really sad to see one of my favorite VR games die and I wish it wasn't online only, please release a peer to peer edition I'm begging you
The ONLY thing that I don't particularly like about this game is the leveling BUT luckily its only a small part of this game, Sure its a slower grind to max level(30) but after that it is great game. Once you hit 30 you can do dungeons, raids, hardmode raids, shard dungeons, and even more with this game. the developers spent the time crafting unique systems such as, Tile making, Potions making, Fishing, and Crafting. I have played this game on steam for 266 hours and another couple thousand on oculas, And I would have to say it was worth every bit of it. sadly recently the devs stopped working full time on the game due to lack of players and income. So spread this game around and try to get it back to how it used to be
abandoned by the devs
The 750 hours I have in the Steam version of this game is not representative of how much I have played it. I usually play the rift version using Revive. I have over 1500 hours on that version. I have played this game A LOT and I love this game. It's a great game. Some people will complain that the graphics aren't great, which is true, and the game is buggy, which is also true, but those things don't change the fact that it's actually really well made and a lot of fun. The classes have all been thoughtfully designed to utilize VR and transcend beyond the expectations of a typical MMO. Sadly, the devs have abandoned the game. The lead developer moved on to greener pastures, and the game owners have decided they don't want to support it anymore. It's a crying shame, because this game has amazing bones and could be something amazing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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