
Discover elements, feed the blackhole, automate with physics, complete missions, get better tools and build megafarms!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Orbita is a physics-based sandbox game focused on experimentation, discovery, and automation.
Orbs of different elements drift through space, influenced by gravity, momentum, and collisions. When orbs interact, they can merge, split, transform, or trigger chain reactions, creating entirely new materials with unique behaviors.
Upgrade Tree
• After unlocking a few elements, you will gain access to the Black Hole Upgrade Tree
• Upgrades include automation improvements, delivery bonuses, tool enhancements, and unlockable technology
• New upgrades will slowly reveal themselves as you discover elements, complete deliveries, and progress deeper.
Delivery Missions
• Once you made some progress in the game, every few minutes an interstellar visitor will arrive requesting resources
• Deliver the requested element to earn race-specific tokens
• Tokens can be used in each race’s shop to purchase unique and powerful tools
• As you complete deliveries, new alien races will appear with their own rewards and technologies
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is absolutely phenomenal. It starts out looking small but there is soo much more. I dont usually write reviews but when i found out how underrated this game was i had to. Really great if you just want a small game for relaxing evenings. Greatly recommend
I enjoyed the general concept, but some things definitely need to be worked on: - The entire world is kind of small. Only one delivery point means you can only really deliver six things at a time if you squeeze them in, and the space to squeeze things in is difficult. - Some kind of blueprint system, at least relatively early on (or copy paste). Having to build systems from the ground up every time grew annoying and frustrating. - The amount you need to deliver for terra tokens and upgrades (though not buildings) is extraordinarily high for the gameplay loop. This wouldn't be as much of an issue if the other issues were addressed. - The ability to pause the game to give time to build without worrying about orbs flying out of nowhere - There are a few typos in the untranslated texts. I started translating them myself as I got the words. Assumming 1-to-1 for most English sentences there are a few places that don't line up which you can determine by comparing word count or counting the number of spaces. - My achievements didn't activate even though I got up to protexion (at review time) - maybe some kind of retroactive achievement system if they fail to activate the first time?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o - > - - o - - > O Trust the Orb and the Orb provides. O < - - o - - < - o Smashing orbs together and discovering new orbs has been enjoyable. After a few hours your figure out how to automate a few things and then the factorio factor kicks in. How do I automate all the things in a limit space? Oh I just unlocked a thing that does just that. Trust the Orb and the Orb provides.
Best element mixing and casual automation game I've played by far I recommend not relying on buying translation so you can keep more of a sense of discovery, and maybe even learn to read some of the text yourself for the fun of it Even mild experimentation and messing around is key!
A nice automating game, a bit grindy at the start and quite chaotic, but fun to play once you get the flow. It has quite some hours of content and progression feels nice.
I'm loving Orbita, when you unlock more tools the game become easier and funny. I quit my career for orbita hehe
VERY UNDERRATED! Holy I started mindlessly combining matter to white matter, until I realized why I am not automating red matter... built this and that and boom red matter with automatic ejection system. Anyways I realized I spent too much time on the game for that evening and I didn't get enough sleep. 10/10 would recommend for people that like playing with free form / complicated automation mechanics and a impressive depth for a pixel art game.
Orbita nails the “cosmic god simulator” vibe, letting you throw space marbles together until you accidentally invent a functioning universe. It gets genuinely addictive once automation kicks in and you can finally stop clicking like a lab rat chasing a reward pellet. Pushing it further with clearer early guidance, faster access to automation, less repetitive clicking sounds, and eventually letting players build large-scale systems with stars, black holes, and even reset everything with a “big bang” restart that carries bonuses into the next run would make it feel like a true universe sandbox instead of just a really ambitious science experiment.
This game needs much more love. Very good game and almost free. But while orbiting orbs making too much sound need to fix that
10/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rap Pop Jump Core | $2.4K | 104 | 86% | $1.49 |
| Blokker | $2.4K | 61 | 93% | $1.99 |
| Momo is Here | $2.4K | 57 | 74% | $2.99 |
| Five Nights at Sexy's | $2.4K | 108 | 64% | $0.79 |
| MECH PUNK | $2.4K | 86 | 73% | $0.99 |
| Clown Of Duty | $2.4K | 129 | 72% | $0.99 |